export webaudio out as separate function

This commit is contained in:
Felix Roos 2022-08-17 23:56:36 +02:00
parent e77129fa51
commit ee84b4e013

View File

@ -124,153 +124,156 @@ const splitSN = (s, n) => {
return [s2, n2]; return [s2, n2];
}; };
Pattern.prototype.out = function () { // export const webaudioOutput = async (t, hap, ct, cps) => {
return this.onTrigger(async (t, hap, ct, cps) => { export const webaudioOutput = async (hap, deadline, hapDuration) => {
const hapDuration = hap.duration / cps; try {
try { const ac = getAudioContext();
const ac = getAudioContext(); // calculate correct time (tone.js workaround)
// calculate correct time (tone.js workaround) const t = ac.currentTime + deadline;
t = ac.currentTime + t - ct; // destructure value
// destructure value let {
let { freq,
freq, s,
s, sf,
sf, clip = 0, // if 1, samples will be cut off when the hap ends
clip = 0, // if 1, samples will be cut off when the hap ends n = 0,
n = 0, note,
note, gain = 1,
gain = 1, cutoff,
cutoff, resonance = 1,
resonance = 1, hcutoff,
hcutoff, hresonance = 1,
hresonance = 1, bandf,
bandf, bandq = 1,
bandq = 1, pan,
pan, attack = 0.001,
attack = 0.001, decay = 0.05,
decay = 0.05, sustain = 0.5,
sustain = 0.5, release = 0.001,
release = 0.001, speed = 1, // sample playback speed
speed = 1, // sample playback speed begin = 0,
begin = 0, end = 1,
end = 1, } = hap.value;
} = hap.value; const { velocity = 1 } = hap.context;
const { velocity = 1 } = hap.context; gain *= velocity; // legacy fix for velocity
gain *= velocity; // legacy fix for velocity // the chain will hold all audio nodes that connect to each other
// the chain will hold all audio nodes that connect to each other const chain = [];
const chain = []; if (typeof s === 'string') {
if (typeof s === 'string') { [s, n] = splitSN(s, n);
[s, n] = splitSN(s, n);
}
if (typeof note === 'string') {
[note, n] = splitSN(note, n);
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// with synths, n and note are the same thing
n = note || n;
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator({ t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
const g = ac.createGain();
g.gain.value = 0.3;
chain.push(g);
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
chain.push(adsr);
} else {
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
try {
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note);
}
} catch (err) {
console.warn(err);
return;
}
// asny stuff above took too long?
if (ac.currentTime > t) {
console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
// TODO: nudge, unit, cut, loop
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration;
// let duration = bufferSource.buffer.duration;
const offset = begin * duration;
duration = ((end - begin) * duration) / Math.abs(speed);
if (soundfont || clip) {
bufferSource.start(t, offset); // duration does not work here for some reason
} else {
bufferSource.start(t, offset, duration);
}
chain.push(bufferSource);
if (soundfont || clip) {
const env = ac.createGain();
const releaseLength = 0.1;
env.gain.value = 0.6;
env.gain.setValueAtTime(env.gain.value, t + duration);
env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
// env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
chain.push(env);
bufferSource.stop(t + duration + releaseLength);
} else {
bufferSource.stop(t + duration);
}
}
// master out
const master = ac.createGain();
master.gain.value = gain;
chain.push(master);
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
// TODO vowel
// TODO delay / delaytime / delayfeedback
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// master out
/* const master = ac.createGain();
master.gain.value = 0.8 * gain;
chain.push(master); */
chain.push(ac.destination);
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
} catch (e) {
console.warn('.out error:', e);
} }
}); if (typeof note === 'string') {
[note, n] = splitSN(note, n);
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// with synths, n and note are the same thing
n = note || n;
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator({ t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
const g = ac.createGain();
g.gain.value = 0.3;
chain.push(g);
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
chain.push(adsr);
} else {
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
try {
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note);
}
} catch (err) {
console.warn(err);
return;
}
// asny stuff above took too long?
if (ac.currentTime > t) {
console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
// TODO: nudge, unit, cut, loop
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration;
// let duration = bufferSource.buffer.duration;
const offset = begin * duration;
duration = ((end - begin) * duration) / Math.abs(speed);
if (soundfont || clip) {
bufferSource.start(t, offset); // duration does not work here for some reason
} else {
bufferSource.start(t, offset, duration);
}
chain.push(bufferSource);
if (soundfont || clip) {
const env = ac.createGain();
const releaseLength = 0.1;
env.gain.value = 0.6;
env.gain.setValueAtTime(env.gain.value, t + duration);
env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
// env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
chain.push(env);
bufferSource.stop(t + duration + releaseLength);
} else {
bufferSource.stop(t + duration);
}
}
// master out
const master = ac.createGain();
master.gain.value = gain;
chain.push(master);
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
// TODO vowel
// TODO delay / delaytime / delayfeedback
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// master out
/* const master = ac.createGain();
master.gain.value = 0.8 * gain;
chain.push(master); */
chain.push(ac.destination);
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
} catch (e) {
console.warn('.out error:', e);
}
};
Pattern.prototype.out = function () {
// TODO: refactor (t, hap, ct, cps) to (hap, deadline, duration) ?
return this.onTrigger((t, hap, ct, cps) => webaudioOutput(hap, t - ct, hap.duration / cps));
}; };