mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
259 lines
8.4 KiB
Rust
259 lines
8.4 KiB
Rust
use gfx::Device;
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use glutin::{Event, WindowEvent};
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use imgui::{FontGlyphRange, ImFontConfig, Context, Ui};
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use imgui_gfx_renderer::{GfxRenderer, Shaders};
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use imgui_winit_support::{WinitPlatform, HiDpiMode};
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use std::time::Instant;
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#[cfg(feature = "opengl")]
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pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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let mut events_loop = glutin::EventsLoop::new();
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let builder = glutin::WindowBuilder::new()
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.with_title(title.to_owned())
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let (windowed_context, mut device, mut factory, mut main_color, mut main_depth) =
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gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, context, &events_loop)
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.expect("Failed to initalize graphics");
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let shaders = {
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let version = device.get_info().shading_language;
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if version.is_embedded {
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if version.major >= 3 {
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Shaders::GlSlEs300
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} else {
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Shaders::GlSlEs100
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}
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} else if version.major >= 4 {
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Shaders::GlSl400
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} else if version.major >= 3 {
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if version.minor >= 2 {
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Shaders::GlSl150
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} else {
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Shaders::GlSl130
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}
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} else {
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Shaders::GlSl110
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}
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};
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let mut imgui = Context::create();
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
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let x = col[0].powf(2.2);
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let y = col[1].powf(2.2);
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let z = col[2].powf(2.2);
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let w = 1.0 - (1.0 - col[3]).powf(2.2);
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[x, y, z, w]
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::init(&mut imgui);
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platform.attach_window(imgui.io_mut(), &windowed_context.window(), HiDpiMode::Rounded);
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let hidpi_factor = platform.hidpi_factor();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_default_font_with_config(
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ImFontConfig::new()
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size),
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);
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imgui.fonts().add_font_with_config(
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include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese(),
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);
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imgui.set_font_global_scale((1.0 / hidpi_factor) as f32);
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let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, shaders)
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.expect("Failed to initialize renderer");
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let mut last_frame = Instant::now();
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let mut quit = false;
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loop {
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events_loop.poll_events(|event| {
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platform.handle_event(imgui.io_mut(), &windowed_context.window(), &event);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::Resized(_) => {
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gfx_window_glutin::update_views(&windowed_context, &mut main_color, &mut main_depth)
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},
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WindowEvent::CloseRequested => quit = true,
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_ => (),
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}
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}
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});
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if quit {
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break;
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}
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let io = imgui.io_mut();
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platform.prepare_frame(io, &windowed_context.window()).expect("Failed to start frame");
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last_frame = io.update_delta_time(last_frame);
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let ui = imgui.frame();
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if !run_ui(&ui) {
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break;
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}
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encoder.clear(&main_color, clear_color);
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renderer
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.render(&mut factory, &mut encoder, &mut main_color, ui)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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windowed_context.swap_buffers().unwrap();
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device.cleanup();
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}
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}
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#[cfg(feature = "directx")]
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pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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use gfx::{self, Device};
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use gfx_window_dxgi;
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use glutin;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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let mut events_loop = glutin::EventsLoop::new();
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let window = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let (window, mut device, mut factory, mut main_color) =
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gfx_window_dxgi::init::<ColorFormat>(window, &events_loop)
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.expect("Failed to initalize graphics");
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let mut imgui = ImGui::init();
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: ImVec4) -> ImVec4 {
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let x = col.x.powf(2.2);
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let y = col.y.powf(2.2);
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let z = col.z.powf(2.2);
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let w = 1.0 - (1.0 - col.w).powf(2.2);
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ImVec4::new(x, y, z, w)
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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imgui.set_ini_filename(None);
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// In the examples we only use integer DPI factors, because the UI can get very blurry
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// otherwise. This might or might not be what you want in a real application.
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let hidpi_factor = window.inner.get_hidpi_factor().round();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_default_font_with_config(
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ImFontConfig::new()
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size),
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);
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imgui.fonts().add_font_with_config(
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include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese(),
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);
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imgui.set_font_global_scale((1.0 / hidpi_factor) as f32);
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let mut renderer = GfxRenderer::init(
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&mut imgui,
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&mut factory,
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Shaders::HlslSm40,
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main_color.clone(),
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)
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.expect("Failed to initialize renderer");
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imgui_winit_support::configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut quit = false;
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loop {
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events_loop.poll_events(|event| {
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use glutin::{
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Event,
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WindowEvent::{CloseRequested, Resized},
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};
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imgui_winit_support::handle_event(
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&mut imgui,
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&event,
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window.inner.get_hidpi_factor(),
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hidpi_factor,
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);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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Resized(size) => {
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// gfx_window_dxgi::update_views(&window, &mut factory, &mut device, );
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renderer.update_render_target(main_color.clone());
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}
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CloseRequested => quit = true,
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_ => (),
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}
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}
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});
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if quit {
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break;
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}
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let now = Instant::now();
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let delta = now - last_frame;
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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imgui_winit_support::update_mouse_cursor(&imgui, &window.inner);
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let frame_size = imgui_winit_support::get_frame_size(&window.inner, hidpi_factor).unwrap();
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let ui = imgui.frame(frame_size, delta_s);
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if !run_ui(&ui) {
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break;
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}
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encoder.clear(&main_color, clear_color);
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platform.prepare_render(&ui, &window);
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renderer
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.render(ui, &mut factory, &mut encoder)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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window.swap_buffers(1);
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device.cleanup();
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}
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}
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