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https://github.com/eliasstepanik/strudel-docker.git
synced 2026-01-11 13:48:34 +00:00
create release audio param method, make volume envelopes consistant
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@ -1,6 +1,27 @@
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import { getAudioContext } from './superdough.mjs';
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import { clamp } from './util.mjs';
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AudioParam.prototype.setRelease = function (startTime, endTime, endValue, curve = 'linear') {
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const ctx = getAudioContext();
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const ramp = curve === 'exponential' ? 'exponentialRampToValueAtTime' : 'linearRampToValueAtTime';
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const param = this;
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if (AudioParam.prototype.cancelAndHoldAtTime == null) {
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//this replicates cancelAndHoldAtTime behavior for Firefox
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setTimeout(() => {
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//sustain at current value
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const currValue = param.value;
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param.cancelScheduledValues(0);
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param.setValueAtTime(currValue, 0);
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//release
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param[ramp](endValue, endTime);
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}, (startTime - ctx.currentTime) * 1000);
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} else {
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param.cancelAndHoldAtTime(startTime);
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//release
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param[ramp](endValue, endTime);
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}
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};
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export function gainNode(value) {
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const node = getAudioContext().createGain();
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node.gain.value = value;
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@ -21,13 +42,10 @@ export const getEnvelope = (attack, decay, sustain, release, velocity, begin) =>
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return {
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node: gainNode,
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stop: (t) => {
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// to make sure the release won't begin before sustain is reached
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phase = Math.max(t, phase);
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// see https://github.com/tidalcycles/strudel/issues/522
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gainNode.gain.setValueAtTime(sustainLevel, phase);
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phase += release;
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gainNode.gain.linearRampToValueAtTime(0, phase); // release
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return phase;
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const endTime = t + release;
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gainNode.gain.setRelease(t, endTime, 0);
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// helps prevent pops from overlapping sounds
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return endTime - 0.01;
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},
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};
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};
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@ -97,14 +115,8 @@ export const getParamADSR = (
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const sustainLevel = min + sustain * range;
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//decay
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param[ramp](sustainLevel, phase);
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//this timeout can be replaced with cancelAndHoldAtTime once it is implemented in Firefox
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setTimeout(() => {
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//sustain at current value
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param.cancelScheduledValues(0);
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phase += Math.max(release, 0.1);
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//release
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param[ramp](min, phase);
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}, (end - context.currentTime) * 1000);
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phase += Math.max(release, 0.1);
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param.setRelease(end, phase, min, curve);
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};
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export function getCompressor(ac, threshold, ratio, knee, attack, release) {
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@ -42,7 +42,7 @@ export function registerSynthSounds() {
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let { density } = value;
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sound = getNoiseOscillator(s, t, density);
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}
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console.log(sound);
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let { node: o, stop, triggerRelease } = sound;
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// turn down
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