Jay Oster 1d64e4e185 Update gfx
- Fixes the screen resolution and mouse coordinates on macOS
- Fixes the blurry font by using linear filtering on the texture sampler
2018-04-26 20:01:54 -07:00

254 lines
8.3 KiB
Rust

#[macro_use]
extern crate gfx;
extern crate imgui;
use gfx::{Bundle, CommandBuffer, Encoder, Factory, IntoIndexBuffer, Rect, Resources, Slice};
use gfx::memory::Bind;
use gfx::handle::{Buffer, RenderTargetView};
use gfx::texture::{FilterMethod, SamplerInfo, WrapMode};
use gfx::traits::FactoryExt;
use imgui::{DrawList, ImDrawIdx, ImDrawVert, ImGui, Ui};
pub type RendererResult<T> = Result<T, RendererError>;
#[derive(Clone, Debug)]
pub enum RendererError {
Update(gfx::UpdateError<usize>),
Buffer(gfx::buffer::CreationError),
Pipeline(gfx::PipelineStateError<String>),
Combined(gfx::CombinedError),
}
impl From<gfx::UpdateError<usize>> for RendererError {
fn from(e: gfx::UpdateError<usize>) -> RendererError { RendererError::Update(e) }
}
impl From<gfx::buffer::CreationError> for RendererError {
fn from(e: gfx::buffer::CreationError) -> RendererError { RendererError::Buffer(e) }
}
impl From<gfx::PipelineStateError<String>> for RendererError {
fn from(e: gfx::PipelineStateError<String>) -> RendererError { RendererError::Pipeline(e) }
}
impl From<gfx::CombinedError> for RendererError {
fn from(e: gfx::CombinedError) -> RendererError { RendererError::Combined(e) }
}
gfx_defines!{
pipeline pipe {
vertex_buffer: gfx::VertexBuffer<ImDrawVert> = (),
matrix: gfx::Global<[[f32; 4]; 4]> = "matrix",
tex: gfx::TextureSampler<[f32; 4]> = "tex",
out: gfx::BlendTarget<gfx::format::Rgba8> = (
"Target0",
gfx::state::ColorMask::all(),
gfx::preset::blend::ALPHA,
),
scissor: gfx::Scissor = (),
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Shaders {
GlSl400, // OpenGL 4.0+
GlSl130, // OpenGL 3.0+
GlSl110, // OpenGL 2.0+
GlSlEs300, // OpenGL ES 3.0+
GlSlEs100, // OpenGL ES 2.0+
}
impl Shaders {
fn get_program_code(self) -> (&'static [u8], &'static [u8]) {
use Shaders::*;
match self {
GlSl400 => (
include_bytes!("shader/glsl_400.vert"),
include_bytes!("shader/glsl_400.frag"),
),
GlSl130 => (
include_bytes!("shader/glsl_130.vert"),
include_bytes!("shader/glsl_130.frag"),
),
GlSl110 => (
include_bytes!("shader/glsl_110.vert"),
include_bytes!("shader/glsl_110.frag"),
),
GlSlEs300 => (
include_bytes!("shader/glsles_300.vert"),
include_bytes!("shader/glsles_300.frag"),
),
GlSlEs100 => (
include_bytes!("shader/glsles_100.vert"),
include_bytes!("shader/glsles_100.frag"),
),
}
}
}
pub struct Renderer<R: Resources> {
bundle: Bundle<R, pipe::Data<R>>,
index_buffer: Buffer<R, u16>,
}
impl<R: Resources> Renderer<R> {
pub fn init<F: Factory<R>>(
imgui: &mut ImGui,
factory: &mut F,
shaders: Shaders,
out: RenderTargetView<R, gfx::format::Rgba8>,
) -> RendererResult<Renderer<R>> {
let (vs_code, ps_code) = shaders.get_program_code();
let pso = factory.create_pipeline_simple(
vs_code,
ps_code,
pipe::new(),
)?;
let vertex_buffer = factory.create_buffer::<ImDrawVert>(
256,
gfx::buffer::Role::Vertex,
gfx::memory::Usage::Dynamic,
Bind::empty(),
)?;
let index_buffer = factory.create_buffer::<ImDrawIdx>(
256,
gfx::buffer::Role::Index,
gfx::memory::Usage::Dynamic,
Bind::empty(),
)?;
let (_, texture) = imgui.prepare_texture(|handle| {
factory.create_texture_immutable_u8::<gfx::format::Rgba8>(
gfx::texture::Kind::D2(
