2019-06-29 12:45:16 +03:00

255 lines
8.3 KiB
Rust

use gfx::Device;
use glutin::{Event, WindowEvent};
use imgui::{FontGlyphRanges, FontConfig, FontSource, Context, Ui};
use imgui_gfx_renderer::{GfxRenderer, Shaders};
use imgui_winit_support::{WinitPlatform, HiDpiMode};
use std::time::Instant;
type ColorFormat = gfx::format::Rgba8;
type DepthFormat = gfx::format::DepthStencil;
#[cfg(feature = "opengl")]
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
let mut events_loop = glutin::EventsLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let builder = glutin::WindowBuilder::new()
.with_title(title.to_owned())
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let (windowed_context, mut device, mut factory, mut main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, context, &events_loop)
.expect("Failed to initialize graphics");
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let shaders = {
let version = device.get_info().shading_language;
if version.is_embedded {
if version.major >= 3 {
Shaders::GlSlEs300
} else {
Shaders::GlSlEs100
}
} else if version.major >= 4 {
Shaders::GlSl400
} else if version.major >= 3 {
if version.minor >= 2 {
Shaders::GlSl150
} else {
Shaders::GlSl130
}
} else {
Shaders::GlSl110
}
};
let mut imgui = Context::create();
{
// Fix incorrect colors with sRGB framebuffer
fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
let x = col[0].powf(2.2);
let y = col[1].powf(2.2);
let z = col[2].powf(2.2);
let w = 1.0 - (1.0 - col[3]).powf(2.2);
[x, y, z, w]
}
let style = imgui.style_mut();
for col in 0..style.colors.len() {
style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
}
}
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::init(&mut imgui);
platform.attach_window(imgui.io_mut(), &windowed_context.window(), HiDpiMode::Rounded);
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, shaders)
.expect("Failed to initialize renderer");
let mut last_frame = Instant::now();
let mut quit = false;
loop {
events_loop.poll_events(|event| {
platform.handle_event(imgui.io_mut(), &windowed_context.window(), &event);
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::Resized(_) => {
gfx_window_glutin::update_views(&windowed_context, &mut main_color, &mut main_depth)
},
WindowEvent::CloseRequested => quit = true,
_ => (),
}
}
});
if quit {
break;
}
let io = imgui.io_mut();
platform.prepare_frame(io, &windowed_context.window()).expect("Failed to start frame");
last_frame = io.update_delta_time(last_frame);
let ui = imgui.frame();
if !run_ui(&ui) {
break;
}
encoder.clear(&main_color, clear_color);
renderer
.render(&mut factory, &mut encoder, &mut main_color, ui)
.expect("Rendering failed");
encoder.flush(&mut device);
windowed_context.swap_buffers().unwrap();
device.cleanup();
}
}
#[cfg(feature = "directx")]
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
use gfx::{self, Device};
use gfx_window_dxgi;
use glutin;
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let (window, mut device, mut factory, mut main_color) =
gfx_window_dxgi::init::<ColorFormat>(window, &events_loop)
.expect("Failed to initalize graphics");
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let mut imgui = ImGui::init();
{
// Fix incorrect colors with sRGB framebuffer
fn imgui_gamma_to_linear(col: ImVec4) -> ImVec4 {
let x = col.x.powf(2.2);
let y = col.y.powf(2.2);
let z = col.z.powf(2.2);
let w = 1.0 - (1.0 - col.w).powf(2.2);
ImVec4::new(x, y, z, w)
}
let style = imgui.style_mut();
for col in 0..style.colors.len() {
style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
}
}
imgui.set_ini_filename(None);
// In the examples we only use integer DPI factors, because the UI can get very blurry
// otherwise. This might or might not be what you want in a real application.
let hidpi_factor = window.inner.get_hidpi_factor().round();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_default_font_with_config(
ImFontConfig::new()
.oversample_h(1)
.pixel_snap_h(true)
.size_pixels(font_size),
);
imgui.fonts().add_font_with_config(
include_bytes!("../../../resources/mplus-1p-regular.ttf"),
ImFontConfig::new()
.merge_mode(true)
.oversample_h(1)
.pixel_snap_h(true)
.size_pixels(font_size)
.rasterizer_multiply(1.75),
&FontGlyphRange::japanese(),
);
imgui.set_font_global_scale((1.0 / hidpi_factor) as f32);
let mut renderer = GfxRenderer::init(
&mut imgui,
&mut factory,
Shaders::HlslSm40,
main_color.clone(),
)
.expect("Failed to initialize renderer");
imgui_winit_support::configure_keys(&mut imgui);
let mut last_frame = Instant::now();
let mut quit = false;
loop {
events_loop.poll_events(|event| {
use glutin::{
Event,
WindowEvent::{CloseRequested, Resized},
};
imgui_winit_support::handle_event(
&mut imgui,
&event,
window.inner.get_hidpi_factor(),
hidpi_factor,
);
if let Event::WindowEvent { event, .. } = event {
match event {
Resized(size) => {
// gfx_window_dxgi::update_views(&window, &mut factory, &mut device, );
renderer.update_render_target(main_color.clone());
}
CloseRequested => quit = true,
_ => (),
}
}
});
if quit {
break;
}
let now = Instant::now();
let delta = now - last_frame;
let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
last_frame = now;
imgui_winit_support::update_mouse_cursor(&imgui, &window.inner);
let frame_size = imgui_winit_support::get_frame_size(&window.inner, hidpi_factor).unwrap();
let ui = imgui.frame(frame_size, delta_s);
if !run_ui(&ui) {
break;
}
encoder.clear(&main_color, clear_color);
platform.prepare_render(&ui, &window);
renderer
.render(ui, &mut factory, &mut encoder)
.expect("Rendering failed");
encoder.flush(&mut device);
window.swap_buffers(1);
device.cleanup();
}
}