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https://github.com/eliasstepanik/strudel-docker.git
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cleaning up
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@ -113,69 +113,46 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
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return delays[orbit];
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return delays[orbit];
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}
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}
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const createFilter2 = (ctx, cutoff, Q) => {
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let phaserLFOs = {};
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const filter = ctx.createBiquadFilter();
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filter.type = 'notch';
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filter.gain.value = 1;
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filter.frequency.value = cutoff;
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filter.Q.value = Q;
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return filter;
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};
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const createOscillator = (ctx, freq) => {
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function getPhaser(orbit, speed = 1, depth = 0.5, t) {
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const osc = ctx.createOscillator();
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//gain
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osc.frequency.value = freq;
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const ac = getAudioContext();
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osc.type = 'sine';
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const lfoGain = ac.createGain();
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return osc;
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lfoGain.gain.value = 2000;
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};
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const createGain = (ctx, gain) => {
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const gainNode = ctx.createGain();
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gainNode.gain.value = gain;
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return gainNode;
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};
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const createLFO = (ctx, freq, gain) => {
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//lfo
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const osc = createOscillator(ctx, freq);
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if (phaserLFOs[orbit] == null) {
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const gainNode = createGain(ctx, gain);
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const lfo = ac.createOscillator();
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osc.start();
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lfo.frequency.value = speed;
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osc.connect(gainNode);
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lfo.type = 'sine';
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return gainNode;
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lfo.start();
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};
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phaserLFOs[orbit] = lfo;
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let phasers = {};
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function getPhaser(orbit, speed = 1, depth = 0.5) {
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if (!delays[orbit]) {
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const ac = getAudioContext();
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let lfo;
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const makeupGain = ac.createGain();
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if (lfo == null) {
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lfo = createLFO(ac, speed, 2000);
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}
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const numStages = 2;
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let fOffset = 0;
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for (let i = 0; i < numStages; i++) {
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const gain = ac.createGain();
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gain.gain.value = 1 / numStages;
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const filter = createFilter2(ac, 1000 + fOffset, 2 - Math.min(Math.max(depth * 2, 0), 1.9));
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makeupGain.connect(filter);
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lfo.connect(filter.detune);
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filter.connect(gain);
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gain.connect(makeupGain);
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fOffset += 200 + Math.pow(i, 2);
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}
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makeupGain.gain.value = 1; // how much makeup gain to add?
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makeupGain.connect(getDestination());
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phasers[orbit] = makeupGain;
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}
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}
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console.log(phasers);
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if (phaserLFOs[orbit].frequency.value !== speed) {
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// delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
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phaserLFOs[orbit].frequency.setValueAtTime(speed, t);
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// delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
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}
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return phasers[orbit];
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phaserLFOs[orbit].connect(lfoGain);
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//filters
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const numStages = 2; //num of filters in series
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let fOffset = 0;
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const filterChain = [];
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for (let i = 0; i < numStages; i++) {
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const filter = ac.createBiquadFilter();
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filter.type = 'notch';
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filter.gain.value = 1;
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filter.frequency.value = 1000 + fOffset;
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filter.Q.value = 2 - Math.min(Math.max(depth * 2, 0), 1.9);
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lfoGain.connect(filter.detune);
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fOffset += 282;
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if (i > 0) {
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filterChain[i - 1].connect(filter);
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}
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filterChain.push(filter);
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}
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return filterChain[filterChain.length - 1];
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}
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}
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let reverbs = {};
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let reverbs = {};
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@ -453,18 +430,17 @@ export const superdough = async (value, deadline, hapDuration) => {
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panner.pan.value = 2 * pan - 1;
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panner.pan.value = 2 * pan - 1;
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chain.push(panner);
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chain.push(panner);
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}
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}
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// phaser
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if (phaser !== undefined) {
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const phaserFX = getPhaser(orbit, phaser, phaserDepth, t);
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chain.push(phaserFX);
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}
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// last gain
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// last gain
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const post = gainNode(postgain);
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const post = gainNode(postgain);
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chain.push(post);
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chain.push(post);
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post.connect(getDestination());
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post.connect(getDestination());
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let phaserSend;
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if (phaser != null) {
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const phaserFX = getPhaser(orbit, phaser, phaserDepth);
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phaserSend = effectSend(post, phaserFX, 0.99);
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}
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// delay
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// delay
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let delaySend;
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let delaySend;
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if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
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if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
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@ -501,7 +477,7 @@ export const superdough = async (value, deadline, hapDuration) => {
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// toDisconnect = all the node that should be disconnected in onended callback
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// toDisconnect = all the node that should be disconnected in onended callback
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// this is crucial for performance
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// this is crucial for performance
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toDisconnect = chain.concat([phaserSend, delaySend, reverbSend, analyserSend]);
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toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]);
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};
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};
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export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);
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export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);
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