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Merge pull request #674 from tidalcycles/waveformn
control osc partial count with n
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commit
d399df8798
@ -6,17 +6,6 @@ export function gainNode(value) {
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return node;
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}
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export const getOscillator = ({ s, freq, t }) => {
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// make oscillator
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const o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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o.frequency.value = Number(freq);
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o.start(t);
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//o.stop(t + duration + release);
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const stop = (time) => o.stop(time);
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return { node: o, stop };
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};
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// alternative to getADSR returning the gain node and a stop handle to trigger the release anytime in the future
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export const getEnvelope = (attack, decay, sustain, release, velocity, begin) => {
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const gainNode = getAudioContext().createGain();
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@ -1,6 +1,6 @@
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import { midiToFreq, noteToMidi } from './util.mjs';
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import { registerSound, getAudioContext } from './superdough.mjs';
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import { getOscillator, gainNode, getEnvelope } from './helpers.mjs';
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import { gainNode, getEnvelope } from './helpers.mjs';
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const mod = (freq, range = 1, type = 'sine') => {
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const ctx = getAudioContext();
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@ -36,17 +36,17 @@ export function registerSynthSounds() {
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} = value;
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let { n, note, freq } = value;
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// with synths, n and note are the same thing
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n = note || n || 36;
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if (typeof n === 'string') {
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n = noteToMidi(n); // e.g. c3 => 48
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof n === 'number') {
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freq = midiToFreq(n); // + 48);
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// make oscillator
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const { node: o, stop } = getOscillator({ t, s: wave, freq });
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const { node: o, stop } = getOscillator({ t, s: wave, freq, partials: n });
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let stopFm;
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if (fmModulationIndex) {
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@ -76,3 +76,49 @@ export function registerSynthSounds() {
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);
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});
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}
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export function waveformN(partials, type) {
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const real = new Float32Array(partials + 1);
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const imag = new Float32Array(partials + 1);
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const ac = getAudioContext();
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const osc = ac.createOscillator();
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const amplitudes = {
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sawtooth: (n) => 1 / n,
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square: (n) => (n % 2 === 0 ? 0 : 1 / n),
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triangle: (n) => (n % 2 === 0 ? 0 : 1 / (n * n)),
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};
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if (!amplitudes[type]) {
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throw new Error(`unknown wave type ${type}`);
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}
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real[0] = 0; // dc offset
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imag[0] = 0;
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let n = 1;
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while (n <= partials) {
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real[n] = amplitudes[type](n);
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imag[n] = 0;
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n++;
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}
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const wave = ac.createPeriodicWave(real, imag);
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osc.setPeriodicWave(wave);
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return osc;
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}
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export function getOscillator({ s, freq, t, partials }) {
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// make oscillator
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let o;
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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} else {
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o = waveformN(partials, s);
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}
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o.frequency.value = Number(freq);
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o.start(t);
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//o.stop(t + duration + release);
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const stop = (time) => o.stop(time);
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return { node: o, stop };
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}
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