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https://github.com/eliasstepanik/strudel-docker.git
synced 2026-01-14 15:18:33 +00:00
add sampler + players + switchify onTrigger
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@ -16,7 +16,8 @@ import {
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NoiseSynth,
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PluckSynth,
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Sampler,
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getDestination
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getDestination,
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Players,
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} from 'tone';
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import { Piano } from '@tonejs/piano';
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@ -30,15 +31,35 @@ Pattern.prototype.tone = function (instrument) {
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// instrument.toDestination();
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return this._withEvent((event) => {
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const onTrigger = (time, event) => {
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if (instrument.constructor.name === 'PluckSynth') {
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instrument.triggerAttack(event.value, time);
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} else if (instrument.constructor.name === 'NoiseSynth') {
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instrument.triggerAttackRelease(event.duration, time); // noise has no value
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} else if (instrument.constructor.name === 'Piano') {
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instrument.keyDown({ note: event.value, time, velocity: 0.5 });
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instrument.keyUp({ note: event.value, time: time + event.duration });
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} else {
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instrument.triggerAttackRelease(event.value, event.duration, time);
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let note = event.value;
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switch (instrument.constructor.name) {
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case 'PluckSynth':
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// note = getPlayableNoteValue(event);
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instrument.triggerAttack(note, time);
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break;
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case 'NoiseSynth':
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instrument.triggerAttackRelease(event.duration, time); // noise has no value
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break;
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case 'Piano':
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// note = getPlayableNoteValue(event);
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instrument.keyDown({ note, time, velocity: 0.5 });
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instrument.keyUp({ note, time: time + event.duration });
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break;
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case 'Sampler':
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// note = getPlayableNoteValue(event);
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instrument.triggerAttackRelease(note, event.duration, time);
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break;
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case 'Players':
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if (!instrument.has(event.value)) {
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throw new Error(`name "${event.value}" not defined for players`);
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}
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const player = instrument.player(event.value);
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player.start(time);
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player.stop(time + event.duration);
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break;
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default:
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// note = getPlayableNoteValue(event);
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instrument.triggerAttackRelease(note, event.duration, time);
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}
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};
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return event.setContext({ ...event.context, instrument, onTrigger });
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@ -57,7 +78,18 @@ export const monosynth = (options) => new MonoSynth(options);
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export const noise = (options) => new NoiseSynth(options);
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export const pluck = (options) => new PluckSynth(options);
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export const polysynth = (options) => new PolySynth(options);
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export const sampler = (options) => new Sampler(options);
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export const sampler = (options, baseUrl) =>
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new Promise((resolve) => {
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const s = new Sampler(options, () => resolve(s), baseUrl);
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});
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export const players = (options, baseUrl = '') => {
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options = !baseUrl
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? options
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: Object.fromEntries(Object.entries(options).map(([key, value]: any) => [key, baseUrl + value]));
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return new Promise((resolve) => {
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const s = new Players(options, () => resolve(s));
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});
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};
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export const synth = (options) => new Synth(options);
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export const piano = async (options = { velocities: 1 }) => {
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const p = new Piano(options);
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