+ >
+ );
+}
diff --git a/website/src/config.ts b/website/src/config.ts
index d65c54fc..64971466 100644
--- a/website/src/config.ts
+++ b/website/src/config.ts
@@ -89,6 +89,9 @@ export const SIDEBAR: Sidebar = {
{ text: 'Accumulation', link: 'learn/accumulation' },
{ text: 'Tonal Functions', link: 'learn/tonal' },
],
+ Understand: [
+ { text: 'Pitch', link: 'understand/pitch' },
+ ],
Development: [
{ text: 'REPL', link: 'technical-manual/repl' },
{ text: 'Sounds', link: 'technical-manual/sounds' },
diff --git a/website/src/pages/understand/pitch.mdx b/website/src/pages/understand/pitch.mdx
index ef4294dd..7f49a2ab 100644
--- a/website/src/pages/understand/pitch.mdx
+++ b/website/src/pages/understand/pitch.mdx
@@ -8,64 +8,63 @@ import { PitchSlider } from '../../components/PitchSlider';
# Understanding Pitch
-Let's learn how pitch works! But first, let's experience pitch in its rawest form:
+Let's learn how pitch works! The slider below controls the frequency of an oscillator, producing a pitch:
-
+{/* */}
+
+
- Drag the slider to hear a pitch
- Move the slider to change the pitch
-- Observe how the number on the right changes
+- Observe how the Hz number changes
-The number on the right is the **frequency** of the pitch you're hearing.
+The Hz number is the frequency of the pitch you're hearing.
The higher the frequency, the higher the pitch and vice versa.
A pitch occurs whenever something is vibrating / oscillating at a frequency, in this case it's your speaker.
The unit **Hz** describes how many times that oscillation happens per second.
Our eyes are too slow to actually see the oscillation on the speaker, but we can [see it in slow motion](https://www.youtube.com/watch?v=CDMBWw7OuJQ&t=5s).
-## Pitch Perception
+## Frequency vs Pitch Perception
-Maybe you have already noticed that the pitch slider is "lopsided". To make that more obvious, let's automate the slider!
-Below are 2 buttons for automation, try them out:
+Maybe you have already noticed that the frequency slider is "lopsided",
+meaning the pitch changes more in the left region and less in the right region.
+To make that more obvious, let's add a pitch slider
+that controls the frequency on a different scale:
-
+
-There are 2 different colored lines:
+Try out the buttons above to sweep through the frequency range in 2 different ways:
-- blue: the frequency value
-- yellow: the pitch value or how you perceive the frequency
-
-Depending on the type of sweep, the lines behave differently:
-
-- Frequency Sweep: frequency is linear , pitch is logarithmic
-- Pitch Sweep: frequency is exponential , pitch is linear
+- Frequency Sweep: frequency rises linear , pitch rises logarithmic
+- Pitch Sweep: frequency rises exponential , pitch rises linear
Don't be scared of these mathematical terms:
- "logarithmic" is just a fancy way of saying "it starts fast and slows down"
- "exponential" is just a fancy way of saying "it starts slow and gets faster"
-## A Pitch Slider
+Most of the time, we might want to control pitch in a way that matches our perception,
+which is what the pitch slider does.
-Most of the time, we might want to control pitch in a way that matches our perception.
-Now that we know that frequency in Hz does not match our perception,
-let's make the slider exponential (and yellow):
+## From Hz to Semitones
-
-
-- Do you see how the slider is now linked to the yellow line?
-- Try out the buttons again and compare it to the frequency slider above
-
-## A unit for Pitch
-
-Let's try to find a linear unit for pitch, as frequency won't cut it.
+Because Hz does not match our perception, let's try to find a unit for pitch that matches.
To approach that unit of pitch, let's look at how frequency behaves when it is doubled:
-
+
+- Use the now stepped pitch slider above
- Can you hear how these pitches seem related to each other?
-
+In mathematical terms, the frequency of button `n` would be `50Hz * 2^n` (n starting from 0).
+We could already use that `n` as a pitch unit! So a value of 0 would relate to a certain base frequency (50Hz),
+and each whole number step would be an additional doubling of 2.
+In musical terms, a pitch with double the frequency of another is an `octave` higher.
+
+Because octaves are pretty far apart, octaves are typically divided into 12 equal parts:
+
+
## Definition