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https://github.com/eliasstepanik/strudel-docker.git
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max poly
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@ -14,6 +14,10 @@ import { map } from 'nanostores';
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import { logger } from './logger.mjs';
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import { loadBuffer } from './sampler.mjs';
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let maxPolyphony = 128;
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export function setMaxPolyphony(polyphony) {
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maxPolyphony = polyphony;
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}
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export const soundMap = map();
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export function registerSound(key, onTrigger, data = {}) {
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@ -162,7 +166,8 @@ function loadWorklets() {
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// this function should be called on first user interaction (to avoid console warning)
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export async function initAudio(options = {}) {
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const { disableWorklets = false } = options;
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const { disableWorklets = false, polyphony = maxPolyphony } = options;
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setMaxPolyphony(polyphony);
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if (typeof window === 'undefined') {
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return;
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}
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@ -374,8 +379,7 @@ export function resetGlobalEffects() {
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analysersData = {};
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}
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let allAudioNodeChains = [];
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let maxPolyphony = 12;
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let allAudioNodeChains = new Map();
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export const superdough = async (value, t, hapDuration) => {
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const ac = getAudioContext();
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@ -475,30 +479,30 @@ export const superdough = async (value, t, hapDuration) => {
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} = value;
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gain = nanFallback(gain, 1);
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console.info(allAudioNodeChains.length)
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for (let i = 0; i <= allAudioNodeChains.length - maxPolyphony; i++) {
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const chain = allAudioNodeChains.shift()
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chain.forEach(node => node?.disconnect())
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const chainID = Math.round(Math.random() * 10000);
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// oldest audio nodes will be removed if maximum polyphony is exceeded
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for (let i = 0; i <= allAudioNodeChains.size - maxPolyphony; i++) {
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const ch = allAudioNodeChains.entries().next();
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const key = ch.value[0];
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const chain = ch.value[1];
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if (key == null) {
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continue;
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}
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chain?.forEach((node) => node?.disconnect());
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allAudioNodeChains.delete(key);
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}
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// if (allAudioNodeChains.length > maxPolyphony) {
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// allAudioNodeChains.slice(0, allAudioNodeChains.length - maxPolyphony).flat().forEach((node) => {
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// node.disconnect();
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// });
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// console.info(allAudioNodes.length)
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// }
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//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior
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channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
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gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
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let audioNodes = [];
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// audio nodes that will be disconnected when the source has ended
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const onended = () => {
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audioNodes.forEach((n) => n?.disconnect());
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const chain = allAudioNodeChains.get(chainID);
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chain?.forEach((n) => n?.disconnect());
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allAudioNodeChains.delete(chainID);
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};
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if (bank && s) {
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s = `${bank}_${s}`;
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@ -672,11 +676,7 @@ export const superdough = async (value, t, hapDuration) => {
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// connect chain elements together
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chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
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// audioNodes = all the node that should be disconnected in onended callback
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// this is crucial for performance
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audioNodes = chain.concat([delaySend, reverbSend, analyserSend]);
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allAudioNodeChains.push(audioNodes)
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allAudioNodeChains.set(chainID, [...chain, delaySend, reverbSend, analyserSend]);
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};
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export const superdoughTrigger = (t, hap, ct, cps) => {
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@ -36,11 +36,11 @@ import './Repl.css';
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import { setInterval, clearInterval } from 'worker-timers';
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import { getMetadata } from '../metadata_parser';
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const { latestCode } = settingsMap.get();
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const { latestCode, maxPolyphony } = settingsMap.get();
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let modulesLoading, presets, drawContext, clearCanvas, audioReady;
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if (typeof window !== 'undefined') {
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audioReady = initAudioOnFirstClick();
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audioReady = initAudioOnFirstClick({ maxPolyphony });
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modulesLoading = loadModules();
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presets = prebake();
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drawContext = getDrawContext();
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@ -40,6 +40,7 @@ export const defaultSettings = {
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audioEngineTarget: audioEngineTargets.webaudio,
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isButtonRowHidden: false,
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isCSSAnimationDisabled: false,
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maxPolyphony: 128,
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};
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let search = null;
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