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Merge pull request #718 from Bubobubobubobubo/reverb
Better convolution reverb by generating impulse responses
This commit is contained in:
commit
0b888ac54d
@ -18,4 +18,5 @@ vite.config.js
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**/*.json
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**/dev-dist
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**/dist
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/src-tauri/target/**/*
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/src-tauri/target/**/*
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reverbGen.mjs
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@ -979,20 +979,64 @@ const generic_params = [
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*
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*/
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[['room', 'size']],
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/**
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* Reverb lowpass starting frequency (in hertz).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomlp
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* @synonyms rlp
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* @param {number} frequency between 0 and 20000hz
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* @example
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* s("bd sd").room(0.5).rlp(10000)
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* @example
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* s("bd sd").room(0.5).rlp(5000)
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*/
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['roomlp', 'rlp'],
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/**
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* Reverb lowpass frequency at -60dB (in hertz).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomdim
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* @synonyms rdim
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* @param {number} frequency between 0 and 20000hz
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* @example
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* s("bd sd").room(0.5).rlp(10000).rdim(8000)
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* @example
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* s("bd sd").room(0.5).rlp(5000).rdim(400)
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*
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*/
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['roomdim', 'rdim'],
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/**
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* Reverb fade time (in seconds).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomfade
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* @synonyms rfade
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* @param {number} seconds for the reverb to fade
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* @example
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* s("bd sd").room(0.5).rlp(10000).rfade(0.5)
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* @example
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* s("bd sd").room(0.5).rlp(5000).rfade(4)
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*
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*/
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['roomfade', 'rfade'],
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/**
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* Sets the room size of the reverb, see {@link room}.
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomsize
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* @param {number | Pattern} size between 0 and 10
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* @synonyms size, sz
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* @synonyms rsize, sz, size
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* @example
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* s("bd sd").room(.8).roomsize("<0 1 2 4 8>")
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* s("bd sd").room(.8).rsize(1)
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* @example
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* s("bd sd").room(.8).rsize(4)
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*
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*/
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// TODO: find out why :
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// s("bd sd").room(.8).roomsize("<0 .2 .4 .6 .8 [1,0]>").osc()
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// .. does not work. Is it because room is only one effect?
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['size', 'sz', 'roomsize'],
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['roomsize', 'size', 'sz', 'rsize'],
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// ['sagogo'],
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// ['sclap'],
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// ['sclaves'],
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@ -1,23 +1,30 @@
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if (typeof AudioContext !== 'undefined') {
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AudioContext.prototype.impulseResponse = function (duration, channels = 1) {
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const length = this.sampleRate * duration;
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const impulse = this.createBuffer(channels, length, this.sampleRate);
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const IR = impulse.getChannelData(0);
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for (let i = 0; i < length; i++) IR[i] = (2 * Math.random() - 1) * Math.pow(1 - i / length, duration);
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return impulse;
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};
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import reverbGen from './reverbGen.mjs';
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AudioContext.prototype.createReverb = function (duration) {
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if (typeof AudioContext !== 'undefined') {
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AudioContext.prototype.generateReverb = reverbGen.generateReverb;
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AudioContext.prototype.createReverb = function (duration, fade, lp, dim) {
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const convolver = this.createConvolver();
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convolver.setDuration = (d) => {
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convolver.buffer = this.impulseResponse(d);
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convolver.duration = duration;
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return convolver;
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convolver.generate = (d, fade, lp, dim) => {
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this.generateReverb(
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{
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audioContext: this,
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sampleRate: 44100,
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numChannels: 2,
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decayTime: d,
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fadeInTime: fade,
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lpFreqStart: lp,
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lpFreqEnd: dim,
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},
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(buffer) => {
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convolver.buffer = buffer;
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},
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);
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convolver.duration = d;
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convolver.fade = fade;
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convolver.lp = lp;
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convolver.dim = dim;
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};
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convolver.setDuration(duration);
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convolver.generate(duration, fade, lp, dim);
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return convolver;
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};
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}
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// TODO: make the reverb more exciting
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// check out https://blog.gskinner.com/archives/2019/02/reverb-web-audio-api.html
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129
packages/superdough/reverbGen.mjs
Normal file
129
packages/superdough/reverbGen.mjs
Normal file
@ -0,0 +1,129 @@
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// Copyright 2014 Alan deLespinasse
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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var reverbGen = {};
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/** Generates a reverb impulse response.
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@param {!Object} params TODO: Document the properties.
