2019-06-27 22:12:35 +03:00

35 lines
913 B
Rust

use imgui::*;
mod support_gfx;
const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
fn main() {
support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
}
fn hello_world<'a>(ui: &Ui<'a>) -> bool {
#[cfg(feature = "opengl")]
let window_title = im_str!("Hello world (OpenGL)");
#[cfg(feature = "directx")]
let window_title = im_str!("Hello world (DirectX)");
ui.window(window_title)
.size((300.0, 100.0), Condition::FirstUseEver)
.build(|| {
ui.text(im_str!("Hello world!"));
ui.text(im_str!("こんにちは世界!"));
ui.text(im_str!("This...is...imgui-rs!"));
ui.separator();
let mouse_pos = ui.imgui().mouse_pos();
ui.text(im_str!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos.0,
mouse_pos.1
));
});
true
}