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importScripts
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parent
5a3272fe29
commit
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@ -1,4 +1,7 @@
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function getTime(precision) {
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importScripts('./zyklus.js');
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function getTime() {
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const precision = 10 ** 4;
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const seconds = performance.now() / 1000;
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const seconds = performance.now() / 1000;
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return Math.round(seconds * precision) / precision;
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return Math.round(seconds * precision) / precision;
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}
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}
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@ -14,7 +17,7 @@ const sendMessage = (type, payload) => {
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channel.postMessage({ type, payload });
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channel.postMessage({ type, payload });
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};
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};
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const sendTick = ({ phase, duration, time }) => {
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const sendTick = (phase, duration, tick, time) => {
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sendMessage('tick', {
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sendMessage('tick', {
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phase,
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phase,
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duration,
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duration,
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@ -26,7 +29,7 @@ const sendTick = ({ phase, duration, time }) => {
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num_ticks_since_cps_change++;
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num_ticks_since_cps_change++;
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};
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};
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const clock = createClock(sendTick, duration);
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const clock = this.createClock(getTime, sendTick, duration);
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let started = false;
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let started = false;
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const startClock = () => {
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const startClock = () => {
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@ -88,41 +91,41 @@ this.onconnect = function (e) {
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port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
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port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
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};
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};
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function createClock(
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// function createClock(
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callback, // called slightly before each cycle
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// callback, // called slightly before each cycle
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duration,
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// duration,
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) {
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// ) {
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const interval = 0.1;
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// const interval = 0.1;
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const overlap = interval / 2;
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// const overlap = interval / 2;
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const precision = 10 ** 4; // used to round phase
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// const precision = 10 ** 4; // used to round phase
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const minLatency = 0.01;
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// const minLatency = 0.01;
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let phase = 0; // next callback time
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// let phase = 0; // next callback time
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const onTick = () => {
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// const onTick = () => {
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const t = getTime(precision);
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// const t = getTime(precision);
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const lookahead = t + interval + overlap; // the time window for this tick
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// const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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// if (phase === 0) {
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phase = t + minLatency;
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// phase = t + minLatency;
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}
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// }
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// callback as long as we're inside the lookahead
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// // callback as long as we're inside the lookahead
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while (phase < lookahead) {
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// while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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// phase = Math.round(phase * precision) / precision;
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phase >= t && callback({ phase, duration, time: t });
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// phase >= t && callback({ phase, duration, time: t });
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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// phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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// phase += duration; // increment phase by duration
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}
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// }
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};
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// };
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let intervalID;
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// let intervalID;
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const start = () => {
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// const start = () => {
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clear(); // just in case start was called more than once
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// clear(); // just in case start was called more than once
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onTick();
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// onTick();
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intervalID = setInterval(onTick, interval * 1000);
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// intervalID = setInterval(onTick, interval * 1000);
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};
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// };
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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// const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const stop = () => {
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// const stop = () => {
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phase = 0;
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// phase = 0;
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clear();
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// clear();
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};
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// };
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return { start, stop };
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// return { start, stop };
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}
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// }
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48
packages/core/zyklus.js
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48
packages/core/zyklus.js
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@ -0,0 +1,48 @@
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// will move to https://github.com/felixroos/zyklus
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// TODO: started flag
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this.createClock = (
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getTime,
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callback, // called slightly before each cycle
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duration = 0.05, // duration of each cycle
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interval = 0.1, // interval between callbacks
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overlap = 0.1, // overlap between callbacks
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) => {
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let tick = 0; // counts callbacks
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let phase = 0; // next callback time
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let precision = 10 ** 4; // used to round phase
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let minLatency = 0.01;
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const setDuration = (setter) => (duration = setter(duration));
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overlap = overlap || interval / 2;
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const onTick = () => {
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const t = getTime();
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const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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phase = t + minLatency;
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}
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// callback as long as we're inside the lookahead
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while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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phase >= t && callback(phase, duration, tick, t);
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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tick++;
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}
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};
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let intervalID;
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const start = () => {
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clear(); // just in case start was called more than once
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onTick();
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intervalID = setInterval(onTick, interval * 1000);
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};
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const pause = () => clear();
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const stop = () => {
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tick = 0;
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phase = 0;
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clear();
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};
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const getPhase = () => phase;
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// setCallback
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return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
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};
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