mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
125 lines
3.7 KiB
Rust
125 lines
3.7 KiB
Rust
fn main() {
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#[cfg(windows)]
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{
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// Note: When building on Windows, this build script will automatically recompile the HLSL shaders.
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use std::env;
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use std::path::PathBuf;
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let src_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap()).join("src");
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hlsl_build::update_hlsl_shaders(
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&src_dir.join("shader").join("sm_40.hlsl"),
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&src_dir.join("data").join("vertex.fx"),
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&src_dir.join("data").join("pixel.fx"),
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);
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}
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}
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#[cfg(windows)]
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mod hlsl_build {
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use std::ffi::CString;
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use std::fs;
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use std::path::Path;
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use std::ptr;
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use std::slice;
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use std::str;
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pub fn update_hlsl_shaders(
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source_path: &Path,
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vertex_destination: &Path,
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pixel_destination: &Path,
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) {
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println!("cargo:rerun-if-changed={}", source_path.display());
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let src_data = fs::read_to_string(&source_path).unwrap();
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if vertex_destination.exists() {
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fs::remove_file(vertex_destination).unwrap();
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}
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fs::write(
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vertex_destination,
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compile_shader(&src_data, &source_path, "VertexMain", "vs_4_0").unwrap_or_else(
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|error_message| {
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eprintln!("{}", error_message);
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panic!("Vertex shader failed to compile");
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},
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),
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)
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.unwrap();
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if pixel_destination.exists() {
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fs::remove_file(pixel_destination).unwrap();
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}
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fs::write(
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pixel_destination,
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compile_shader(&src_data, &source_path, "PixelMain", "ps_4_0").unwrap_or_else(
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|error_message| {
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eprintln!("{}", error_message);
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panic!("Pixel shader failed to compile");
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},
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),
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)
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.unwrap();
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}
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fn compile_shader(
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src_data: &str,
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source_path: &Path,
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entry_point: &str,
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target: &str,
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) -> Result<Vec<u8>, String> {
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use winapi::shared::minwindef::LPCVOID;
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use winapi::um::d3dcommon::ID3DBlob;
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use winapi::um::d3dcompiler;
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unsafe {
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let mut code: *mut ID3DBlob = ptr::null_mut();
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let mut error_msgs: *mut ID3DBlob = ptr::null_mut();
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let hr = d3dcompiler::D3DCompile(
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src_data.as_bytes().as_ptr() as LPCVOID,
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src_data.as_bytes().len(),
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CString::new(source_path.to_string_lossy().to_string())
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.unwrap()
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.as_ptr(),
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ptr::null(),
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ptr::null_mut(),
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CString::new(entry_point).unwrap().as_ptr(),
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CString::new(target).unwrap().as_ptr(),
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0,
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0,
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&mut code,
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&mut error_msgs,
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);
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if hr < 0 {
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if !error_msgs.is_null() {
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let error_msgs = error_msgs.as_ref().unwrap();
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let error_msgs = str::from_utf8(slice::from_raw_parts(
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error_msgs.GetBufferPointer() as *const u8,
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error_msgs.GetBufferSize(),
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))
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.expect("error messages from D3DCompile not valid UTF-8");
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Err(error_msgs.to_string())
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} else {
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Err(format!("hresult: {}", hr))
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}
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} else {
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let code = code
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.as_ref()
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.expect("null code blob returned from D3DCompile");
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Ok(slice::from_raw_parts(
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code.GetBufferPointer() as *const u8,
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code.GetBufferSize(),
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)
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.to_vec())
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}
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}
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}
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}
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