mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 14:08:37 +00:00
1034 lines
33 KiB
Rust
1034 lines
33 KiB
Rust
//! `imgui-rs` are the Rust bindings to [Dear ImGui](https://github.com/ocornut/imgui), the standard,
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//! battle-tested, immediate mode user-interface library. Although Dear ImGui and `imgui-rs` are under
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//! active development, Dear ImGui is extremely production ready, having been used across the software
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//! industry to ship small and massive projects.
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//!
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//! ## Hello World
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//!
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//! ```no_run
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//! # fn render_ui(ui: &mut imgui::Ui) {
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//! ui.window("Hello world")
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//! .size([300.0, 100.0], imgui::Condition::FirstUseEver)
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//! .build(|| {
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//! ui.text("Hello world!");
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//! ui.text("こんにちは世界!");
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//! ui.text("This...is...imgui-rs!");
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//! ui.separator();
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//! let mouse_pos = ui.io().mouse_pos;
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//! ui.text(format!(
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//! "Mouse Position: ({:.1},{:.1})",
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//! mouse_pos[0], mouse_pos[1]
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//! ));
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//! });
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//! # }
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//!```
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//! ## Features
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//!
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//! - Bindings for Dear ImGui that can be used with safe Rust. Note: API coverage
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//! is not 100%, but will keep improving over time.
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//! - Builder structs for use cases where the original C++ library uses optional
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//! function parameters
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//! - Easy integration with `glow` and community integrations with `wgpu` and `glium`
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//! - Easy integration with `winit` and `sdl2`
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//! - Optional support for the freetype font rasterizer and the docking branch
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//!
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//! ## Getting Started
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//!
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//! Almost every application that uses imgui-rs needs two additional components in
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//! addition to the main `imgui` crate: a **backend platform**, and a **renderer**.
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//!
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//! **imgui-rs is not tied to any particular renderer or platform.**
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//!
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//! ### Backend Platform
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//!
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//! The backend platform is responsible for integrating imgui-rs with the operating
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//! system and its window management. Its responsibilities include the following:
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//!
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//! - Handling input events (e.g. keyboard, mouse) and updating imgui-rs state
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//! accordingly
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//! - Passing information about the OS window (e.g. size, DPI factor) to imgui-rs
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//! - Updating the OS-side mouse cursor when imgui-rs requests it
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//!
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//! We provide the following backends:
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//! - [`imgui-winit-support`](https://github.com/imgui-rs/imgui-winit-support)
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//! - [`imgui-sdl2-support`](https://github.com/imgui-rs/imgui-sdl2-support)
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//!
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//! You can also write your own support code if you have a more advanced use case,
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//! because **imgui-rs is not tied to any specific graphics / OS API**.
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//!
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//! ### Renderer
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//!
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//! The renderer is responsible for taking generic, renderer-agnostic `draw lists`
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//! generated by `imgui-rs`, and rendering them using some graphics API. Its
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//! responsibilities include the following:
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//!
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//! - Rendering using vertex/index buffers and command lists
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//! - Handling of DPI factors and scissor rects
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//! - Texture management
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//!
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//! We provide the following renderer as an official source (ie, it will always be up to date and working):
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//! - [`imgui-glow-renderer`](https://github.com/imgui-rs/imgui-glow-renderer)
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//!
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//! Additionally, there are other libraries which provide other kinds of renderers,
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//! which may be out of date with `imgui-rs` releases, but might work well for your use case:
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//!
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//! 1. [`imgui-wgpu`](https://github.com/Yatekii/imgui-wgpu-rs)
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//! 2. [`imgui-d3d12-renderer`](https://github.com/curldivergence/imgui-d3d12-renderer)
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//! 3. [`imgui-dx11-renderer`](https://github.com/veykril/imgui-dx11-renderer)
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//! 4. [`imgui-gfx-renderer`](https://github.com/imgui-rs/imgui-gfx-renderer): Deprecated (no longer maintained beyond imgui-rs v0.8). Renderer implementation that uses the `gfx` crate (_not the new gfx-hal crate_)
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//! 5. [`imgui-glium-renderer`](https://github.com/imgui-rs/imgui-glium-renderer): Deprecated implementation that uses the `glium` crate
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//! 6. Many more can be found on [crates.io](https://crates.io) either using search or the ["dependents" page](https://crates.io/crates/imgui/reverse_dependencies) (the "depends on" text indicates if the crate has been updated for current versions of imgui-rs)
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//!
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//! You can also write your own support code if you have a more advanced use case, because **imgui-rs is not tied to any specific graphics / OS API**.
