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remove old comments
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@ -42,7 +42,6 @@ Pattern.prototype.pianoroll = function ({
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}
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}
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const timeAxis = vertical ? h : w;
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const timeAxis = vertical ? h : w;
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const valueAxis = vertical ? w : h;
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const valueAxis = vertical ? w : h;
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// scale normalized value n to max pixels, flippable
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let timeRange = vertical ? [timeAxis, 0] : [0, timeAxis]; // pixel range for time
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let timeRange = vertical ? [timeAxis, 0] : [0, timeAxis]; // pixel range for time
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const timeExtent = to - from; // number of seconds that fit inside the canvas frame
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const timeExtent = to - from; // number of seconds that fit inside the canvas frame
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const valueRange = vertical ? [0, valueAxis] : [valueAxis, 0]; // pixel range for values
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const valueRange = vertical ? [0, valueAxis] : [valueAxis, 0]; // pixel range for values
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@ -52,7 +51,6 @@ Pattern.prototype.pianoroll = function ({
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flipTime && timeRange.reverse();
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flipTime && timeRange.reverse();
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flipValues && valueRange.reverse();
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flipValues && valueRange.reverse();
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// duration to px (on timeAxis)
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const playheadPosition = scale(-from / timeExtent, ...timeRange);
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const playheadPosition = scale(-from / timeExtent, ...timeRange);
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this.draw(
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this.draw(
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(ctx, events, t) => {
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(ctx, events, t) => {
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@ -83,7 +81,6 @@ Pattern.prototype.pianoroll = function ({
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...valueRange,
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...valueRange,
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);
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);
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let margin = 0;
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let margin = 0;
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// apply some pixel adjustments
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const offset = scale(t / timeExtent, ...timeRange);
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const offset = scale(t / timeExtent, ...timeRange);
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let coords;
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let coords;
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if (vertical) {
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if (vertical) {
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@ -93,7 +90,6 @@ Pattern.prototype.pianoroll = function ({
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barThickness - 2, // width
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barThickness - 2, // width
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durationPx - 2, // height
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durationPx - 2, // height
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];
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];
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// console.log(event.value, 'coords', coords);
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} else {
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} else {
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coords = [
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coords = [
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timePx - offset + margin + 1 - (flipTime ? durationPx : 0), // x
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timePx - offset + margin + 1 - (flipTime ? durationPx : 0), // x
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