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onFrame function
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@ -61,6 +61,25 @@ Pattern.prototype.draw = function (callback, { from, to, onQuery } = {}) {
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return this;
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};
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// this is a more generic helper to get a rendering callback for the currently active haps
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// TODO: this misses events that are prolonged with clip or duration (would need state)
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Pattern.prototype.onFrame = function (fn) {
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if (typeof window === 'undefined') {
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return this;
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}
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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const animate = () => {
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const t = getTime();
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const haps = this.queryArc(t, t);
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fn(haps, t, this);
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window.strudelAnimation = requestAnimationFrame(animate);
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};
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requestAnimationFrame(animate);
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return this;
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};
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export const cleanupDraw = (clearScreen = true) => {
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const ctx = getDrawContext();
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clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.width);
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