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#![cfg_attr(test, allow(clippy::float_cmp))]
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#![deny(rust_2018_idioms)]
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//#![deny(missing_docs)]
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pub extern crate imgui_sys as sys;
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use std::cell;
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use std::os::raw::c_char;
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pub use self::clipboard::*;
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pub use self::color::ImColor32;
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pub use self::context::*;
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#[cfg(feature = "docking")]
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pub use self::docking_utils::*;
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pub use self::drag_drop::{DragDropFlags, DragDropSource, DragDropTarget};
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pub use self::draw_list::{ChannelsSplit, DrawListMut};
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pub use self::fonts::atlas::*;
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pub use self::fonts::font::*;
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pub use self::fonts::glyph::*;
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pub use self::fonts::glyph_ranges::*;
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pub use self::input::keyboard::*;
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pub use self::input::mouse::*;
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pub use self::input_widget::*;
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pub use self::io::*;
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pub use self::layout::*;
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pub use self::list_clipper::ListClipper;
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pub use self::platform_io::*;
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pub use self::plothistogram::PlotHistogram;
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pub use self::plotlines::PlotLines;
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pub use self::popups::*;
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pub use self::render::draw_data::*;
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pub use self::render::renderer::*;
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pub use self::stacks::*;
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pub use self::string::*;
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pub use self::style::*;
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#[cfg(feature = "tables-api")]
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pub use self::tables::*;
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pub use self::text_filter::*;
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pub use self::utils::*;
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pub use self::widget::color_editors::*;
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pub use self::widget::combo_box::*;
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pub use self::widget::drag::*;
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pub use self::widget::image::*;
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pub use self::widget::list_box::*;
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pub use self::widget::menu::*;
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pub use self::widget::misc::*;
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pub use self::widget::progress_bar::*;
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pub use self::widget::selectable::*;
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pub use self::widget::slider::*;
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pub use self::widget::tab::*;
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pub use self::widget::tree::*;
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pub use self::window::child_window::*;
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pub use self::window::*;
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use internal::RawCast;
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use math::*;
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#[macro_use]
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mod string;
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#[macro_use]
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mod tokens;
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mod clipboard;
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pub mod color;
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mod columns;
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mod context;
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#[cfg(feature = "docking")]
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mod dock_space;
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#[cfg(feature = "docking")]
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mod docking_utils;
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pub mod drag_drop;
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pub mod draw_list;
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mod fonts;
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mod input;
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mod input_widget;
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pub mod internal;
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mod io;
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mod layout;
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mod list_clipper;
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mod math;
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mod platform_io;
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mod plothistogram;
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mod plotlines;
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mod popups;
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mod render;
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mod stacks;
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mod style;
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#[cfg(feature = "tables-api")]
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mod tables;
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#[cfg(test)]
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mod test;
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pub mod text_filter;
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mod utils;
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mod widget;
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mod window;
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// Used by macros. Underscores are just to make it clear it's not part of the
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// public API.
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#[doc(hidden)]
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pub use core as __core;
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/// Returns the underlying Dear ImGui library version
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#[doc(alias = "GetVersion")]
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pub fn dear_imgui_version() -> &'static str {
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unsafe {
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let bytes = std::ffi::CStr::from_ptr(sys::igGetVersion()).to_bytes();
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std::str::from_utf8_unchecked(bytes)
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}
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}
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impl Context {
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/// Returns the global imgui-rs time.
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///
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/// Incremented by Io::delta_time every frame.
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#[doc(alias = "GetTime")]
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pub fn time(&self) -> f64 {
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unsafe { sys::igGetTime() }
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}
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/// Returns the global imgui-rs frame count.
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///
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/// Incremented by 1 every frame.
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#[doc(alias = "GetFrameCount")]
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pub fn frame_count(&self) -> i32 {
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unsafe { sys::igGetFrameCount() }
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}
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}
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/// A reference for building the user interface for one frame
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#[derive(Debug)]
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pub struct Ui {
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/// our scratch sheet
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buffer: cell::UnsafeCell<string::UiBuffer>,
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}
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impl Ui {
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/// This provides access to the backing scratch buffer that we use to write
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/// strings, along with null-terminators, before we pass normal Rust strs to
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/// Dear ImGui.
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///
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/// This is given as a get-out-of-jail free card if you need to handle the buffer,
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/// or, for example, resize it for some reason. Generally, you should never need this.
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///
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/// ## Safety
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///
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/// This uses a **static mut** and we assume it will *never* be passed between threads.
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/// Do not pass the raw pointer you get between threads at all -- Dear ImGui is single-threaded.
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/// We otherwise make no assumptions about the size or keep state in this buffer between calls,
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/// so editing the `UiBuffer` is fine.
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pub unsafe fn scratch_buffer(&self) -> &cell::UnsafeCell<string::UiBuffer> {
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&self.buffer
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}
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/// Internal method to push a single text to our scratch buffer.
