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add tone songs
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@ -337,12 +337,11 @@ export const groove = `stack(
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.transpose.slowcat(0, 2, 3, 4)`; */
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export const magicSofa = `stack(
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'[C^7 F^7 ~]/3 [Dm7 G7 A7 ~]/4'.mini
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'<C^7 F^7 ~> <Dm7 G7 A7 ~>'.m
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.every(2, fast(2))
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.voicings(),
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'[c2 f2 g2]/3 [d2 g2 a2 e2]/4'.mini
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).slow(1)
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.transpose.slowcat(0, 2, 3, 4)`;
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'<c2 f2 g2> <d2 g2 a2 e2>'.m
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).slow(1).transpose.slowcat(0, 2, 3, 4)`;
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/* export const confusedPhone = `stack('[g2 ~@1.3] [c3 ~@1.3]'.mini.slow(2))
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.superimpose(
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@ -375,3 +374,91 @@ export const confusedPhone = `'[g2 ~@1.3] [c3 ~@1.3]'.mini
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.scale(slowcat('C dorian', 'C mixolydian'))
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.scaleTranspose(slowcat(0,1,2,1))
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.slow(2)`;
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export const zeldasRescue = `stack(
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// melody
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\`[B3@2 D4] [A3@2 [G3 A3]] [B3@2 D4] [A3]
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[B3@2 D4] [A4@2 G4] [D4@2 [C4 B3]] [A3]
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[B3@2 D4] [A3@2 [G3 A3]] [B3@2 D4] [A3]
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[B3@2 D4] [A4@2 G4] D5@2
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[D5@2 [C5 B4]] [[C5 B4] G4@2] [C5@2 [B4 A4]] [[B4 A4] E4@2]
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[D5@2 [C5 B4]] [[C5 B4] G4 C5] [G5] [~ ~ B3]\`.mini,
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// bass
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\`[[C2 G2] E3@2] [[C2 G2] F#3@2] [[C2 G2] E3@2] [[C2 G2] F#3@2]
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[[B1 D3] G3@2] [[Bb1 Db3] G3@2] [[A1 C3] G3@2] [[D2 C3] F#3@2]
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[[C2 G2] E3@2] [[C2 G2] F#3@2] [[C2 G2] E3@2] [[C2 G2] F#3@2]
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[[B1 D3] G3@2] [[Bb1 Db3] G3@2] [[A1 C3] G3@2] [[D2 C3] F#3@2]
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[[F2 C3] E3@2] [[E2 B2] D3@2] [[D2 A2] C3@2] [[C2 G2] B2@2]
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[[F2 C3] E3@2] [[E2 B2] D3@2] [[Eb2 Bb2] Db3@2] [[D2 A2] C3 [F3,G2]]\`.mini
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).transpose(12).slow(48).tone(
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new PolySynth().chain(
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new Gain(0.3),
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new Chorus(2, 2.5, 0.5).start(),
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new Freeverb(),
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Destination)
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)`;
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export const technoDrums = `stack(
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'c1*2'.m.tone(new Tone.MembraneSynth().toDestination()),
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'~ x'.m.tone(new Tone.NoiseSynth().toDestination()),
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'[~ c4]*2'.m.tone(new Tone.MetalSynth().set({envelope:{decay:0.06,sustain:0}}).chain(new Gain(0.5),Destination))
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)`;
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export const loungerave = `() => {
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const delay = new FeedbackDelay(1/8, .2).chain(vol(0.5), out);
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const kick = new MembraneSynth().chain(vol(.8), out);
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const snare = new NoiseSynth().chain(vol(.8), out);
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const hihat = new MetalSynth().set(adsr(0, .08, 0, .1)).chain(vol(.3).connect(delay),out);
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const bass = new Synth().set({ ...osc('sawtooth'), ...adsr(0, .1, .4) }).chain(lowpass(900), vol(.5), out);
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const keys = new PolySynth().set({ ...osc('sawtooth'), ...adsr(0, .5, .2, .7) }).chain(lowpass(1200), vol(.5), out);
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const drums = stack(
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'c1*2'.m.tone(kick).bypass('<0@7 1>/8'.m),
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'~ <x!7 [x@3 x]>'.m.tone(snare).bypass('<0@7 1>/4'.m),
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'[~ c4]*2'.m.tone(hihat)
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);
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const thru = (x) => x.transpose('<0 1>/8'.m).transpose(1);
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const synths = stack(
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'<C2 Bb1 Ab1 [G1 [G2 G1]]>/2'.m.groove('[x [~ x] <[~ [~ x]]!3 [x x]>@2]/2'.m).edit(thru).tone(bass),
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'<Cm7 Bb7 Fm7 G7b9>/2'.m.groove('~ [x@0.1 ~]'.m).voicings().edit(thru).every(2, early(1/4)).tone(keys).bypass('<0@7 1>/8'.m.early(1/4))
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)
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return stack(
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drums,
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synths
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)
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//.bypass('<0 1>*4'.m)
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//.early('0.25 0'.m);
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}`;
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export const caverave = `() => {
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const delay = new FeedbackDelay(1/8, .4).chain(vol(0.5), out);
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const kick = new MembraneSynth().chain(vol(.8), out);
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const snare = new NoiseSynth().chain(vol(.8), out);
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const hihat = new MetalSynth().set(adsr(0, .08, 0, .1)).chain(vol(.3).connect(delay),out);
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const bass = new Synth().set({ ...osc('sawtooth'), ...adsr(0, .1, .4) }).chain(lowpass(900), vol(.5), out);
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const keys = new PolySynth().set({ ...osc('sawtooth'), ...adsr(0, .5, .2, .7) }).chain(lowpass(1200), vol(.5), out);
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const drums = stack(
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'c1*2'.m.tone(kick).bypass('<0@7 1>/8'.m),
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'~ <x!7 [x@3 x]>'.m.tone(snare).bypass('<0@7 1>/4'.m),
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'[~ c4]*2'.m.tone(hihat)
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);
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const thru = (x) => x.transpose('<0 1>/8'.m).transpose(-1);
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const synths = stack(
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'<eb4 d4 c4 b3>/2'.m.scale(timeCat([3,'C minor'],[1,'C melodic minor']).slow(8)).groove('[~ x]*2'.m)
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.edit(
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scaleTranspose(0).early(0),
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scaleTranspose(2).early(1/8),
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scaleTranspose(7).early(1/4),
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scaleTranspose(8).early(3/8)
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).edit(thru).tone(keys).bypass('<1 0>/16'.m),
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'<C2 Bb1 Ab1 [G1 [G2 G1]]>/2'.m.groove('[x [~ x] <[~ [~ x]]!3 [x x]>@2]/2'.m.fast(2)).edit(thru).tone(bass),
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'<Cm7 Bb7 Fm7 G7b13>/2'.m.groove('~ [x@0.1 ~]'.m.fast(2)).voicings().edit(thru).every(2, early(1/8)).tone(keys).bypass('<0@7 1>/8'.m.early(1/4))
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)
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return stack(
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drums.fast(2),
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synths
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).slow(2);
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}`;
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