imgui-rs/imgui/src/input_widget.rs
2021-09-07 15:04:29 -07:00

825 lines
27 KiB
Rust

use bitflags::bitflags;
use std::marker::PhantomData;
use std::ops::Range;
use std::os::raw::{c_char, c_int, c_void};
use std::ptr;
use crate::sys;
use crate::{ImStr, ImString, Ui};
bitflags!(
/// Callback flags
pub struct InputTextCallback: u32 {
/// Call user function on pressing TAB (for completion handling)
const COMPLETION = sys::ImGuiInputTextFlags_CallbackCompletion;
/// Call user function on pressing Up/Down arrows (for history handling)
const HISTORY = sys::ImGuiInputTextFlags_CallbackHistory;
/// Call user function every time. User code may query cursor position, modify text buffer.
const ALWAYS = sys::ImGuiInputTextFlags_CallbackAlways;
/// Call user function to filter character.
const CHAR_FILTER = sys::ImGuiInputTextFlags_CallbackCharFilter;
/// Allow buffer capacity resize + notify when the string wants to be resized
const RESIZE = sys::ImGuiInputTextFlags_CallbackResize;
/// Callback on buffer edit (note that InputText already returns true on edit, the
/// callback is useful mainly to manipulate the underlying buffer while focus is active)
const EDIT = sys::ImGuiInputTextFlags_CallbackEdit;
}
);
bitflags!(
/// Flags for text inputs
#[repr(C)]
pub struct InputTextFlags: u32 {
/// Allow 0123456789.+-*/
const CHARS_DECIMAL = sys::ImGuiInputTextFlags_CharsDecimal;
/// Allow 0123456789ABCDEFabcdef
const CHARS_HEXADECIMAL = sys::ImGuiInputTextFlags_CharsHexadecimal;
/// Turn a..z into A..Z
const CHARS_UPPERCASE = sys::ImGuiInputTextFlags_CharsUppercase;
/// Filter out spaces, tabs
const CHARS_NO_BLANK = sys::ImGuiInputTextFlags_CharsNoBlank;
/// Select entire text when first taking mouse focus
const AUTO_SELECT_ALL = sys::ImGuiInputTextFlags_AutoSelectAll;
/// Return 'true' when Enter is pressed (as opposed to when the value was modified)
const ENTER_RETURNS_TRUE = sys::ImGuiInputTextFlags_EnterReturnsTrue;
/// Call user function on pressing TAB (for completion handling)
const CALLBACK_COMPLETION = sys::ImGuiInputTextFlags_CallbackCompletion;
/// Call user function on pressing Up/Down arrows (for history handling)
const CALLBACK_HISTORY = sys::ImGuiInputTextFlags_CallbackHistory;
/// Call user function every time. User code may query cursor position, modify text buffer.
const CALLBACK_ALWAYS = sys::ImGuiInputTextFlags_CallbackAlways;
/// Call user function to filter character.
const CALLBACK_CHAR_FILTER = sys::ImGuiInputTextFlags_CallbackCharFilter;
/// Pressing TAB input a '\t' character into the text field
const ALLOW_TAB_INPUT = sys::ImGuiInputTextFlags_AllowTabInput;
/// In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is
/// opposite: unfocus with Ctrl+Enter, add line with Enter).
const CTRL_ENTER_FOR_NEW_LINE = sys::ImGuiInputTextFlags_CtrlEnterForNewLine;
/// Disable following the cursor horizontally
const NO_HORIZONTAL_SCROLL = sys::ImGuiInputTextFlags_NoHorizontalScroll;
/// Always overwrite (aka "insert mode").
const ALWAYS_OVERWRITE = sys::ImGuiInputTextFlags_AlwaysOverwrite;
/// Read-only mode
const READ_ONLY = sys::ImGuiInputTextFlags_ReadOnly;
/// Password mode, display all characters as '*'
const PASSWORD = sys::ImGuiInputTextFlags_Password;
/// Disable undo/redo.
const NO_UNDO_REDO = sys::ImGuiInputTextFlags_NoUndoRedo;
/// Allow 0123456789.+-*/eE (Scientific notation input)
const CHARS_SCIENTIFIC = sys::ImGuiInputTextFlags_CharsScientific;
/// Allow buffer capacity resize + notify when the string wants to be resized
const CALLBACK_RESIZE = sys::ImGuiInputTextFlags_CallbackResize;
}
);
pub trait TextCallbackHandler {
/// Filters a char -- returning a `None` means that the char is removed,
/// and returning another char substitutes it out.