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fn scratch_txt(&self, txt: impl AsRef<str>) -> *const sys::cty::c_char {
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unsafe {
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let handle = &mut *self.buffer.get();
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handle.scratch_txt(txt)
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}
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}
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/// Internal method to push an option text to our scratch buffer.
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fn scratch_txt_opt(&self, txt: Option<impl AsRef<str>>) -> *const sys::cty::c_char {
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unsafe {
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let handle = &mut *self.buffer.get();
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handle.scratch_txt_opt(txt)
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}
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}
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fn scratch_txt_two(
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&self,
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txt_0: impl AsRef<str>,
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txt_1: impl AsRef<str>,
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) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
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unsafe {
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let handle = &mut *self.buffer.get();
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handle.scratch_txt_two(txt_0, txt_1)
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}
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}
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fn scratch_txt_with_opt(
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&self,
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txt_0: impl AsRef<str>,
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txt_1: Option<impl AsRef<str>>,
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) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
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unsafe {
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let handle = &mut *self.buffer.get();
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handle.scratch_txt_with_opt(txt_0, txt_1)
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}
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}
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/// Returns an immutable reference to the inputs/outputs object
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#[doc(alias = "GetIO")]
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pub fn io(&self) -> &Io {
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unsafe { &*(sys::igGetIO() as *const Io) }
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}
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/// Returns an immutable reference to the font atlas.
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pub fn fonts(&self) -> &FontAtlas {
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unsafe { &*(self.io().fonts as *const FontAtlas) }
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}
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/// Returns a clone of the user interface style
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pub fn clone_style(&self) -> Style {
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unsafe { *self.style() }
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}
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/// This function, and the library's api, has been changed as of `0.9`!
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/// Do not use this function! Instead, use [`Context::render`],
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/// which does what this function in `0.8` used to do.
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///
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/// This function right now simply **ends** the current frame, but does not
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/// return draw data. If you want to end the frame without generated draw data,
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/// and thus save some CPU time, use [`end_frame_early`].
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///
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/// [`end_frame_early`]: Self::end_frame_early
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#[deprecated(
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since = "0.9.0",
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note = "use `Context::render` to render frames, or `end_frame_early` to not render at all"
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)]
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pub fn render(&mut self) {
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self.end_frame_early();
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}
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/// Use this function to end the frame early.
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/// After this call, you should **stop using the `Ui` object till `new_frame` has been called.**
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///
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/// You probably *don't want this function.* If you want to render your data, use `Context::render` now.
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pub fn end_frame_early(&mut self) {
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unsafe {
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sys::igEndFrame();
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}
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}
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}
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/// # Demo, debug, information
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impl Ui {
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/// Renders a demo window (previously called a test window), which demonstrates most
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/// Dear Imgui features.
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#[doc(alias = "ShowDemoWindow")]
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pub fn show_demo_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowDemoWindow(opened);
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}
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}
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/// Renders an about window.
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///
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/// Displays the Dear ImGui version/credits, and build/system information.
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#[doc(alias = "ShowAboutWindow")]
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pub fn show_about_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowAboutWindow(opened);
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}
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}
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/// Renders a metrics/debug window.
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///
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/// Displays Dear ImGui internals: draw commands (with individual draw calls and vertices),
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/// window list, basic internal state, etc.
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#[doc(alias = "ShowMetricsWindow")]
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pub fn show_metrics_window(&self, opened: &mut bool) {
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unsafe {
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sys::igShowMetricsWindow(opened);
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}
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}
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/// Renders a style editor block (not a window) for the given `Style` structure
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#[doc(alias = "ShowStyleEditor")]
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pub fn show_style_editor(&self, style: &mut Style) {
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unsafe {
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sys::igShowStyleEditor(style.raw_mut());
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}
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}
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/// Renders a style editor block (not a window) for the currently active style
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#[doc(alias = "ShowStyleEditor")]
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pub fn show_default_style_editor(&self) {
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unsafe { sys::igShowStyleEditor(std::ptr::null_mut()) };
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}
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/// Renders a basic help/info block (not a window)
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#[doc(alias = "ShowUserGuide")]
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pub fn show_user_guide(&self) {
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unsafe { sys::igShowUserGuide() };
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}
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}
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/// Unique ID used by widgets.
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///
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/// This represents a hash of the current stack of Ids used in ImGui + the
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/// input provided. It is only used in a few places directly in the
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/// codebase, but you can think of it as effectively allowing you to
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/// run your Id hashing yourself. More often [`Ui::push_id`] and the likes
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/// are used instead.
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///
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/// Previously, in v0.7, this was erroneously constructed with `From`
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/// implementations. Now, however, it is made from the `Ui` object
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/// directly, with a few deprecated helper methods here.
