138 lines
4.6 KiB
Rust

use imgui::*;
mod support;
// rect is [x, y, w, h]
fn draw_text_centered(
ui: &Ui,
draw_list: &DrawListMut,
rect: [f32; 4],
text: &str,
color: [f32; 3],
) {
let text_size = ui.calc_text_size(text);
let cx = (rect[2] - text_size[0]) / 2.0;
let cy = (rect[3] - text_size[1]) / 2.0;
draw_list.add_text([rect[0] + cx, rect[1] + cy], color, text);
}
fn main() {
let system = support::init(file!());
system.main_loop(move |_, ui| {
// Get access to draw FG and BG draw lists.
let bg_draw_list = ui.get_background_draw_list();
let fg_draw_list = ui.get_foreground_draw_list();
// Note we cannot access two instances of the same draw list
// at once. That is to say, the following line would panic if
// uncommented:
//let bg_draw_list_2 = ui.get_background_draw_list(); // panic!
{
bg_draw_list
.add_circle([150.0, 150.0], 150.0, [1.0, 0.0, 0.0])
.thickness(4.0)
.build();
draw_text_centered(
ui,
&bg_draw_list,
[0.0, 0.0, 300.0, 300.0],
"background draw list",
[0.0, 0.0, 0.0],
);
}
{
let [w, h] = ui.io().display_size;
fg_draw_list
.add_circle([w - 150.0, h - 150.0], 150.0, [1.0, 0.0, 0.0])
.thickness(4.0)
.build();
draw_text_centered(
ui,
&fg_draw_list,
[w - 300.0, h - 300.0, 300.0, 300.0],
"foreground draw list",
[1.0, 0.0, 0.0],
);
}
ui.window("Draw list")
.size([300.0, 110.0], Condition::FirstUseEver)
.scroll_bar(false)
.build(|| {
ui.button("random button");
let draw_list = ui.get_window_draw_list();
let o = ui.cursor_screen_pos();
let ws = ui.content_region_avail();
draw_list
.add_circle([o[0] + 10.0, o[1] + 10.0], 5.0, [1.0, 0.0, 0.0])
.thickness(4.0)
.build();
draw_list
.add_circle([o[0] + ws[0] - 10.0, o[1] + 10.0], 5.0, [0.0, 1.0, 0.0])
.thickness(4.0)
.build();
draw_list
.add_circle(
[o[0] + ws[0] - 10.0, o[1] + ws[1] - 10.0],
5.0,
[0.0, 0.0, 1.0],
)
.thickness(4.0)
.build();
draw_list
.add_circle([o[0] + 10.0, o[1] + ws[1] - 10.0], 5.0, [1.0, 1.0, 0.0])
.thickness(4.0)
.build();
draw_text_centered(
ui,
&draw_list,
[o[0], o[1], ws[0], ws[1]],
"window draw list",
[1.0, 1.0, 1.0],
);
});
ui.window("Polygons")
.size([300.0, 150.0], Condition::FirstUseEver)
.position([400.0, 110.0], Condition::FirstUseEver)
.scroll_bar(false)
.build(|| {
let draw_list = ui.get_window_draw_list();
// Origin
let o = ui.cursor_screen_pos();
draw_list
.add_polyline(
vec![
[o[0] + 0.0, o[1] + 0.0],
[o[0] + 100.0, o[1] + 25.0],
[o[0] + 50.0, o[1] + 50.0],
[o[0] + 100.0, o[1] + 75.0],
[o[0] + 0.0, o[1] + 100.0],
[o[0] + 0.0, o[1] + 0.0],
],
[1.0, 0.0, 1.0]
)
.build();
draw_list
.add_polyline(
vec![
[o[0] + 120.0 + 0.0, o[1] + 0.0],
[o[0] + 120.0 + 100.0, o[1] + 25.0],
[o[0] + 120.0 + 50.0, o[1] + 50.0],
[o[0] + 120.0 + 100.0, o[1] + 75.0],
[o[0] + 120.0 + 0.0, o[1] + 100.0],
[o[0] + 120.0 + 0.0, o[1] + 0.0],
],
[0.0, 1.0, 1.0]
)
.filled(true)
.build();
});
});
}