///
/// The default implementation is a passthrough filter (ie, doesn't do anything).
fn char_filter(&mut self, c: char, _: &TextInformation<'_>) -> Option<char> {
Some(c)
}
/// Allows one to perform autocompletion work when the Tab key has been pressed.
fn on_completion(&mut self, _: &mut TextInformation<'_>) {}
/// A callback when one of the direction keys have been pressed.
fn on_history(&mut self, _: EventDirection, _: &mut TextInformation<'_>) {}
// fn on_always(&mut self, state: &mut TextCallbackState);
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum EventDirection {
Up,
Down,
}
pub struct TextInformation<'a> {
/// All of the flags that are POSSIBLY given in a callback.
pub flags: InputTextFlags,
/// The buffer itself. If you can access this mutably, you can
/// do things to the underlying buffer.
pub buf: TextCallbackBuffer<'a>,
}
#[repr(C)]
pub struct UserData<'a> {
container: &'a mut ImString,
cback_handler: &'a mut dyn TextCallbackHandler,
}
struct CallbackData<'a> {
event_flag: InputTextCallback,
user_data: &'a mut UserData<'a>,
}
// pub struct TextCallbackData<'a> {
// pub event_flag: InputTextFlags,
// pub flags: InputTextFlags,
// pub user_data: UserData<'a>,
// pub event_char: char,
// pub event_key: EventDirection,
// pub buf: TextCallbackBuffer<'a>,
// }
pub struct TextCallbackBuffer<'a> {
buf: &'a mut str,
dirty: &'a mut bool,
cursor_pos: &'a mut i32,
selection_start: &'a mut i32,
selection_end: &'a mut i32,
callback_data: *mut sys::ImGuiInputTextCallbackData,
}
impl TextCallbackBuffer<'_> {
/// Get a reference to the text callback buffer's buf.
pub fn buf(&self) -> &str {
self.buf
}
/// Gives access to the underlying byte array MUTABLY.
///
/// ## Safety
///
/// This is very unsafe, and the following invariants must be
/// upheld:
/// 1. Keep the data utf8 valid.
/// 2. After editing the string, call [set_dirty].
///
/// We present this string with a `str` interface immutably, which
/// actually somewhat weakens `trunc` operations on the string.
/// You can use [remove_chars] to handle this operation completely
/// safely for you. However, if this is still too limiting,
/// please submit an issue.
pub unsafe fn buf_mut(&mut self) -> &mut [u8] {
self.buf.as_bytes_mut()
}
/// Sets the dirty flag on the text to imgui, indicating that
/// it should reapply this string to its internal state.
///
/// **NB:** You only need to use this method if you're using `[buf_mut]`.
/// If you use the helper methods [remove_chars] and [insert_chars],
/// this will be set for you. However, this is no downside to setting
/// the dirty flag spuriously except the minor CPU time imgui will spend.
pub fn set_dirty(&mut self) {
*self.dirty = true;
}
/// Gets a range of the selected text. See [selection_start_mut] and
/// [selection_end_mut] to mutably edit these values.