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#[repr(transparent)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Default, Hash)]
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pub struct Id(pub(crate) u32);
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impl Id {
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#[deprecated(since = "0.8.0", note = "Use ui.new_id_int(...)")]
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#[allow(non_snake_case)]
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pub fn Int(input: i32, ui: &Ui) -> Self {
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ui.new_id_int(input)
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}
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#[deprecated(since = "0.8.0", note = "Use ui.new_id_str(...)")]
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#[allow(non_snake_case)]
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pub fn Str(input: impl AsRef<str>, ui: &Ui) -> Self {
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ui.new_id_str(input)
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}
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#[deprecated(since = "0.8.0", note = "Use ui.new_id_ptr(...)")]
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#[allow(non_snake_case)]
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pub fn Ptr<T>(input: &T, ui: &Ui) -> Self {
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ui.new_id_ptr(input)
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}
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}
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impl Ui {
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/// Create new [`Id`] from a `usize`. See [`Id`] for details.
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pub fn new_id(&self, input: usize) -> Id {
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let p = input as *const std::os::raw::c_void;
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let value = unsafe { sys::igGetID_Ptr(p) };
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Id(value)
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}
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/// Create [`Id`] from i32
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pub fn new_id_int(&self, input: i32) -> Id {
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let p = input as *const std::os::raw::c_void;
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let value = unsafe { sys::igGetID_Ptr(p) };
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Id(value)
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}
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/// Create [`Id`] from a pointer
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pub fn new_id_ptr<T>(&self, input: &T) -> Id {
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let p = input as *const T as *const sys::cty::c_void;
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let value = unsafe { sys::igGetID_Ptr(p) };
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Id(value)
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}
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/// Create [`Id`] from string
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pub fn new_id_str(&self, s: impl AsRef<str>) -> Id {
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let s = s.as_ref();
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let s1 = s.as_ptr() as *const std::os::raw::c_char;
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let value = unsafe {
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let s2 = s1.add(s.len());
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sys::igGetID_StrStr(s1, s2)
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};
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Id(value)
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}
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}
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impl Ui {
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/// # Windows
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/// Start constructing a window.
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///
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|
/// This, like many objects in the library, uses the builder
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|
/// pattern to set optional arguments (like window size, flags,
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/// etc). Once all desired options are set, you must call either
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/// [`Window::build`] or [`Window::begin`] to
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/// actually create the window.
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///
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/// # Examples
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///
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/// Create a window using the closure based [`Window::build`]:
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/// ```no_run
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/// # let mut ctx = imgui::Context::create();
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/// # let ui = ctx.frame();
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/// ui.window("Example Window")
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/// .size([100.0, 50.0], imgui::Condition::FirstUseEver)
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/// .build(|| {
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/// ui.text("An example");
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/// });
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/// ```
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///
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|
/// Same as [`Ui::window`] but using the "token based" `.begin()` approach.
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///
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/// ```no_run
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/// # let mut ctx = imgui::Context::create();
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/// # let ui = ctx.frame();
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/// if let Some(wt) = ui
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/// .window("Example Window")
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/// .size([100.0, 50.0], imgui::Condition::FirstUseEver)
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/// .begin()
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/// {
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/// ui.text("Window is visible");
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/// // Window ends where where wt is dropped,
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/// // or you could call
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/// // if you want to let it drop on its own, name it `_wt`.
|
|
/// // never name it `_`, as this will drop it *immediately*.
|
|
/// wt.end();
|
|
/// };
|
|
/// ```
|
|
pub fn window<Label: AsRef<str>>(&self, name: Label) -> Window<'_, '_, Label> {
|
|
#[allow(deprecated)]
|
|
Window::new(self, name)
|
|
}
|
|
|
|
/// Begins constructing a child window with the given name.
|
|
///
|
|
/// Use child windows to begin into a self-contained independent scrolling/clipping
|
|
/// regions within a host window. Child windows can embed their own child.
|
|
pub fn child_window<Label: AsRef<str>>(&self, name: Label) -> ChildWindow<'_> {
|
|
#[allow(deprecated)]
|
|
ChildWindow::new(self, name)
|
|
}
|
|
|
|
/// Begins constructing a child window with the given name.
|
|
///
|
|
/// Use child windows to begin into a self-contained independent scrolling/clipping
|
|
/// regions within a host window. Child windows can embed their own child.
