2019-06-29 12:45:16 +03:00

113 lines
3.5 KiB
Rust

use glium::glutin::{self, Event, WindowEvent};
use glium::{Display, Surface};
use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
use imgui_glium_renderer::GliumRenderer;
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use std::time::Instant;
pub struct System {
pub events_loop: glutin::EventsLoop,
pub display: glium::Display,
pub imgui: Context,
pub platform: WinitPlatform,
pub renderer: GliumRenderer,
pub font_size: f32,
}
pub fn init(title: &str) -> System {
let events_loop = glutin::EventsLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let builder = glutin::WindowBuilder::new()
.with_title(title.to_owned())
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let display =
Display::new(builder, context, &events_loop).expect("Failed to initialize display");
let mut imgui = Context::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::init(&mut imgui);
{
let gl_window = display.gl_window();
let window = gl_window.window();
platform.attach_window(imgui.io_mut(), &window, HiDpiMode::Rounded);
}
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let renderer =
GliumRenderer::init(&mut imgui, &display).expect("Failed to initialize renderer");
System {
events_loop,
display,
imgui,
platform,
renderer,
font_size,
}
}
impl System {
pub fn main_loop<F: FnMut(&mut bool, &mut Ui)>(self, mut run_ui: F) {
let System {
mut events_loop,
display,
mut imgui,
mut platform,
mut renderer,
..
} = self;
let gl_window = display.gl_window();
let window = gl_window.window();
let mut last_frame = Instant::now();
let mut run = true;
while run {
events_loop.poll_events(|event| {
platform.handle_event(imgui.io_mut(), &window, &event);
if let Event::WindowEvent { event, .. } = event {
if let WindowEvent::CloseRequested = event {
run = false;
}
}
});
let io = imgui.io_mut();
platform
.prepare_frame(io, &window)
.expect("Failed to start frame");
last_frame = io.update_delta_time(last_frame);
let mut ui = imgui.frame();
run_ui(&mut run, &mut ui);
let mut target = display.draw();
target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
platform.prepare_render(&ui, &window);
renderer.render(&mut target, ui).expect("Rendering failed");
target.finish().expect("Failed to swap buffers");
}
}
}