///
/// This Range is given in `usize` so that it might be used in indexing
/// operations more easily. To quickly grab the selected text, use [selected].
pub fn selection(&self) -> Range<usize> {
*self.selection_start as usize..*self.selection_end as usize
}
/// Returns the selected text directly. Note that if no text is selected,
/// an empty str slice will be returned.
pub fn selected(&self) -> &str {
&self.buf[self.selection()]
}
/// Sets the cursor to select all. This is always a valid operation,
/// and so it takes an `&self`.
pub fn select_all(&self) {
unsafe {
sys::ImGuiInputTextCallbackData_SelectAll(self.callback_data);
}
}
/// Clears the selection. This is always a valid operation,
/// and so it takes an `&self`.
pub fn clear_selection(&self) {
unsafe {
sys::ImGuiInputTextCallbackData_ClearSelection(self.callback_data);
}
}
/// Checks if there is a selection within the text.
pub fn has_selection(&self) -> bool {
unsafe { sys::ImGuiInputTextCallbackData_HasSelection(self.callback_data) }
}
/// Inserts the given string at the given position. If this
/// would require the String to resize, it will be resized by calling the
/// Callback_Resize callback. This is automatically handled.
///
/// ## Panics
/// Panics if the `pos` is not a char_boundary.
pub fn insert_chars(&mut self, pos: usize, s: &str) {
assert!(s.is_char_boundary(pos));
unsafe {
self.insert_chars_unsafe(pos, s);
}
}
/// Inserts the given string at the given position, unsafely. If this
/// would require the String to resize, it will be resized by calling the
/// Callback_Resize callback. This is automatically handled.
///
/// ## Safety
///
/// It is up to the caller to confirm that the `pos` is a valid byte
/// position, or use [insert_chars] which will panic if it isn't.
pub unsafe fn insert_chars_unsafe(&mut self, pos: usize, s: &str) {
let start = s.as_ptr();
let end = start.add(s.len());
sys::ImGuiInputTextCallbackData_InsertChars(
self.callback_data,
pos as i32,
start as *const c_char,
end as *const c_char,
)
}
/// Removes the given number of characters from the string starting
/// at some byte pos.
///
/// ## Panics
/// Panics if the `pos` is not a char boundary or if
/// there are not enough chars remaining.
pub fn remove_chars(&mut self, pos: usize, char_count: usize) {
let inner = &self.buf[pos..];
let byte_count = inner
.char_indices()
.nth(char_count)
.expect("not enough characters in string")
.0;
unsafe {
self.remove_chars_unchecked(pos, byte_count);
}
}
/// Removes the given number of bytes from the string starting
/// at some byte pos, without checking for utf8 validity. Use [remove_chars]
/// for a safe variant.
///
/// ## Safety
///
/// It is up to the caller to ensure that the position is at a valid utf8 char_boundary
/// and that there are enough bytes within the string remaining.
pub unsafe fn remove_chars_unchecked(&mut self, pos: usize, byte_count: usize) {
sys::ImGuiInputTextCallbackData_DeleteChars(
self.callback_data,
pos as i32,
byte_count as i32,
)
}
/// Get a reference to the text callback buffer's cursor pos.
pub fn cursor_pos(&self) -> usize {
*self.cursor_pos as usize
}
/// Set the text callback buffer's cursor pos.
pub fn set_cursor_pos(&mut self, cursor_pos: usize) {
*self.cursor_pos = cursor_pos as i32;
}
/// Get a mutable reference to the text callback buffer's selection start.
pub fn selection_start_mut(&mut self) -> &mut i32 {
self.selection_start
}
/// Get a mutable reference to the text callback buffer's selection start.
pub fn selection_end_mut(&mut self) -> &mut i32 {
self.selection_end
}
}
/// Currently, this might contain UB. We may be holdling two mutable pointers to the same
/// data. Not sure yet though.
extern "C" fn callback(data: *mut sys::ImGuiInputTextCallbackData) -> c_int {
// This is always safe to do because imgui promises that this is a valid pointer.