|
|
pub fn child_window_id(&self, id: Id) -> ChildWindow<'_> {
|
|
ChildWindow::new_id(self, id)
|
|
}
|
|
}
|
|
|
|
impl<'ui> Ui {
|
|
/// # Widgets: Input
|
|
|
|
/// Edits text in a single line input widget
|
|
#[doc(alias = "InputText", alias = "InputTextWithHint")]
|
|
pub fn input_text<'p, L: AsRef<str>>(
|
|
&'ui self,
|
|
label: L,
|
|
buf: &'p mut String,
|
|
) -> InputText<'ui, 'p, L> {
|
|
InputText::new(self, label, buf)
|
|
}
|
|
|
|
/// Edits text in a multi line widget. Similar to [`Self::input_text`]
|
|
/// but requires specifying a size. [`Self::content_region_avail`]
|
|
/// can be useful to make this take up all avaialble space
|
|
#[doc(alias = "InputText", alias = "InputTextMultiline")]
|
|
pub fn input_text_multiline<'p, L: AsRef<str>>(
|
|
&'ui self,
|
|
label: L,
|
|
buf: &'p mut String,
|
|
size: [f32; 2],
|
|
) -> InputTextMultiline<'ui, 'p, L> {
|
|
InputTextMultiline::new(self, label, buf, size)
|
|
}
|
|
|
|
/// Simple floating point number widget
|
|
#[doc(alias = "InputFloat")]
|
|
pub fn input_float<'p, L: AsRef<str>>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut f32,
|
|
) -> InputScalar<'ui, 'p, f32, L> {
|
|
self.input_scalar(label, value)
|
|
}
|
|
|
|
/// Widget to edit two floats
|
|
#[doc(alias = "InputFloat2")]
|
|
pub fn input_float2<'p, L, T>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut T,
|
|
) -> InputFloat2<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintVec2>,
|
|
MintVec2: Into<T> + Into<[f32; 2]>,
|
|
{
|
|
InputFloat2::new(self, label, value)
|
|
}
|
|
|
|
/// Widget to edit 3 floats
|
|
#[doc(alias = "InputFloat3")]
|
|
pub fn input_float3<'p, L, T>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut T,
|
|
) -> InputFloat3<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintVec3>,
|
|
MintVec3: Into<T> + Into<[f32; 3]>,
|
|
{
|
|
InputFloat3::new(self, label, value)
|
|
}
|
|
|
|
/// Widget to edit 4 floats
|
|
#[doc(alias = "InputFloat4")]
|
|
pub fn input_float4<'p, L, T>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut T,
|
|
) -> InputFloat4<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintVec4>,
|
|
MintVec4: Into<T> + Into<[f32; 4]>,
|
|
{
|
|
InputFloat4::new(self, label, value)
|
|
}
|
|
|
|
/// Shortcut for [`Ui::input_scalar`]
|
|
#[doc(alias = "InputInt")]
|
|
pub fn input_int<'p, L: AsRef<str>>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut i32,
|
|
) -> InputScalar<'ui, 'p, i32, L> {
|
|
self.input_scalar(label, value)
|
|
}
|
|
|
|
/// Shortcut for [`Ui::input_scalar`]
|
|
#[doc(alias = "InputInt2")]
|
|
pub fn input_int2<'p, L, T>(&'ui self, label: L, value: &'p mut T) -> InputInt2<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintIVec2>,
|
|
MintIVec2: Into<T> + Into<[i32; 2]>,
|
|
{
|
|
InputInt2::new(self, label, value)
|
|
}
|
|
|
|
/// Shortcut for [`Ui::input_scalar`]
|
|
#[doc(alias = "InputInt3")]
|
|
pub fn input_int3<'p, L, T>(&'ui self, label: L, value: &'p mut T) -> InputInt3<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintIVec3>,
|
|
MintIVec3: Into<T> + Into<[i32; 3]>,
|
|
{
|
|
InputInt3::new(self, label, value)
|
|
}
|
|
|
|
/// Shortcut for [`Ui::input_scalar`]
|
|
#[doc(alias = "InputInt4")]
|
|
pub fn input_int4<'p, L, T>(&'ui self, label: L, value: &'p mut T) -> InputInt4<'ui, 'p, L, T>
|
|
where
|
|
L: AsRef<str>,
|
|
T: Copy + Into<MintIVec4>,
|
|
MintIVec4: Into<T> + Into<[i32; 4]>,
|
|
{
|
|
InputInt4::new(self, label, value)
|
|
}
|
|
|
|
/// Shows an input field for a scalar value. This is not limited to `f32` and `i32` and can be used with
|
|
/// any primitive scalar type e.g. `u8` and `f64`.
|
|
#[doc(alias = "InputScalar")]
|
|
pub fn input_scalar<'p, L, T>(
|
|
&'ui self,
|
|
label: L,
|
|
value: &'p mut T,
|
|
) -> InputScalar<'ui, 'p, T, L>
|
|
where
|
|
L: AsRef<str>,
|
|
T: internal::DataTypeKind,
|
|
{
|
|
InputScalar::new(self, label, value)
|
|
}
|
|
|
|
/// Shows a horizontal array of scalar value input fields. See [`input_scalar`].
