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working
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@ -458,6 +458,49 @@ export const { drive } = registerControl('drive');
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*/
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export const { channels, ch } = registerControl('channels', 'ch');
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/**
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* controls the pulsewidth of the pulse oscillator
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*
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* @name pw
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* @param {number | Pattern} pulsewidth
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* @example
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* note("{f a c e}%16").s("pulse").pw(".8:1:.2")
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* @example
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* n(run(8)).scale("D:pentatonic").s("pulse").pw("0 .75 .5 1")
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*/
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export const { pw } = registerControl(
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['pw', 'pwrate', 'pwsweep'],
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);
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/**
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* controls the lfo rate for the pulsewidth of the pulse oscillator
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*
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* @name pwrate
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* @param {number | Pattern} rate
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* @example
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* n(run(8)).scale("D:pentatonic").s("pulse").pw("0.5").pwrate("<5 .1 25>").pwsweep("<0.3 .8>")
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*
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*/
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export const { pwrate } = registerControl(
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'pwrate'
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);
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/**
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* controls the lfo sweep for the pulsewidth of the pulse oscillator
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*
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* @name pwsweep
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* @param {number | Pattern} sweep
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* @example
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* n(run(8)).scale("D:pentatonic").s("pulse").pw("0.5").pwrate("<5 .1 25>").pwsweep("<0.3 .8>")
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*
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*/
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export const { pwsweep } = registerControl(
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'pwsweep'
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);
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/**
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* Phaser audio effect that approximates popular guitar pedals.
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*
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@ -307,16 +307,9 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
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return delays[orbit];
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}
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function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) {
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//gain
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const ac = getAudioContext();
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const lfoGain = ac.createGain();
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lfoGain.gain.value = sweep * 2;
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// centerFrequency = centerFrequency * 2;
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// sweep = sweep * 1.5;
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const lfo = getWorklet(ac, 'lfo-processor', {
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frequency,
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export function getLfo(audioContext, time, end, properties = {}) {
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return getWorklet(audioContext, 'lfo-processor', {
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frequency: 1,
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depth: 1,
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skew: 0,
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phaseoffset: 0,
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@ -324,8 +317,13 @@ function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000
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end,
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shape: 1,
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dcoffset: -0.5,
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...properties
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});
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lfo.connect(lfoGain);
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}
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function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) {
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const ac = getAudioContext();
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const lfoGain = getLfo(ac, time, end, { frequency, depth: sweep * 2 })
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//filters
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const numStages = 2; //num of filters in series
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@ -1,5 +1,5 @@
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import { clamp, midiToFreq, noteToMidi } from './util.mjs';
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import { registerSound, getAudioContext } from './superdough.mjs';
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import { registerSound, getAudioContext, getLfo } from './superdough.mjs';
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import {
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applyFM,
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gainNode,
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@ -145,7 +145,20 @@ export function registerSynthSounds() {
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'pulse',
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(begin, value, onended) => {
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const ac = getAudioContext();
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let { duration, n: pulsewidth = 0.5 } = value;
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let { pwrate, pwsweep } = value;
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if (pwsweep == null) {
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if (pwrate != null) {
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pwsweep = 0.3
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} else {
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pwsweep = 0
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}
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}
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if (pwrate == null && pwsweep != null) {
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pwrate = 1
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}
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let { duration, pw: pulsewidth = value.n ?? 0.5, } = value;
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const frequency = getFrequencyFromValue(value);
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const [attack, decay, sustain, release] = getADSRValues(
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@ -153,10 +166,8 @@ export function registerSynthSounds() {
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'linear',
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[0.001, 0.05, 0.6, 0.01],
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);
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const holdend = begin + duration;
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const end = holdend + release + 0.01;
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let o = getWorklet(
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ac,
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'pulse-oscillator',
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@ -179,10 +190,16 @@ export function registerSynthSounds() {
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getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
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if (pwsweep != 0) {
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let lfo = getLfo(ac, begin, end, { frequency: pwrate, depth: pwsweep, })
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lfo.connect(o.parameters.get('pulsewidth'))
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}
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let timeoutNode = webAudioTimeout(
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ac,
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() => {
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destroyAudioWorkletNode(o);
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destroyAudioWorkletNode(lfo);
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envGain.disconnect();
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onended();
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fm?.stop();
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