reduce drawTime to fix perf (for now)

This commit is contained in:
Felix Roos 2023-12-27 12:46:10 +01:00
parent 8bde87246b
commit 39e81aa77c
2 changed files with 5 additions and 4 deletions

View File

@ -115,7 +115,7 @@ export class StrudelMirror {
id,
initialCode = '',
onDraw,
drawTime = [-2, 2],
drawTime = [0, 0],
autodraw,
prebake,
bgFill = true,

View File

@ -57,7 +57,10 @@ export function Repl2({ embedded = false }) {
const shouldDraw = true;
const init = useCallback(({ shouldDraw }) => {
const drawTime = [0, 4];
// TODO: find way to make spiral & punchcard work (if there's any)
// upping the 2nd value leads to slow eval times
// because Drawer.invalidate might query alot at one time
const drawTime = [0, 0];
const drawContext = shouldDraw ? getDrawContext() : null;
let onDraw;
if (shouldDraw) {
@ -105,8 +108,6 @@ export function Repl2({ embedded = false }) {
editor.setCode(randomTune);
msg = `A random code snippet named "${name}" has been loaded!`;
}
//registers samples that have been saved to the index DB
// registerSamplesFromDB(userSamplesDBConfig);
logger(`Welcome to Strudel! ${msg} Press play or hit ctrl+enter to run it!`, 'highlight');
// setPending(false);
});