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cleaning
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1666b50857
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@ -25,11 +25,51 @@ const waveforms = ['triangle', 'square', 'sawtooth', 'sine'];
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const noises = ['pink', 'white', 'brown', 'crackle'];
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const noises = ['pink', 'white', 'brown', 'crackle'];
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export function registerSynthSounds() {
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export function registerSynthSounds() {
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[...waveforms].forEach((s) => {
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registerSound(
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s,
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(t, value, onended) => {
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const [attack, decay, sustain, release] = getADSRValues(
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[value.attack, value.decay, value.sustain, value.release],
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'linear',
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[0.001, 0.05, 0.6, 0.01],
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);
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let sound;
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sound = getOscillator(s, t, value);
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let { node: o, stop, triggerRelease } = sound;
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// turn down
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const g = gainNode(0.3);
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const { duration } = value;
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o.onended = () => {
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o.disconnect();
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g.disconnect();
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onended();
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};
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const envGain = gainNode(1);
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let node = o.connect(g).connect(envGain);
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const holdEnd = t + duration;
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getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
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const envEnd = holdEnd + release + 0.01;
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triggerRelease?.(envEnd);
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stop(envEnd);
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return {
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node,
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stop: (releaseTime) => {},
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};
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},
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{ type: 'synth', prebake: true },
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);
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});
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registerSound(
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registerSound(
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'supersaw',
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'supersaw',
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(begin, value, onended) => {
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(begin, value, onended) => {
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const ac = getAudioContext();
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const ac = getAudioContext();
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let { note, freq, duration } = value;
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let { note, freq, duration, n = 2 } = value;
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note = note || 36;
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note = note || 36;
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if (typeof note === 'string') {
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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note = noteToMidi(note); // e.g. c3 => 48
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@ -58,7 +98,9 @@ export function registerSynthSounds() {
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frequency: freq,
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frequency: freq,
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begin,
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begin,
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end,
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end,
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detune: 0,
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detune: Math.min(200, Math.max(0, n * 0.1)),
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// voices: n,
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// spread: 0,
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},
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},
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{
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{
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outputChannelCount: [2],
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outputChannelCount: [2],
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@ -68,7 +110,7 @@ export function registerSynthSounds() {
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const envGain = gainNode(1);
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const envGain = gainNode(1);
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node = node.connect(envGain);
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node = node.connect(envGain);
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getParamADSR(node.gain, attack, decay, sustain, release, 0, 0.1, begin, holdend, 'linear');
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getParamADSR(node.gain, attack, decay, sustain, release, 0, 0.3, begin, holdend, 'linear');
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return {
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return {
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node,
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node,
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@ -170,7 +170,7 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
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{
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{
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name: 'spread',
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name: 'spread',
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defaultValue: 0.6,
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defaultValue: 0.4,
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min: 0,
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min: 0,
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max: 1,
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max: 1,
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},
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},
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@ -202,6 +202,7 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
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const detune = params.detune[0];
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const detune = params.detune[0];
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let spread = params.spread[0];
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let spread = params.spread[0];
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spread = spread * 0.5 + 0.5;
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spread = spread * 0.5 + 0.5;
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const gainAdjustment = Math.max(0.75, 1 - (voices - 1) * 0.05);
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for (let n = 0; n < voices; n++) {
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for (let n = 0; n < voices; n++) {
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let adj = 0;
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let adj = 0;
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@ -217,8 +218,8 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
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this.phase[n] = this.phase[n] ?? Math.random();
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this.phase[n] = this.phase[n] ?? Math.random();
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const v = saw(this.phase[n], dt);
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const v = saw(this.phase[n], dt);
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output[0][i] = output[0][i] + v * (1 - balance);
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output[0][i] = (output[0][i] + v * (1 - balance)) * gainAdjustment;
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output[1][i] = output[1][i] + v * balance;
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output[1][i] = (output[1][i] + v * balance) * gainAdjustment;
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this.phase[n] += dt;
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this.phase[n] += dt;
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