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https://github.com/eliasstepanik/strudel-docker.git
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seperated service worker zyklus and cyclist zyklus because of import constraints on service workers
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e5570a6017
commit
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@ -1,5 +1,5 @@
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// eslint-disable-next-line no-undef
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importScripts('./zyklus.js');
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importScripts('./neozyklus.js');
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function getTime() {
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const precision = 10 ** 4;
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@ -4,7 +4,7 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import * as createClock from './zyklus.js';
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import createClock from './zyklus';
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import { logger } from './logger.mjs';
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export class Cyclist {
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46
packages/core/neozyklus.js
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46
packages/core/neozyklus.js
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@ -0,0 +1,46 @@
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// used to consistently schedule events, for use in a service worker - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/clockworker.mjs>
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this.createClock = (
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getTime,
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callback, // called slightly before each cycle
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duration = 0.05, // duration of each cycle
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interval = 0.1, // interval between callbacks
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overlap = 0.1, // overlap between callbacks
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) => {
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let tick = 0; // counts callbacks
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let phase = 0; // next callback time
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let precision = 10 ** 4; // used to round phase
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let minLatency = 0.01;
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const setDuration = (setter) => (duration = setter(duration));
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overlap = overlap || interval / 2;
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const onTick = () => {
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const t = getTime();
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const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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phase = t + minLatency;
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}
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// callback as long as we're inside the lookahead
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while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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phase >= t && callback(phase, duration, tick, t);
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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tick++;
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}
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};
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let intervalID;
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const start = () => {
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clear(); // just in case start was called more than once
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onTick();
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intervalID = setInterval(onTick, interval * 1000);
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};
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const pause = () => clear();
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const stop = () => {
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tick = 0;
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phase = 0;
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clear();
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};
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const getPhase = () => phase;
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// setCallback
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return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
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};
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@ -1,50 +1,49 @@
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// will move to https://github.com/felixroos/zyklus
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// TODO: started flag
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//TODO: fix tests not understanding "self"
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if (typeof self !== 'undefined') {
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self.createClock = (
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getTime,
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callback, // called slightly before each cycle
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duration = 0.05, // duration of each cycle
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interval = 0.1, // interval between callbacks
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overlap = 0.1, // overlap between callbacks
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) => {
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let tick = 0; // counts callbacks
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let phase = 0; // next callback time
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let precision = 10 ** 4; // used to round phase
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let minLatency = 0.01;
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const setDuration = (setter) => (duration = setter(duration));
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overlap = overlap || interval / 2;
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const onTick = () => {
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const t = getTime();
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const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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phase = t + minLatency;
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}
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// callback as long as we're inside the lookahead
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while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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phase >= t && callback(phase, duration, tick, t);
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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tick++;
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}
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};
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let intervalID;
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const start = () => {
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clear(); // just in case start was called more than once
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onTick();
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intervalID = setInterval(onTick, interval * 1000);
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};
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const pause = () => clear();
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const stop = () => {
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tick = 0;
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phase = 0;
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clear();
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};
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const getPhase = () => phase;
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// setCallback
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return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
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function createClock(
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getTime,
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callback, // called slightly before each cycle
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duration = 0.05, // duration of each cycle
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interval = 0.1, // interval between callbacks
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overlap = 0.1, // overlap between callbacks
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) {
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let tick = 0; // counts callbacks
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let phase = 0; // next callback time
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let precision = 10 ** 4; // used to round phase
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let minLatency = 0.01;
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const setDuration = (setter) => (duration = setter(duration));
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overlap = overlap || interval / 2;
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const onTick = () => {
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const t = getTime();
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const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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phase = t + minLatency;
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}
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// callback as long as we're inside the lookahead
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while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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phase >= t && callback(phase, duration, tick);
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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tick++;
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}
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};
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let intervalID;
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const start = () => {
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clear(); // just in case start was called more than once
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onTick();
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intervalID = setInterval(onTick, interval * 1000);
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};
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const pause = () => clear();
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const stop = () => {
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tick = 0;
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phase = 0;
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clear();
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};
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const getPhase = () => phase;
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// setCallback
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return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
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}
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export default createClock;
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