// let data = unsafe { *data };
// convert it to a friendlier type
let (mut text_info, callback_data) = unsafe {
let text_info = TextInformation {
flags: InputTextFlags::from_bits((*data).Flags as u32).unwrap(),
buf: TextCallbackBuffer {
buf: std::str::from_utf8_mut(dbg!(std::slice::from_raw_parts_mut(
(*data).Buf as *mut u8,
(*data).BufSize as usize,
)))
.expect("internal imgui error -- it boofed a utf8"),
dirty: &mut (*data).BufDirty,
cursor_pos: &mut (*data).CursorPos,
selection_start: &mut (*data).SelectionStart,
selection_end: &mut (*data).SelectionEnd,
callback_data: data,
},
};
let callback_data = CallbackData {
event_flag: InputTextCallback::from_bits((*data).EventFlag as u32).unwrap(),
user_data: &mut *((*data).UserData as *mut UserData),
};
(text_info, callback_data)
};
// check this callback.
match callback_data.event_flag {
InputTextCallback::ALWAYS => {
todo!()
}
InputTextCallback::RESIZE => {
unsafe {
let requested_size = (*data).BufSize as usize;
let buffer = &mut callback_data.user_data.container;
if requested_size > buffer.capacity_with_nul() {
// Refresh the buffer's length to take into account changes made by dear imgui.
buffer.refresh_len();
buffer.reserve(requested_size - buffer.0.len());
debug_assert!(buffer.capacity_with_nul() >= requested_size);
(*data).Buf = buffer.as_mut_ptr();
(*data).BufDirty = true;
}
}
}
InputTextCallback::CHAR_FILTER => {
let chr = unsafe { char::from_u32((*data).EventChar).unwrap() };
let new_data = match callback_data
.user_data
.cback_handler
.char_filter(chr, &text_info)
{
Some(value) => u32::from(value),
// 0 means "do not use this char" in imgui docs
None => 0,
};
// set the new char...
unsafe {
(*data).EventChar = new_data;
}
}
InputTextCallback::COMPLETION => {
// callback_data.user_data.cback_handler.on_completion(&mut)
}
InputTextCallback::HISTORY => {
let key = unsafe {
let key = (*data).EventKey as u32;
match key {
sys::ImGuiKey_UpArrow => EventDirection::Up,
sys::ImGuiKey_DownArrow => EventDirection::Down,
_ => panic!("Unexpected key"),
}
};
callback_data
.user_data
.cback_handler
.on_history(key, &mut text_info);
}
_ => {}
}
0
}
macro_rules! impl_text_flags {
($InputType:ident) => {
#[inline]
pub fn flags(mut self, flags: InputTextFlags) -> Self {
self.flags = flags;
self
}
#[inline]
pub fn chars_decimal(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CHARS_DECIMAL, value);
self
}
#[inline]
pub fn chars_hexadecimal(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CHARS_HEXADECIMAL, value);
self
}
#[inline]
pub fn chars_uppercase(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CHARS_UPPERCASE, value);
self
}
#[inline]
pub fn chars_noblank(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::CHARS_NO_BLANK, value);
self
}
#[inline]
pub fn auto_select_all(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::AUTO_SELECT_ALL, value);
self
}
#[inline]
pub fn enter_returns_true(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::ENTER_RETURNS_TRUE, value);
self
}
// #[inline]
// pub fn callback_completion(mut self, value: bool) -> Self {
// self.flags.set(InputTextFlags::CALLBACK_COMPLETION, value);
// self
// }
// #[inline]
// pub fn callback_history(mut self, value: bool) -> Self {
// self.flags.set(InputTextFlags::CALLBACK_HISTORY, value);
// self
// }
// #[inline]
// pub fn callback_always(mut self, value: bool) -> Self {
// self.flags.set(InputTextFlags::CALLBACK_ALWAYS, value);
// self
// }
// #[inline]
// pub fn callback_char_filter(mut self, value: bool) -> Self {
// self.flags.set(InputTextFlags::CALLBACK_CHAR_FILTER, value);
// self
// }
// #[inline]
// pub fn resize_buffer(mut self, value: bool) -> Self {
// self.flags.set(InputTextFlags::CALLBACK_RESIZE, value);
// self
