From ba27f2ba28a61fa4914ad394cc1e4c22946e000c Mon Sep 17 00:00:00 2001 From: Felix Roos Date: Sun, 10 Sep 2023 21:05:57 +0200 Subject: [PATCH] fix: looped samples pitch --- packages/superdough/sampler.mjs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/packages/superdough/sampler.mjs b/packages/superdough/sampler.mjs index 13944299..26611c0a 100644 --- a/packages/superdough/sampler.mjs +++ b/packages/superdough/sampler.mjs @@ -244,11 +244,10 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) { // rather than the current playback rate, so even if the sound is playing at twice its normal speed, // the midway point through a 10-second audio buffer is still 5." const offset = begin * bufferSource.buffer.duration; - const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value; if (loop) { bufferSource.loop = true; - bufferSource.loopStart = loopBegin * bufferDuration - offset; - bufferSource.loopEnd = loopEnd * bufferDuration - offset; + bufferSource.loopStart = loopBegin * bufferSource.buffer.duration - offset; + bufferSource.loopEnd = loopEnd * bufferSource.buffer.duration - offset; duration = loop * duration; } bufferSource.start(time, offset); @@ -265,6 +264,7 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) { const stop = (endTime, playWholeBuffer = clip === undefined && loop === undefined) => { let releaseTime = endTime; if (playWholeBuffer) { + const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value; releaseTime = t + (end - begin) * bufferDuration; } bufferSource.stop(releaseTime + release);