|
|
///
|
|
/// [`input_scalar`]: Self::input_scalar
|
|
#[doc(alias = "InputScalarN")]
|
|
pub fn input_scalar_n<'p, L, T>(
|
|
&'ui self,
|
|
label: L,
|
|
values: &'p mut [T],
|
|
) -> InputScalarN<'ui, 'p, T, L>
|
|
where
|
|
L: AsRef<str>,
|
|
T: internal::DataTypeKind,
|
|
{
|
|
InputScalarN::new(self, label, values)
|
|
}
|
|
}
|
|
|
|
create_token!(
|
|
/// Tracks a layout tooltip that can be ended by calling `.end()` or by dropping.
|
|
pub struct TooltipToken<'ui>;
|
|
|
|
/// Drops the layout tooltip manually. You can also just allow this token
|
|
/// to drop on its own.
|
|
drop { sys::igEndTooltip() }
|
|
);
|
|
|
|
/// # Tooltips
|
|
impl Ui {
|
|
/// Construct a tooltip window that can have any kind of content.
|
|
///
|
|
/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// ui.text("Hover over me");
|
|
/// if ui.is_item_hovered() {
|
|
/// ui.tooltip(|| {
|
|
/// ui.text_colored([1.0, 0.0, 0.0, 1.0], "I'm red!");
|
|
/// });
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
#[doc(alias = "BeginTooltip", alias = "EndTootip")]
|
|
pub fn tooltip<F: FnOnce()>(&self, f: F) {
|
|
if unsafe { sys::igBeginTooltip() } {
|
|
f();
|
|
unsafe { sys::igEndTooltip() };
|
|
}
|
|
}
|
|
/// Construct a tooltip window that can have any kind of content.
|
|
///
|
|
/// Can return a `TooltipToken` that must be ended by calling `.end()`
|
|
#[doc(alias = "BeginTooltip")]
|
|
pub fn begin_tooltip(&self) -> Option<TooltipToken<'_>> {
|
|
if unsafe { sys::igBeginTooltip() } {
|
|
Some(TooltipToken::new(self))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Shortcut to call [`Self::tooltip`] with simple text content.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// ui.text("Hover over me");
|
|
/// if ui.is_item_hovered() {
|
|
/// ui.tooltip_text("I'm a tooltip!");
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
#[doc(alias = "BeginTooltip", alias = "EndTooltip", alias = "SetTooltip")]
|
|
pub fn tooltip_text<T: AsRef<str>>(&self, text: T) {
|
|
self.tooltip(|| self.text(text));
|
|
}
|
|
}
|
|
|
|
create_token!(
|
|
/// Starts a scope where interaction is disabled. Ends be calling `.end()` or when the token is dropped.
|
|
pub struct DisabledToken<'ui>;
|
|
|
|
/// Drops the layout tooltip manually. You can also just allow this token
|
|
/// to drop on its own.
|
|
drop { sys::igEndDisabled() }
|
|
);
|
|
|
|
/// # Disabling widgets
|
|
///
|
|
/// imgui can disable widgets so they don't react to mouse/keyboard
|
|
/// inputs, and are displayed differently (currently dimmed by an
|
|
/// amount set in [`Style::disabled_alpha`])
|
|
impl Ui {
|
|
/// Creates a scope where interactions are disabled.
|
|
///
|
|
/// Scope ends when returned token is dropped, or `.end()` is
|
|
/// explicitly called
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// let disable_buttons = true;
|
|
/// let _d = ui.begin_disabled(disable_buttons);
|
|
/// ui.button("Dangerous button");
|
|
/// }
|
|
/// ```
|
|
|
|
#[doc(alias = "BeginDisabled")]
|
|
pub fn begin_disabled(&self, disabled: bool) -> DisabledToken<'_> {
|
|
unsafe { sys::igBeginDisabled(disabled) };
|
|
DisabledToken::new(self)
|
|
}
|
|
|
|
/// Identical to [`Ui::begin_disabled`] but exists to allow avoiding a
|
|
/// double-negative, for example `begin_enabled(enable_buttons)`
|
|
/// instead of `begin_disabled(!enable_buttons)`)
|
|
#[doc(alias = "BeginDisabled")]
|
|
pub fn begin_enabled(&self, enabled: bool) -> DisabledToken<'_> {
|
|
self.begin_disabled(!enabled)
|
|
}
|
|
|
|
/// Helper to create a disabled section of widgets
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```
|
|
/// # use imgui::*;
|
|
/// fn user_interface(ui: &Ui) {
|
|
/// let safe_mode = true;
|
|
/// ui.disabled(safe_mode, || {
|
|
/// ui.button("Dangerous button");
|
|
/// });
|
|
/// }
|
|
/// ```
|
|
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
|
|
pub fn disabled<F: FnOnce()>(&self, disabled: bool, f: F) {
|
|
unsafe { sys::igBeginDisabled(disabled) };
|
|
f();
|
|
unsafe { sys::igEndDisabled() };
|
|
}
|
|
|
|
/// Same as [`Ui::disabled`] but with logic reversed. See
|
|
/// [`Ui::begin_enabled`].