handle.width as u16,
handle.height as u16,
gfx::texture::AaMode::Single,
),
gfx::texture::Mipmap::Provided,
&[handle.pixels],
)
})?;
// TODO: set texture id in imgui
let sampler =
factory.create_sampler(SamplerInfo::new(FilterMethod::Scale, WrapMode::Clamp));
let data = pipe::Data {
vertex_buffer: vertex_buffer,
matrix: [
[0.0, 0.0, 0.0, 0.0],
[0.0, 0.0, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[-1.0, 1.0, 0.0, 1.0],
],
tex: (texture, sampler),
out: out,
scissor: Rect {
x: 0,
y: 0,
w: 0,
h: 0,
},
};
let slice = Slice {
start: 0,
end: 0,
base_vertex: 0,
instances: None,
buffer: index_buffer.clone().into_index_buffer(factory),
};
Ok(Renderer {
bundle: Bundle::new(slice, pso, data),
index_buffer: index_buffer,
})
}
pub fn update_render_target(&mut self, out: RenderTargetView<R, gfx::format::Rgba8>) {
self.bundle.data.out = out;
}
pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
ui: Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>,
) -> RendererResult<()> {
let (width, height) = ui.imgui().display_size();
if width == 0.0 || height == 0.0 {
return Ok(());
}
self.bundle.data.matrix = [
[2.0 / width as f32, 0.0, 0.0, 0.0],
[0.0, -2.0 / height as f32, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[-1.0, 1.0, 0.0, 1.0],
];
ui.render(|ui, draw_list| {
self.render_draw_list(ui, factory, encoder, &draw_list)
})
}
fn render_draw_list<'a, F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
ui: &'a Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>,
draw_list: &DrawList<'a>,
) -> RendererResult<()> {
let (width, height) = ui.imgui().display_size();
let (scale_width, scale_height) = ui.imgui().display_framebuffer_scale();
self.upload_vertex_buffer(factory, encoder, draw_list.vtx_buffer)?;
self.upload_index_buffer(factory, encoder, draw_list.idx_buffer)?;
self.bundle.slice.start = 0;
for cmd in draw_list.cmd_buffer {
// TODO: check cmd.texture_id
self.bundle.slice.end = self.bundle.slice.start + cmd.elem_count;
self.bundle.data.scissor = Rect {
x: (cmd.clip_rect.x.max(0.0) * scale_width) as u16,
y: (cmd.clip_rect.y.max(0.0) * scale_height) as u16,
w: ((cmd.clip_rect.z - cmd.clip_rect.x).abs().min(width) * scale_width) as u16,
h: ((cmd.clip_rect.w - cmd.clip_rect.y).abs().min(height) * scale_height) as u16,
};
self.bundle.encode(encoder);
self.bundle.slice.start = self.bundle.slice.end;
}
Ok(())
}
fn upload_vertex_buffer<F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
factory: &mut F,
encoder: &mut Encoder<R, C>,
vtx_buffer: &[ImDrawVert],
) -> RendererResult<()> {
if self.bundle.data.vertex_buffer.len() < vtx_buffer.len() {
self.bundle.data.vertex_buffer = factory.create_buffer::<ImDrawVert>(
vtx_buffer.len(),
gfx::buffer::Role::Vertex,
gfx::memory::Usage::Dynamic,
Bind::empty(),
)?;
}
Ok(encoder.update_buffer(
&self.bundle.data.vertex_buffer,
vtx_buffer,
0,
)?)
}
fn upload_index_buffer<F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
factory: &mut F,
encoder: &mut Encoder<R, C>,
idx_buffer: &[ImDrawIdx],
) -> RendererResult<()> {
if self.index_buffer.len() < idx_buffer.len() {
self.index_buffer = factory.create_buffer::<ImDrawIdx>(
idx_buffer.len(),
gfx::buffer::Role::Index,
gfx::memory::Usage::Dynamic,
Bind::empty(),
)?;
self.bundle.slice.buffer = self.index_buffer.clone().into_index_buffer(factory);
}
Ok(encoder.update_buffer(&self.index_buffer, idx_buffer, 0)?)
}
}