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Merge pull request #1008 from tidalcycles/inline-punchcard
Inline punchcard
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commit
aede6e4b26
@ -141,7 +141,6 @@ export class StrudelMirror {
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this.painters = [];
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this.drawTime = drawTime;
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this.onDraw = onDraw;
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const self = this;
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this.id = id || s4();
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this.drawer = new Drawer((haps, time) => {
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@ -150,13 +149,6 @@ export class StrudelMirror {
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this.onDraw?.(haps, time, currentFrame, this.painters);
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}, drawTime);
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// this approach does not work with multiple repls on screen
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// TODO: refactor onPaint usages + find fix, maybe remove painters here?
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Pattern.prototype.onPaint = function (onPaint) {
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self.painters.push(onPaint);
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return this;
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};
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this.prebaked = prebake();
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autodraw && this.drawFirstFrame();
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@ -182,6 +174,14 @@ export class StrudelMirror {
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beforeEval: async () => {
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cleanupDraw();
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this.painters = [];
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const self = this;
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// this is similar to repl.mjs > injectPatternMethods
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// maybe there is a solution without prototype hacking, but hey, it works
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// we need to do this befor every eval to make sure it works with multiple StrudelMirror's side by side
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Pattern.prototype.onPaint = function (onPaint) {
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self.painters.push(onPaint);
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return this;
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};
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await this.prebaked;
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await replOptions?.beforeEval?.();
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},
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@ -106,17 +106,23 @@ function getCanvasWidget(id, options = {}) {
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registerWidget('_pianoroll', (id, options = {}, pat) => {
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const ctx = getCanvasWidget(id, options).getContext('2d');
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return pat.pianoroll({ fold: 1, ...options, ctx, id });
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return pat.id(id).pianoroll({ fold: 1, ...options, ctx, id });
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});
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/* registerWidget('_spiral', (id, options = {}, pat) => {
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options = { width: 200, height: 200, size: 36, ...options };
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registerWidget('_punchcard', (id, options = {}, pat) => {
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const ctx = getCanvasWidget(id, options).getContext('2d');
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return pat.spiral({ ...options, ctx, id });
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}); */
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return pat.id(id).punchcard({ fold: 1, ...options, ctx, id });
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});
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registerWidget('_spiral', (id, options = {}, pat) => {
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let _size = options.size || 275;
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options = { width: _size, height: _size, ...options, size: _size / 5 };
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const ctx = getCanvasWidget(id, options).getContext('2d');
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return pat.id(id).spiral({ ...options, ctx, id });
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});
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registerWidget('_scope', (id, options = {}, pat) => {
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options = { width: 500, height: 60, pos: 0.5, scale: 1, ...options };
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const ctx = getCanvasWidget(id, options).getContext('2d');
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return pat.scope({ ...options, ctx, id });
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return pat.id(id).scope({ ...options, ctx, id });
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});
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@ -2476,6 +2476,16 @@ export const hsl = register('hsl', (h, s, l, pat) => {
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return pat.color(`hsl(${h}turn,${s * 100}%,${l * 100}%)`);
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});
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/**
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* Sets the id of the hap in, for filtering in the future.
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* @name id
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* @noAutocomplete
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* @param {string} id anything unique
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*/
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Pattern.prototype.id = function (id) {
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return this.withContext((ctx) => ({ ...ctx, id }));
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};
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//////////////////////////////////////////////////////////////////////
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// Control-related functions, i.e. ones that manipulate patterns of
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// objects
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@ -96,9 +96,8 @@ export const cleanupDraw = (clearScreen = true) => {
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}
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};
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Pattern.prototype.onPaint = function (onPaint) {
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// this is evil! TODO: add pattern.context
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this.context = { onPaint };
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Pattern.prototype.onPaint = function () {
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console.warn('[draw] onPaint was not overloaded. Some drawings might not work');
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return this;
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};
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@ -129,12 +129,17 @@ export function pianoroll({
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colorizeInactive = 1,
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fontFamily,
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ctx,
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id,
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} = {}) {
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const w = ctx.canvas.width;
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const h = ctx.canvas.height;
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let from = -cycles * playhead;
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let to = cycles * (1 - playhead);
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if (id) {
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haps = haps.filter((hap) => hap.context.id === id);
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}
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if (timeframeProp) {
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console.warn('timeframe is deprecated! use from/to instead');
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from = 0;
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@ -19,7 +19,7 @@ function spiralSegment(options) {
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cy = 100,
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rotate = 0,
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thickness = margin / 2,
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color = '#0000ff30',
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color = 'steelblue',
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cap = 'round',
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stretch = 1,
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fromOpacity = 1,
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@ -50,18 +50,18 @@ function spiralSegment(options) {
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}
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function drawSpiral(options) {
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const {
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let {
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stretch = 1,
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size = 80,
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thickness = size / 2,
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cap = 'butt', // round butt squar,
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inset = 3, // start angl,
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playheadColor = '#ffffff90',
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playheadColor = '#ffffff',
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playheadLength = 0.02,
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playheadThickness = thickness,
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padding = 0,
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steady = 1,
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inactiveColor = '#ffffff20',
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inactiveColor = '#ffffff50',
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colorizeInactive = 0,
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fade = true,
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// logSpiral = true,
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@ -69,8 +69,13 @@ function drawSpiral(options) {
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time,
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haps,
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drawTime,
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id,
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} = options;
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if (id) {
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haps = haps.filter((hap) => hap.context.id === id);
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}
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const [w, h] = [ctx.canvas.width, ctx.canvas.height];
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ctx.clearRect(0, 0, w * 2, h * 2);
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const [cx, cy] = [w / 2, h / 2];
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@ -97,7 +102,7 @@ function drawSpiral(options) {
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const isActive = hap.whole.begin <= time && hap.endClipped > time;
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const from = hap.whole.begin - time + inset;
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const to = hap.endClipped - time + inset - padding;
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const { color } = hap.context;
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const color = hap.value?.color;
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const opacity = fade ? 1 - Math.abs((hap.whole.begin - time) / min) : 1;
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spiralSegment({
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ctx,
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