|
|
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
|
|
pub fn enabled<F: FnOnce()>(&self, enabled: bool, f: F) {
|
|
self.disabled(!enabled, f)
|
|
}
|
|
}
|
|
|
|
// Widgets: ListBox
|
|
impl Ui {
|
|
#[doc(alias = "ListBox")]
|
|
pub fn list_box<'p, StringType: AsRef<str> + ?Sized>(
|
|
&self,
|
|
label: impl AsRef<str>,
|
|
current_item: &mut i32,
|
|
items: &'p [&'p StringType],
|
|
height_in_items: i32,
|
|
) -> bool {
|
|
let (label_ptr, items_inner) = unsafe {
|
|
let handle = &mut *self.scratch_buffer().get();
|
|
|
|
handle.refresh_buffer();
|
|
let label_start = handle.push(label);
|
|
|
|
// we do this in two allocations
|
|
let items_inner: Vec<usize> = items.iter().map(|&v| handle.push(v)).collect();
|
|
let items_inner: Vec<*const _> = items_inner
|
|
.into_iter()
|
|
.map(|v| handle.buffer.as_ptr().add(v) as *const _)
|
|
.collect();
|
|
|
|
let label_ptr = handle.buffer.as_ptr().add(label_start) as *const _;
|
|
|
|
(label_ptr, items_inner)
|
|
};
|
|
|
|
unsafe {
|
|
sys::igListBox_Str_arr(
|
|
label_ptr,
|
|
current_item,
|
|
items_inner.as_ptr() as *mut *const c_char,
|
|
items_inner.len() as i32,
|
|
height_in_items,
|
|
)
|
|
}
|
|
}
|
|
|
|
// written out for the future times...
|
|
// #[doc(alias = "ListBox")]
|
|
// pub fn list_box_const<'p, StringType: AsRef<str> + ?Sized, const N: usize>(
|
|
// &self,
|
|
// label: impl AsRef<str>,
|
|
// current_item: &mut i32,
|
|
// items: [&'p StringType; N],
|
|
// height_in_items: i32,
|
|
// ) -> bool {
|
|
// let (label_ptr, items_inner) = unsafe {
|
|
// let handle = &mut *self.buffer.get();
|
|
|
|
// handle.refresh_buffer();
|
|
// let label_ptr = handle.push(label);
|
|
|
|
// let mut items_inner: [*const i8; N] = [std::ptr::null(); N];
|
|
|
|
// for (i, item) in items.iter().enumerate() {
|
|
// items_inner[i] = handle.push(item);
|
|
// }
|
|
|
|
// (label_ptr, items_inner)
|
|
// };
|
|
|
|
// unsafe {
|
|
// sys::igListBoxStr_arr(
|
|
// label_ptr,
|
|
// current_item,
|
|
// items_inner.as_ptr() as *mut *const c_char,
|
|
// items_inner.len() as i32,
|
|
// height_in_items,
|
|
// )
|
|
// }
|
|
// }
|
|
}
|
|
|
|
impl<'ui> Ui {
|
|
/// Plot a list of floats as a "sparkline" style plot
|
|
#[doc(alias = "PlotLines")]
|
|
pub fn plot_lines<'p, Label: AsRef<str>>(
|
|
&'ui self,
|
|
label: Label,
|
|
values: &'p [f32],
|
|
) -> PlotLines<'ui, 'p, Label> {
|
|
PlotLines::new(self, label, values)
|
|
}
|
|
|
|
/// Plot a list of floats as a histogram
|
|
#[doc(alias = "PlotHistogram")]
|
|
pub fn plot_histogram<'p, Label: AsRef<str>>(
|
|
&'ui self,
|
|
label: Label,
|
|
values: &'p [f32],
|
|
) -> PlotHistogram<'ui, 'p, Label> {
|
|
PlotHistogram::new(self, label, values)
|
|
}
|
|
|
|
/// Calculate the size required for a given text string.
|
|
///
|
|
/// This is the same as [calc_text_size_with_opts](Self::calc_text_size_with_opts)
|
|
/// with `hide_text_after_double_hash` set to false and `wrap_width` set to `-1.0`.
|
|
#[doc(alias = "CalcTextSize")]
|
|
pub fn calc_text_size<T: AsRef<str>>(&self, text: T) -> [f32; 2] {
|
|
self.calc_text_size_with_opts(text, false, -1.0)
|
|
}
|
|
|
|
/// Calculate the size required for a given text string.