// }
#[inline]
pub fn allow_tab_input(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::ALLOW_TAB_INPUT, value);
self
}
#[inline]
pub fn no_horizontal_scroll(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::NO_HORIZONTAL_SCROLL, value);
self
}
/// Note: this is equivalent to `always_overwrite`
#[inline]
pub fn always_insert_mode(self, value: bool) -> Self {
self.always_overwrite(value)
}
#[inline]
#[allow(deprecated)]
pub fn always_overwrite(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::ALWAYS_OVERWRITE, value);
self
}
#[inline]
pub fn read_only(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::READ_ONLY, value);
self
}
#[inline]
pub fn password(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::PASSWORD, value);
self
}
#[inline]
pub fn no_undo_redo(mut self, value: bool) -> Self {
self.flags.set(InputTextFlags::NO_UNDO_REDO, value);
self
}
};
}
macro_rules! impl_step_params {
($InputType:ident, $Value:ty) => {
#[inline]
pub fn step(mut self, value: $Value) -> Self {
self.step = value;
self
}
#[inline]
pub fn step_fast(mut self, value: $Value) -> Self {
self.step_fast = value;
self
}
};
}
static mut PASSTHROUGH_CALLBACK: PassthroughCallback = PassthroughCallback;
pub struct PassthroughCallback;
impl TextCallbackHandler for PassthroughCallback {}
#[must_use]
pub struct InputText<'ui, 'p> {
label: &'p ImStr,
hint: Option<&'p ImStr>,
buf: &'p mut ImString,
callback_handler: &'p mut dyn TextCallbackHandler,
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputText<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, buf: &'p mut ImString) -> Self {
InputText {
label,
hint: None,
// this is fine because no one else has access to this and imgui is single threaded.
callback_handler: unsafe { &mut PASSTHROUGH_CALLBACK },
buf,
flags: InputTextFlags::CALLBACK_RESIZE,
_phantom: PhantomData,
}
}
/// Sets the hint displayed in the input text background.
#[inline]
pub fn hint(mut self, hint: &'p ImStr) -> Self {
self.hint = Some(hint);
self
}
impl_text_flags!(InputText);
// TODO: boxed closure...?
// pub fn callback(self) -> Self { }
#[inline]
pub fn callback(
mut self,
callbacks: InputTextCallback,
callback: &'p mut dyn TextCallbackHandler,
) -> Self {
if callbacks.contains(InputTextCallback::COMPLETION) {
self.flags.insert(InputTextFlags::CALLBACK_COMPLETION);
}
if callbacks.contains(InputTextCallback::HISTORY) {
self.flags.insert(InputTextFlags::CALLBACK_HISTORY);
}
if callbacks.contains(InputTextCallback::ALWAYS) {
self.flags.insert(InputTextFlags::CALLBACK_ALWAYS);
}
if callbacks.contains(InputTextCallback::CHAR_FILTER) {
self.flags.insert(InputTextFlags::CALLBACK_CHAR_FILTER);
}
self.callback_handler = callback;
self
}
pub fn build(self) -> bool {
let (ptr, capacity) = (self.buf.as_mut_ptr(), self.buf.capacity_with_nul());
let mut data = UserData {
container: self.buf,
cback_handler: self.callback_handler,
};
let data = &mut data as *mut _ as *mut c_void;
unsafe {
let result = if let Some(hint) = self.hint {
sys::igInputTextWithHint(
self.label.as_ptr(),
hint.as_ptr(),
ptr,
capacity,
self.flags.bits() as i32,
Some(callback),
data,
)
} else {
sys::igInputText(
self.label.as_ptr(),
ptr,
capacity,
self.flags.bits() as i32,
Some(callback),
data,
)
};
self.buf.refresh_len();
result
}
}
}
#[must_use]
pub struct InputTextMultiline<'ui, 'p> {
label: &'p ImStr,
buf: &'p mut ImString,
flags: InputTextFlags,
size: [f32; 2],
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputTextMultiline<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, buf: &'p mut ImString, size: [f32; 2]) -> Self {
InputTextMultiline {
label,
buf,
flags: InputTextFlags::empty(),
size,
_phantom: PhantomData,
}
}
impl_text_flags!(InputText);
// TODO: boxed closure...?
