mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-18 08:58:36 +00:00
- Fixes the screen resolution and mouse coordinates on macOS - Fixes the blurry font by using linear filtering on the texture sampler
254 lines
8.3 KiB
Rust
254 lines
8.3 KiB
Rust
#[macro_use]
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extern crate gfx;
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extern crate imgui;
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use gfx::{Bundle, CommandBuffer, Encoder, Factory, IntoIndexBuffer, Rect, Resources, Slice};
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use gfx::memory::Bind;
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use gfx::handle::{Buffer, RenderTargetView};
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use gfx::texture::{FilterMethod, SamplerInfo, WrapMode};
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use gfx::traits::FactoryExt;
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use imgui::{DrawList, ImDrawIdx, ImDrawVert, ImGui, Ui};
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pub type RendererResult<T> = Result<T, RendererError>;
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#[derive(Clone, Debug)]
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pub enum RendererError {
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Update(gfx::UpdateError<usize>),
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Buffer(gfx::buffer::CreationError),
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Pipeline(gfx::PipelineStateError<String>),
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Combined(gfx::CombinedError),
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}
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impl From<gfx::UpdateError<usize>> for RendererError {
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fn from(e: gfx::UpdateError<usize>) -> RendererError { RendererError::Update(e) }
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}
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impl From<gfx::buffer::CreationError> for RendererError {
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fn from(e: gfx::buffer::CreationError) -> RendererError { RendererError::Buffer(e) }
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}
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impl From<gfx::PipelineStateError<String>> for RendererError {
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fn from(e: gfx::PipelineStateError<String>) -> RendererError { RendererError::Pipeline(e) }
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}
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impl From<gfx::CombinedError> for RendererError {
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fn from(e: gfx::CombinedError) -> RendererError { RendererError::Combined(e) }
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}
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gfx_defines!{
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pipeline pipe {
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vertex_buffer: gfx::VertexBuffer<ImDrawVert> = (),
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matrix: gfx::Global<[[f32; 4]; 4]> = "matrix",
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tex: gfx::TextureSampler<[f32; 4]> = "tex",
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out: gfx::BlendTarget<gfx::format::Rgba8> = (
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"Target0",
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gfx::state::ColorMask::all(),
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gfx::preset::blend::ALPHA,
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),
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scissor: gfx::Scissor = (),
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum Shaders {
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GlSl400, // OpenGL 4.0+
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GlSl130, // OpenGL 3.0+
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GlSl110, // OpenGL 2.0+
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GlSlEs300, // OpenGL ES 3.0+
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GlSlEs100, // OpenGL ES 2.0+
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}
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impl Shaders {
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fn get_program_code(self) -> (&'static [u8], &'static [u8]) {
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use Shaders::*;
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match self {
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GlSl400 => (
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include_bytes!("shader/glsl_400.vert"),
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include_bytes!("shader/glsl_400.frag"),
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),
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GlSl130 => (
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include_bytes!("shader/glsl_130.vert"),
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include_bytes!("shader/glsl_130.frag"),
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),
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GlSl110 => (
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include_bytes!("shader/glsl_110.vert"),
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include_bytes!("shader/glsl_110.frag"),
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),
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GlSlEs300 => (
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include_bytes!("shader/glsles_300.vert"),
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include_bytes!("shader/glsles_300.frag"),
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),
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GlSlEs100 => (
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include_bytes!("shader/glsles_100.vert"),
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include_bytes!("shader/glsles_100.frag"),
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),
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}
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}
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}
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pub struct Renderer<R: Resources> {
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bundle: Bundle<R, pipe::Data<R>>,
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index_buffer: Buffer<R, u16>,
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}
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impl<R: Resources> Renderer<R> {
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pub fn init<F: Factory<R>>(
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imgui: &mut ImGui,
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factory: &mut F,
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shaders: Shaders,
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out: RenderTargetView<R, gfx::format::Rgba8>,
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) -> RendererResult<Renderer<R>> {
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let (vs_code, ps_code) = shaders.get_program_code();
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let pso = factory.create_pipeline_simple(
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vs_code,
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ps_code,
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pipe::new(),
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)?;
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let vertex_buffer = factory.create_buffer::<ImDrawVert>(
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256,
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gfx::buffer::Role::Vertex,
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gfx::memory::Usage::Dynamic,
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Bind::empty(),
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)?;
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let index_buffer = factory.create_buffer::<ImDrawIdx>(
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256,
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gfx::buffer::Role::Index,
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gfx::memory::Usage::Dynamic,
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Bind::empty(),
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)?;
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let (_, texture) = imgui.prepare_texture(|handle| {
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factory.create_texture_immutable_u8::<gfx::format::Rgba8>(
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gfx::texture::Kind::D2(
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handle.width as u16,
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handle.height as u16,
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gfx::texture::AaMode::Single,
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),
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gfx::texture::Mipmap::Provided,
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&[handle.pixels],
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)
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})?;
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// TODO: set texture id in imgui