|
|
///
|
|
/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
|
|
/// This is a feature of imgui.
|
|
///
|
|
/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
|
|
#[doc(alias = "CalcTextSize")]
|
|
pub fn calc_text_size_with_opts<T: AsRef<str>>(
|
|
&self,
|
|
text: T,
|
|
hide_text_after_double_hash: bool,
|
|
wrap_width: f32,
|
|
) -> [f32; 2] {
|
|
let mut out = sys::ImVec2::zero();
|
|
let text = text.as_ref();
|
|
|
|
unsafe {
|
|
let start = text.as_ptr();
|
|
let end = start.add(text.len());
|
|
|
|
sys::igCalcTextSize(
|
|
&mut out,
|
|
start as *const c_char,
|
|
end as *const c_char,
|
|
hide_text_after_double_hash,
|
|
wrap_width,
|
|
)
|
|
};
|
|
out.into()
|
|
}
|
|
}
|
|
|
|
/// # Draw list for custom drawing
|
|
impl Ui {
|
|
/// Get access to drawing API.
|
|
///
|
|
/// The window draw list draws within the current
|
|
/// window. Coordinates are within the current window coordinates,
|
|
/// so `[0.0, 0.0]` would be at beginning of window
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```rust,no_run
|
|
/// # use imgui::*;
|
|
/// fn custom_draw(ui: &Ui) {
|
|
/// let draw_list = ui.get_window_draw_list();
|
|
/// // Draw a line
|
|
/// const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
|
|
/// draw_list.add_line([100.0, 100.0], [200.0, 200.0], WHITE).build();
|
|
/// // Continue drawing ...
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// This function will panic if several instances of [`DrawListMut`]
|
|
/// coexist. Before a new instance is got, a previous instance should be
|
|
/// dropped.
|
|
///
|
|
/// ```rust
|
|
/// # use imgui::*;
|
|
/// fn custom_draw(ui: &Ui) {
|
|
/// let draw_list = ui.get_window_draw_list();
|
|
/// // Draw something...
|
|
///
|
|
/// // This second call will panic!
|
|
/// let draw_list = ui.get_window_draw_list();
|
|
/// }
|
|
/// ```
|
|
#[must_use]
|
|
#[doc(alias = "GetWindowDrawList")]
|
|
pub fn get_window_draw_list(&self) -> DrawListMut<'_> {
|
|
DrawListMut::window(self)
|
|
}
|
|
|
|
/// Get draw list to draw behind all windows
|
|
///
|
|
/// Coordinates are in window coordinates, so `[0.0, 0.0]` is at
|
|
/// top left of the Dear ImGui window
|
|
///
|
|
/// See [`Self::get_window_draw_list`] for more details
|
|
#[must_use]
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#[doc(alias = "GetBackgroundDrawList")]
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pub fn get_background_draw_list(&self) -> DrawListMut<'_> {
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DrawListMut::background(self)
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}
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/// Get draw list instance to draw above all window content
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///
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/// Coordinates are in window coordinates, so `[0.0, 0.0]` is at
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/// top left of the Dear ImGui window
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///
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/// See [`Self::get_window_draw_list`] for more details
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#[must_use]
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#[doc(alias = "GetForegroundDrawList")]
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pub fn get_foreground_draw_list(&self) -> DrawListMut<'_> {
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|
DrawListMut::foreground(self)
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|
}
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}
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|
|
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/// Condition for applying a setting
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|
#[repr(i8)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Condition {
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/// Never apply the setting
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|
Never = -1,
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|
|
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/// Apply the setting every frame
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|
Always = sys::ImGuiCond_Always as i8,
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|
|
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/// Apply the setting once per runtime session (only the first
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|
/// call will succeed). Will ignore any setting saved in `.ini`
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|
Once = sys::ImGuiCond_Once as i8,
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|
|
|
/// Apply the setting if the object/window has no persistently
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|
/// saved data (but otherwise use the setting from the .ini file)
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|
FirstUseEver = sys::ImGuiCond_FirstUseEver as i8,
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|
|
|
/// Apply the setting if the object/window is appearing after
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|
/// being hidden/inactive (or the first time)
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|
Appearing = sys::ImGuiCond_Appearing as i8,
|
|
}
|
|
|
|
/// A cardinal direction
|
|
#[repr(i32)]
|
|
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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|
pub enum Direction {
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|
None = sys::ImGuiDir_None,
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|
Left = sys::ImGuiDir_Left,
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|
Right = sys::ImGuiDir_Right,
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|
Up = sys::ImGuiDir_Up,
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|
Down = sys::ImGuiDir_Down,
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|
}
|