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@param {!function(!AudioBuffer)} callback Function to call when
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the impulse response has been generated. The impulse response
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is passed to this function as its parameter. May be called
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immediately within the current execution context, or later. */
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reverbGen.generateReverb = function (params, callback) {
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var audioContext = params.audioContext || new AudioContext();
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var sampleRate = params.sampleRate || 44100;
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var numChannels = params.numChannels || 2;
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// params.decayTime is the -60dB fade time. We let it go 50% longer to get to -90dB.
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var totalTime = params.decayTime * 1.5;
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var decaySampleFrames = Math.round(params.decayTime * sampleRate);
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var numSampleFrames = Math.round(totalTime * sampleRate);
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var fadeInSampleFrames = Math.round((params.fadeInTime || 0) * sampleRate);
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// 60dB is a factor of 1 million in power, or 1000 in amplitude.
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var decayBase = Math.pow(1 / 1000, 1 / decaySampleFrames);
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var reverbIR = audioContext.createBuffer(numChannels, numSampleFrames, sampleRate);
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for (var i = 0; i < numChannels; i++) {
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var chan = reverbIR.getChannelData(i);
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for (var j = 0; j < numSampleFrames; j++) {
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chan[j] = randomSample() * Math.pow(decayBase, j);
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}
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for (var j = 0; j < fadeInSampleFrames; j++) {
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chan[j] *= j / fadeInSampleFrames;
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}
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}
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applyGradualLowpass(reverbIR, params.lpFreqStart || 0, params.lpFreqEnd || 0, params.decayTime, callback);
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};
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/** Creates a canvas element showing a graph of the given data.
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@param {!Float32Array} data An array of numbers, or a Float32Array.
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@param {number} width Width in pixels of the canvas.
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@param {number} height Height in pixels of the canvas.
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@param {number} min Minimum value of data for the graph (lower edge).
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@param {number} max Maximum value of data in the graph (upper edge).
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@return {!CanvasElement} The generated canvas element. */
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reverbGen.generateGraph = function (data, width, height, min, max) {
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var canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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var gc = canvas.getContext('2d');
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gc.fillStyle = '#000';
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gc.fillRect(0, 0, canvas.width, canvas.height);
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gc.fillStyle = '#fff';
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var xscale = width / data.length;
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var yscale = height / (max - min);
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for (var i = 0; i < data.length; i++) {
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gc.fillRect(i * xscale, height - (data[i] - min) * yscale, 1, 1);
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}
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return canvas;
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};
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/** Applies a constantly changing lowpass filter to the given sound.
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@private
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@param {!AudioBuffer} input
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@param {number} lpFreqStart
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@param {number} lpFreqEnd
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@param {number} lpFreqEndAt
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@param {!function(!AudioBuffer)} callback May be called
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immediately within the current execution context, or later.*/
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var applyGradualLowpass = function (input, lpFreqStart, lpFreqEnd, lpFreqEndAt, callback) {
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if (lpFreqStart == 0) {
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callback(input);
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return;
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}
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var channelData = getAllChannelData(input);
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var context = new OfflineAudioContext(input.numberOfChannels, channelData[0].length, input.sampleRate);
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var player = context.createBufferSource();
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player.buffer = input;
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var filter = context.createBiquadFilter();
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lpFreqStart = Math.min(lpFreqStart, input.sampleRate / 2);
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lpFreqEnd = Math.min(lpFreqEnd, input.sampleRate / 2);
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filter.type = 'lowpass';
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filter.Q.value = 0.0001;
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filter.frequency.setValueAtTime(lpFreqStart, 0);
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filter.frequency.linearRampToValueAtTime(lpFreqEnd, lpFreqEndAt);
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player.connect(filter);
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filter.connect(context.destination);
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player.start();
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context.oncomplete = function (event) {
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callback(event.renderedBuffer);
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};
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context.startRendering();
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window.filterNode = filter;
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};
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/** @private
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@param {!AudioBuffer} buffer
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@return {!Array.<!Float32Array>} An array containing the Float32Array of each channel's samples. */
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var getAllChannelData = function (buffer) {
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var channels = [];
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for (var i = 0; i < buffer.numberOfChannels; i++) {
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channels[i] = buffer.getChannelData(i);
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}
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return channels;
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};
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/** @private
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@return {number} A random number from -1 to 1. */
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var randomSample = function () {
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return Math.random() * 2 - 1;
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};
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export default reverbGen;
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@ -107,17 +107,25 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