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let sampler =
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factory.create_sampler(SamplerInfo::new(FilterMethod::Scale, WrapMode::Clamp));
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let data = pipe::Data {
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vertex_buffer: vertex_buffer,
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matrix: [
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[0.0, 0.0, 0.0, 0.0],
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[0.0, 0.0, 0.0, 0.0],
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[0.0, 0.0, -1.0, 0.0],
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[-1.0, 1.0, 0.0, 1.0],
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],
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tex: (texture, sampler),
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out: out,
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scissor: Rect {
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x: 0,
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y: 0,
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w: 0,
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h: 0,
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},
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};
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let slice = Slice {
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start: 0,
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end: 0,
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base_vertex: 0,
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instances: None,
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buffer: index_buffer.clone().into_index_buffer(factory),
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};
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Ok(Renderer {
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bundle: Bundle::new(slice, pso, data),
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index_buffer: index_buffer,
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})
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}
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pub fn update_render_target(&mut self, out: RenderTargetView<R, gfx::format::Rgba8>) {
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self.bundle.data.out = out;
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}
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pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(
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&mut self,
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ui: Ui<'a>,
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factory: &mut F,
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encoder: &mut Encoder<R, C>,
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) -> RendererResult<()> {
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let (width, height) = ui.imgui().display_size();
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if width == 0.0 || height == 0.0 {
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return Ok(());
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}
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self.bundle.data.matrix = [
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[2.0 / width as f32, 0.0, 0.0, 0.0],
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[0.0, -2.0 / height as f32, 0.0, 0.0],
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[0.0, 0.0, -1.0, 0.0],
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[-1.0, 1.0, 0.0, 1.0],
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];
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ui.render(|ui, draw_list| {
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self.render_draw_list(ui, factory, encoder, &draw_list)
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})
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}
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fn render_draw_list<'a, F: Factory<R>, C: CommandBuffer<R>>(
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&mut self,
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ui: &'a Ui<'a>,
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factory: &mut F,
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encoder: &mut Encoder<R, C>,
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draw_list: &DrawList<'a>,
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) -> RendererResult<()> {
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let (width, height) = ui.imgui().display_size();
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let (scale_width, scale_height) = ui.imgui().display_framebuffer_scale();
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self.upload_vertex_buffer(factory, encoder, draw_list.vtx_buffer)?;
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self.upload_index_buffer(factory, encoder, draw_list.idx_buffer)?;
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self.bundle.slice.start = 0;
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for cmd in draw_list.cmd_buffer {
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// TODO: check cmd.texture_id
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self.bundle.slice.end = self.bundle.slice.start + cmd.elem_count;
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self.bundle.data.scissor = Rect {
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x: (cmd.clip_rect.x.max(0.0) * scale_width) as u16,
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y: (cmd.clip_rect.y.max(0.0) * scale_height) as u16,
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w: ((cmd.clip_rect.z - cmd.clip_rect.x).abs().min(width) * scale_width) as u16,
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h: ((cmd.clip_rect.w - cmd.clip_rect.y).abs().min(height) * scale_height) as u16,
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};
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self.bundle.encode(encoder);
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self.bundle.slice.start = self.bundle.slice.end;
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}
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Ok(())
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}
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fn upload_vertex_buffer<F: Factory<R>, C: CommandBuffer<R>>(
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&mut self,
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factory: &mut F,
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encoder: &mut Encoder<R, C>,
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vtx_buffer: &[ImDrawVert],
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) -> RendererResult<()> {
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if self.bundle.data.vertex_buffer.len() < vtx_buffer.len() {
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self.bundle.data.vertex_buffer = factory.create_buffer::<ImDrawVert>(
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vtx_buffer.len(),
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gfx::buffer::Role::Vertex,
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gfx::memory::Usage::Dynamic,
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Bind::empty(),
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)?;
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}
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Ok(encoder.update_buffer(
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&self.bundle.data.vertex_buffer,
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vtx_buffer,
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0,
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)?)
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}
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fn upload_index_buffer<F: Factory<R>, C: CommandBuffer<R>>(
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&mut self,
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factory: &mut F,
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encoder: &mut Encoder<R, C>,
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idx_buffer: &[ImDrawIdx],
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) -> RendererResult<()> {
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if self.index_buffer.len() < idx_buffer.len() {
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self.index_buffer = factory.create_buffer::<ImDrawIdx>(
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idx_buffer.len(),
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gfx::buffer::Role::Index,
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gfx::memory::Usage::Dynamic,
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Bind::empty(),
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)?;
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self.bundle.slice.buffer = self.index_buffer.clone().into_index_buffer(factory);
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}
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Ok(encoder.update_buffer(&self.index_buffer, idx_buffer, 0)?)
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}
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}
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