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fix: clock jitter in cyclist
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@ -17,40 +17,38 @@ export class Cyclist {
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this.lastEnd = 0; // query end of last tick
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this.getTime = getTime; // get absolute time
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this.num_cycles_at_cps_change = 0;
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this.seconds_at_cps_change; // clock phase when cps was changed
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this.onToggle = onToggle;
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this.latency = latency; // fixed trigger time offset
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this.clock = createClock(
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getTime,
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// called slightly before each cycle
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(phase, duration, tick) => {
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if (tick === 0) {
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this.origin = phase;
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}
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(phase, duration) => {
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if (this.num_ticks_since_cps_change === 0) {
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this.num_cycles_at_cps_change = this.lastEnd;
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this.seconds_at_cps_change = phase;
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}
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this.num_ticks_since_cps_change++;
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const seconds_since_cps_change = this.num_ticks_since_cps_change * duration;
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const num_cycles_since_cps_change = seconds_since_cps_change * this.cps;
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try {
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const time = getTime();
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const begin = this.lastEnd;
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this.lastBegin = begin;
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//convert ticks to cycles, so you can query the pattern for events
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const eventLength = duration * this.cps;
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const end = this.num_cycles_at_cps_change + this.num_ticks_since_cps_change * eventLength;
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const end = this.num_cycles_at_cps_change + num_cycles_since_cps_change;
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this.lastEnd = end;
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// query the pattern for events
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const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
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const tickdeadline = phase - time; // time left until the phase is a whole number
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this.lastTick = time + tickdeadline;
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this.lastTick = phase;
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haps.forEach((hap) => {
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if (hap.part.begin.equals(hap.whole.begin)) {
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const deadline = (hap.whole.begin - begin) / this.cps + tickdeadline + latency;
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if (hap.hasOnset()) {
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const deadline =
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(hap.whole.begin - this.num_cycles_at_cps_change) / this.cps + this.seconds_at_cps_change + latency;
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const duration = hap.duration / this.cps;
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onTrigger?.(hap, deadline, duration, this.cps);
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onTrigger?.(hap, '=' + deadline, duration, this.cps);
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}
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});
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} catch (e) {
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