Joonas Javanainen 8621bbf116
Better shaders
2017-08-05 15:45:22 +03:00

20 lines
242 B
GLSL

#version 130
uniform mat4 matrix;
in vec2 pos;
in vec2 uv;
in vec4 col;
out vec2 f_uv;
out vec4 f_color;
// Built-in:
// vec4 gl_Position
void main() {
f_uv = uv;
f_color = col / 255.0;
gl_Position = matrix * vec4(pos.xy, 0, 1);
}