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}
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let reverbs = {};
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function getReverb(orbit, duration = 2) {
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function getReverb(orbit, duration = 2, fade, lp, dim) {
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// If no reverb has been created for a given orbit, create one
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if (!reverbs[orbit]) {
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const ac = getAudioContext();
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const reverb = ac.createReverb(duration);
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const reverb = ac.createReverb(duration, fade, lp, dim);
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reverb.connect(getDestination());
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reverbs[orbit] = reverb;
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}
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if (reverbs[orbit].duration !== duration) {
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reverbs[orbit] = reverbs[orbit].setDuration(duration);
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reverbs[orbit].duration = duration;
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if (
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reverbs[orbit].duration !== duration ||
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reverbs[orbit].fade !== fade ||
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reverbs[orbit].lp !== lp ||
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reverbs[orbit].dim !== dim
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) {
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reverbs[orbit].generate(duration, fade, lp, dim);
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}
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return reverbs[orbit];
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}
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@ -215,7 +223,10 @@ export const superdough = async (value, deadline, hapDuration) => {
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delaytime = 0.25,
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orbit = 1,
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room,
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size = 2,
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roomfade = 0.1,
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roomlp = 15000,
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roomdim = 1000,
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roomsize = 2,
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velocity = 1,
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analyze, // analyser wet
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fft = 8, // fftSize 0 - 10
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@ -353,8 +364,8 @@ export const superdough = async (value, deadline, hapDuration) => {
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}
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// reverb
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let reverbSend;
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if (room > 0 && size > 0) {
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const reverbNode = getReverb(orbit, size);
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if (room > 0 && roomsize > 0) {
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const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim);
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reverbSend = effectSend(post, reverbNode, room);
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}
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@ -3663,16 +3663,107 @@ exports[`runs examples > example "room" example index 1 1`] = `
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]
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`;
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exports[`runs examples > example "roomdim" example index 0 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
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]
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`;
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exports[`runs examples > example "roomdim" example index 1 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
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]
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`;
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exports[`runs examples > example "roomfade" example index 0 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
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]
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`;
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exports[`runs examples > example "roomfade" example index 1 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
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]
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`;
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exports[`runs examples > example "roomlp" example index 0 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 ]",
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"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 ]",
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 ]",
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 ]",
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 ]",
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 ]",
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 ]",
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]
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`;
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exports[`runs examples > example "roomlp" example index 1 1`] = `
|
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[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 ]",
|
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"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 ]",
|
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"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 ]",
|
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"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 ]",
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"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 ]",
|
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"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 ]",
|
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"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 ]",
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]
|
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`;
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exports[`runs examples > example "roomsize" example index 0 1`] = `
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[
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"[ 0/1 → 1/2 | s:bd room:0.8 size:0 ]",
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"[ 1/2 → 1/1 | s:sd room:0.8 size:0 ]",
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"[ 1/1 → 3/2 | s:bd room:0.8 size:1 ]",
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"[ 3/2 → 2/1 | s:sd room:0.8 size:1 ]",
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"[ 2/1 → 5/2 | s:bd room:0.8 size:2 ]",
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"[ 5/2 → 3/1 | s:sd room:0.8 size:2 ]",
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"[ 3/1 → 7/2 | s:bd room:0.8 size:4 ]",
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"[ 7/2 → 4/1 | s:sd room:0.8 size:4 ]",
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"[ 0/1 → 1/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomsize" example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
|
||||
@ -183,24 +183,40 @@ global effects use the same chain for all events of the same orbit:
|
||||
|
||||
<JsDoc client:idle name="orbit" h={0} />
|
||||
|
||||
## delay
|
||||
## Delay
|
||||
|
||||
### delay
|
||||
|
||||
<JsDoc client:idle name="delay" h={0} />
|
||||
|
||||
## delaytime
|
||||
### delaytime
|
||||
|
||||
<JsDoc client:idle name="delaytime" h={0} />
|
||||
|
||||
## delayfeedback
|
||||
### delayfeedback
|
||||
|
||||
<JsDoc client:idle name="delayfeedback" h={0} />
|
||||
|
||||
## room
|
||||
## Reverb
|
||||
|
||||
### room
|
||||
|
||||
<JsDoc client:idle name="room" h={0} />
|
||||
|
||||
## roomsize
|
||||
### roomsize
|
||||
|
||||
<JsDoc client:idle name="roomsize" h={0} />
|
||||
|
||||
### roomfade
|
||||
|
||||
<JsDoc client:idle name="roomfade" h={0} />
|
||||
|
||||
### roomlp
|
||||
|
||||
<JsDoc client:idle name="roomlp" h={0} />
|
||||
|
||||
### roomdim
|
||||
|
||||
<JsDoc client:idle name="roomdim" h={0} />
|
||||
|
||||
Next, we'll look at strudel's support for [Csound](/learn/csound).
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user