2015-08-18 21:23:09 +03:00

56 lines
2.0 KiB
Rust

use glium::{DisplayBuild, Surface};
use glium::glutin;
use glium::glutin::{ElementState, Event, MouseButton, VirtualKeyCode};
use imgui::{ImGui, Frame};
use imgui::glium_renderer::Renderer;
use time::SteadyTime;
pub fn main_with_frame<'a, F: Fn(&Frame<'a>)>(f: F) {
let display = glutin::WindowBuilder::new()
.build_glium()
.unwrap();
let mut imgui = ImGui::init();
let mut renderer = Renderer::init(&mut imgui, &display).unwrap();
let mut last_frame = SteadyTime::now();
let mut mouse_pos = (0, 0);
let mut mouse_pressed = (false, false, false);
'main: loop {
let now = SteadyTime::now();
let delta = now - last_frame;
let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0;
last_frame = now;
imgui.set_mouse_pos(mouse_pos.0 as f32, mouse_pos.1 as f32);
imgui.set_mouse_down(&[mouse_pressed.0, mouse_pressed.1, mouse_pressed.2, false, false]);
let mut target = display.draw();
target.clear_color(1.0, 1.0, 1.0, 1.0);
let (width, height) = target.get_dimensions();
let frame = imgui.frame(width, height, delta_f);
f(&frame);
renderer.render(&mut target, frame).unwrap();
target.finish().unwrap();
for event in display.poll_events() {
match event {
Event::Closed |
Event::KeyboardInput(ElementState::Pressed, _, Some(VirtualKeyCode::Escape))
=> break 'main,
Event::MouseMoved(pos) => mouse_pos = pos,
Event::MouseInput(state, MouseButton::Left) =>
mouse_pressed.0 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Right) =>
mouse_pressed.1 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Middle) =>
mouse_pressed.2 = state == ElementState::Pressed,
_ => ()
}
}
}
}