mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
129 lines
3.9 KiB
Rust
129 lines
3.9 KiB
Rust
use gfx::texture::{FilterMethod, SamplerInfo, WrapMode};
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use image::ImageFormat;
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use imgui::*;
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use std::error::Error;
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mod support;
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#[derive(Default)]
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struct CustomTexturesApp {
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my_texture_id: Option<TextureId>,
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lenna: Option<Lenna>,
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}
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struct Lenna {
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texture_id: TextureId,
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size: [f32; 2],
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}
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impl CustomTexturesApp {
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fn register_textures<R, F>(
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&mut self,
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factory: &mut F,
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textures: &mut Textures<imgui_gfx_renderer::Texture<R>>,
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) -> Result<(), Box<dyn Error>>
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where
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R: gfx::Resources,
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F: gfx::Factory<R>,
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{
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const WIDTH: usize = 128;
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const HEIGHT: usize = 128;
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if self.my_texture_id.is_none() {
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// Generate dummy texture
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let mut data = Vec::with_capacity(WIDTH * HEIGHT * 4);
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for i in 0..WIDTH {
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for j in 0..HEIGHT {
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// Insert RGBA values
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data.push(i as u8);
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data.push(j as u8);
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data.push((i + j) as u8);
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data.push(255);
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}
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}
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let (_, texture_view) = factory.create_texture_immutable_u8::<gfx::format::Srgba8>(
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gfx::texture::Kind::D2(WIDTH as u16, HEIGHT as u16, gfx::texture::AaMode::Single),
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gfx::texture::Mipmap::Provided,
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&[data.as_slice()],
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)?;
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let sampler =
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factory.create_sampler(SamplerInfo::new(FilterMethod::Bilinear, WrapMode::Clamp));
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let texture_id = textures.insert((texture_view, sampler));
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self.my_texture_id = Some(texture_id);
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}
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if self.lenna.is_none() {
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self.lenna = Some(Lenna::new(factory, textures)?);
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}
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Ok(())
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}
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fn show_textures(&self, ui: &Ui) {
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Window::new(im_str!("Hello textures"))
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.size([400.0, 600.0], Condition::FirstUseEver)
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.build(ui, || {
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ui.text(im_str!("Hello textures!"));
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if let Some(my_texture_id) = self.my_texture_id {
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ui.text("Some generated texture");
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Image::new(my_texture_id, [100.0, 100.0]).build(ui);
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}
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if let Some(lenna) = &self.lenna {
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ui.text("Say hello to Lenna.jpg");
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lenna.show(ui);
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}
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});
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}
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}
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impl Lenna {
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fn new<R, F>(
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factory: &mut F,
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textures: &mut Textures<imgui_gfx_renderer::Texture<R>>,
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) -> Result<Self, Box<dyn Error>>
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where
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R: gfx::Resources,
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F: gfx::Factory<R>,
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{
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let lenna_bytes = include_bytes!("../../resources/Lenna.jpg");
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let image = image::load_from_memory_with_format(lenna_bytes, ImageFormat::JPEG)?;
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// gfx doesn't support easily RGB8 without alpha, so we need to convert
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let image = image.to_rgba();
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let (width, height) = image.dimensions();
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let raw_data = image.into_raw();
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let (_, texture_view) = factory.create_texture_immutable_u8::<gfx::format::Srgba8>(
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gfx::texture::Kind::D2(width as u16, height as u16, gfx::texture::AaMode::Single),
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gfx::texture::Mipmap::Provided,
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&[raw_data.as_slice()],
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)?;
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let sampler =
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factory.create_sampler(SamplerInfo::new(FilterMethod::Bilinear, WrapMode::Clamp));
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let texture_id = textures.insert((texture_view, sampler));
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Ok(Lenna {
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texture_id,
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size: [width as f32, height as f32],
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})
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}
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fn show(&self, ui: &Ui) {
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Image::new(self.texture_id, self.size).build(ui);
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}
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}
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fn main() {
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let mut my_app = CustomTexturesApp::default();
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let mut system = support::init(file!());
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my_app
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.register_textures(
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&mut system.render_sys.factory,
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system.render_sys.renderer.textures(),
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)
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.expect("Failed to register textures");
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system.main_loop(|_, ui| my_app.show_textures(ui));
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}
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