// pub fn callback(self) -> Self { }
pub fn build(self) -> bool {
let (ptr, capacity) = (self.buf.as_mut_ptr(), self.buf.capacity_with_nul());
let (callback, data): (sys::ImGuiInputTextCallback, _) = {
if self.flags.contains(InputTextFlags::CALLBACK_RESIZE) {
(Some(callback), self.buf as *mut _ as *mut c_void)
} else {
(None, ptr::null_mut())
}
};
unsafe {
let result = sys::igInputTextMultiline(
self.label.as_ptr(),
ptr,
capacity,
self.size.into(),
self.flags.bits() as i32,
callback,
data,
);
self.buf.refresh_len();
result
}
}
}
#[must_use]
pub struct InputInt<'ui, 'p> {
label: &'p ImStr,
value: &'p mut i32,
step: i32,
step_fast: i32,
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputInt<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: &'p mut i32) -> Self {
InputInt {
label,
value,
step: 1,
step_fast: 100,
flags: InputTextFlags::empty(),
_phantom: PhantomData,
}
}
pub fn build(self) -> bool {
unsafe {
sys::igInputInt(
self.label.as_ptr(),
self.value as *mut i32,
self.step,
self.step_fast,
self.flags.bits() as i32,
)
}
}
impl_step_params!(InputInt, i32);
impl_text_flags!(InputInt);
}
#[must_use]
pub struct InputFloat<'ui, 'p> {
label: &'p ImStr,
value: &'p mut f32,
step: f32,
step_fast: f32,
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> InputFloat<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: &'p mut f32) -> Self {
InputFloat {
label,
value,
step: 0.0,
step_fast: 0.0,
flags: InputTextFlags::empty(),
_phantom: PhantomData,
}
}
pub fn build(self) -> bool {
unsafe {
sys::igInputFloat(
self.label.as_ptr(),
self.value as *mut f32,
self.step,
self.step_fast,
b"%.3f\0".as_ptr() as *const _,
self.flags.bits() as i32,
)
}
}
impl_step_params!(InputFloat, f32);
impl_text_flags!(InputFloat);
}
macro_rules! impl_input_floatn {
($InputFloatN:ident, $N:expr, $igInputFloatN:ident) => {
#[must_use]
pub struct $InputFloatN<'ui, 'p> {
label: &'p ImStr,
value: &'p mut [f32; $N],
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> $InputFloatN<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: &'p mut [f32; $N]) -> Self {
$InputFloatN {
label,
value,
flags: InputTextFlags::empty(),
_phantom: PhantomData,
}
}
pub fn build(self) -> bool {
unsafe {
sys::$igInputFloatN(
self.label.as_ptr(),
self.value.as_mut_ptr(),
b"%.3f\0".as_ptr() as *const _,
self.flags.bits() as i32,
)
}
}
impl_text_flags!($InputFloatN);
}
};
}
impl_input_floatn!(InputFloat2, 2, igInputFloat2);
impl_input_floatn!(InputFloat3, 3, igInputFloat3);
impl_input_floatn!(InputFloat4, 4, igInputFloat4);
macro_rules! impl_input_intn {
($InputIntN:ident, $N:expr, $igInputIntN:ident) => {
#[must_use]
pub struct $InputIntN<'ui, 'p> {
label: &'p ImStr,
value: &'p mut [i32; $N],
flags: InputTextFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> $InputIntN<'ui, 'p> {
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: &'p mut [i32; $N]) -> Self {
$InputIntN {
label,
value,
flags: InputTextFlags::empty(),
_phantom: PhantomData,
}
}
pub fn build(self) -> bool {
unsafe {
sys::$igInputIntN(
self.label.as_ptr(),
self.value.as_mut_ptr(),
self.flags.bits() as i32,
)
}
}
impl_text_flags!($InputIntN);
}
};
}
impl_input_intn!(InputInt2, 2, igInputInt2);
impl_input_intn!(InputInt3, 3, igInputInt3);
impl_input_intn!(InputInt4, 4, igInputInt4);