mostly working

This commit is contained in:
Jade (Rose) Rowland 2025-03-30 00:55:12 -04:00
parent b192c6823c
commit e55b7c6ce3
2 changed files with 25 additions and 4 deletions

View File

@ -278,6 +278,7 @@ export const samples = async (sampleMap, baseUrl = sampleMap._base || '', option
const cutGroups = [];
export async function onTriggerSample(t, value, onended, bank, resolveUrl) {
let {
s,

View File

@ -374,6 +374,9 @@ export function resetGlobalEffects() {
analysersData = {};
}
let allAudioNodeChains = [];
let maxPolyphony = 12;
export const superdough = async (value, t, hapDuration) => {
const ac = getAudioContext();
t = typeof t === 'string' && t.startsWith('=') ? Number(t.slice(1)) : ac.currentTime + t;
@ -472,14 +475,30 @@ export const superdough = async (value, t, hapDuration) => {
} = value;
gain = nanFallback(gain, 1);
console.info(allAudioNodeChains.length)
for (let i = 0; i <= allAudioNodeChains.length - maxPolyphony; i++) {
const chain = allAudioNodeChains.shift()
chain.forEach(node => node?.disconnect())
}
// if (allAudioNodeChains.length > maxPolyphony) {
// allAudioNodeChains.slice(0, allAudioNodeChains.length - maxPolyphony).flat().forEach((node) => {
// node.disconnect();
// });
// console.info(allAudioNodes.length)
// }
//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior
channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
let toDisconnect = []; // audio nodes that will be disconnected when the source has ended
let audioNodes = [];
// audio nodes that will be disconnected when the source has ended
const onended = () => {
toDisconnect.forEach((n) => n?.disconnect());
audioNodes.forEach((n) => n?.disconnect());
};
if (bank && s) {
s = `${bank}_${s}`;
@ -654,9 +673,10 @@ export const superdough = async (value, t, hapDuration) => {
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// toDisconnect = all the node that should be disconnected in onended callback
// audioNodes = all the node that should be disconnected in onended callback
// this is crucial for performance
toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]);
audioNodes = chain.concat([delaySend, reverbSend, analyserSend]);
allAudioNodeChains.push(audioNodes)
};
export const superdoughTrigger = (t, hap, ct, cps) => {