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fix: lint
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@ -70,7 +70,7 @@ export const getSampleBuffer = async (hapValue, samples, resolveUrl) => {
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// creates playback ready AudioBufferSourceNode from hapValue
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export const getSampleBufferSource = async (hapValue, samples, resolveUrl) => {
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let { buffer, playbackRate } = await getSampleBuffer(hapValue, samples, resolveUrl);
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if (speed < 0) {
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if (hapValue.speed < 0) {
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// should this be cached?
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buffer = reverseBuffer(buffer);
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}
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@ -85,7 +85,7 @@ export const getSampleBufferSource = async (hapValue, samples, resolveUrl) => {
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// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
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// the midway point through a 10-second audio buffer is still 5."
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const offset = begin * bufferSource.buffer.duration;
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// sound names starting with wt_ are looped automatically (wt = wavetable)
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const loop = s.startsWith('wt_') ? 1 : hapValue.loop;
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if (loop) {
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bufferSource.loop = true;
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