proper audio node cleanup

+ cleanup onTriggerSample
This commit is contained in:
Felix Roos 2023-03-09 10:46:45 +01:00
parent 65e48c05f0
commit be6b011204
3 changed files with 46 additions and 28 deletions

View File

@ -150,7 +150,7 @@ export const samples = async (sampleMap, baseUrl = sampleMap._base || '', option
}),
);
}
setSound(key, (t, hapValue) => onTriggerSample(t, hapValue, value), {
setSound(key, (t, hapValue, onended) => onTriggerSample(t, hapValue, onended, value), {
type: 'sample',
samples: value,
baseUrl,
@ -161,7 +161,7 @@ export const samples = async (sampleMap, baseUrl = sampleMap._base || '', option
const cutGroups = [];
export async function onTriggerSample(t, value, bank) {
export async function onTriggerSample(t, value, onended, bank) {
const {
s,
freq,
@ -176,24 +176,19 @@ export async function onTriggerSample(t, value, bank) {
begin = 0,
end = 1,
} = value;
const ac = getAudioContext();
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.001, sustain = 1, release = 0.001 } = value;
// load sample
if (speed === 0) {
// no playback
return;
}
const ac = getAudioContext();
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.001, sustain = 1, release = 0.001 } = value;
//const soundfont = getSoundfontKey(s);
let bufferSource;
const time = t + nudge;
const bufferSource = await getSampleBufferSource(s, n, note, speed, freq, bank);
//if (soundfont) {
// is soundfont
//bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac, freq);
//} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note, speed, freq, bank);
//}
// asny stuff above took too long?
if (ac.currentTime > t) {
logger(`[sampler] still loading sound "${s}:${n}"`, 'highlight');
@ -201,7 +196,7 @@ export async function onTriggerSample(t, value, bank) {
return;
}
if (!bufferSource) {
console.warn('no buffer source');
logger(`[sampler] could not load "${s}:${n}"`, 'error');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
@ -212,7 +207,6 @@ export async function onTriggerSample(t, value, bank) {
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const time = t + nudge;
const offset = begin * bufferSource.buffer.duration;
bufferSource.start(time, offset);
const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value;
@ -229,19 +223,33 @@ export async function onTriggerSample(t, value, bank) {
}*/
const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t);
bufferSource.connect(envelope);
if (cut !== undefined) {
cutGroups[cut]?.stop(time); // fade out?
cutGroups[cut] = bufferSource;
}
const stop = (endTime) => {
bufferSource.onended = function () {
bufferSource.disconnect();
envelope.disconnect();
onended();
};
const stop = (endTime, playWholeBuffer = !clip) => {
let releaseTime = endTime;
if (!clip) {
if (playWholeBuffer) {
releaseTime = t + (end - begin) * bufferDuration;
}
bufferSource.stop(releaseTime + release);
releaseEnvelope(releaseTime);
};
return { node: envelope, stop };
const handle = { node: envelope, bufferSource, stop };
// cut groups
// TODO: sometimes, the cutting won't work for very fast triggering...
// it worked before :-/
if (cut !== undefined) {
const prev = cutGroups[cut];
if (prev) {
prev.stop(time, false);
}
cutGroups[cut] = handle;
}
return handle;
}
/*const getSoundfontKey = (s) => {
@ -262,3 +270,4 @@ export async function onTriggerSample(t, value, bank) {
}
return;
};*/
// bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac, freq);

View File

@ -6,7 +6,7 @@ export function registerSynthSounds() {
['sine', 'square', 'triangle', 'sawtooth'].forEach((wave) => {
setSound(
wave,
(t, value) => {
(t, value, onended) => {
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = value;
let { n, note, freq } = value;
@ -25,6 +25,11 @@ export function registerSynthSounds() {
const g = gainNode(0.3);
// envelope
const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t);
o.onended = () => {
o.disconnect();
g.disconnect();
onended();
};
return {
node: o.connect(g).connect(envelope),
stop: (t) => {

View File

@ -155,8 +155,10 @@ export const webaudioOutput = async (hap, deadline, hapDuration, cps) => {
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
// the chain will hold all audio nodes that connect to each other
const chain = [];
let toDisconnect = []; // audio nodes that will be disconnected when the source has ended
const onended = () => {
toDisconnect.forEach((n) => n?.disconnect());
};
if (bank && s) {
s = `${bank}_${s}`;
}
@ -166,7 +168,7 @@ export const webaudioOutput = async (hap, deadline, hapDuration, cps) => {
sourceNode = source(t, hap.value);
} else if (soundMap.get()[s]) {
const { onTrigger } = soundMap.get()[s];
const soundHandle = await onTrigger(t, hap.value);
const soundHandle = await onTrigger(t, hap.value, onended);
if (soundHandle) {
sourceNode = soundHandle.node;
soundHandle.stop(t + hapDuration);
@ -183,6 +185,7 @@ export const webaudioOutput = async (hap, deadline, hapDuration, cps) => {
logger('[webaudio] skip hap: still loading', ac.currentTime - t);
return;
}
const chain = []; // audio nodes that will be connected to each other sequentially
chain.push(sourceNode);
// gain stage
@ -227,8 +230,9 @@ export const webaudioOutput = async (hap, deadline, hapDuration, cps) => {
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// disconnect all nodes when source node has ended:
chain[0].onended = () => chain.concat([delaySend, reverbSend]).forEach((n) => n?.disconnect());
// toDisconnect = all the node that should be disconnected in onended callback
// this is crucial for performance
toDisconnect = chain.concat([delaySend, reverbSend]);
};
export const webaudioOutputTrigger = (t, hap, ct, cps) => webaudioOutput(hap, t - ct, hap.duration / cps, cps);