imgui-rs/imgui-glow-renderer/examples/glow_02_triangle.rs
2023-12-14 09:57:21 -05:00

90 lines
3.4 KiB
Rust

//! A basic example showing imgui rendering on top of a simple custom scene.
use std::{num::NonZeroU32, time::Instant};
mod utils;
use glutin::surface::GlSurface;
use utils::Triangler;
fn main() {
let (event_loop, window, surface, context) = utils::create_window("Hello, triangle!", None);
let (mut winit_platform, mut imgui_context) = utils::imgui_init(&window);
let gl = utils::glow_context(&context);
let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
.expect("failed to create renderer");
let tri_renderer = Triangler::new(ig_renderer.gl_context(), "#version 330");
let mut last_frame = Instant::now();
event_loop
.run(move |event, window_target| {
match event {
winit::event::Event::NewEvents(_) => {
let now = Instant::now();
imgui_context
.io_mut()
.update_delta_time(now.duration_since(last_frame));
last_frame = now;
}
winit::event::Event::AboutToWait => {
winit_platform
.prepare_frame(imgui_context.io_mut(), &window)
.unwrap();
window.request_redraw();
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
..
} => {
// Render your custom scene, note we need to borrow the OpenGL
// context from the `AutoRenderer`, which takes ownership of it.
tri_renderer.render(ig_renderer.gl_context());
let ui = imgui_context.frame();
ui.show_demo_window(&mut true);
winit_platform.prepare_render(ui, &window);
let draw_data = imgui_context.render();
// Render imgui on top of it
ig_renderer
.render(draw_data)
.expect("error rendering imgui");
surface
.swap_buffers(&context)
.expect("Failed to swap buffers");
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => {
window_target.exit();
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(new_size),
..
} => {
if new_size.width > 0 && new_size.height > 0 {
surface.resize(
&context,
NonZeroU32::new(new_size.width).unwrap(),
NonZeroU32::new(new_size.height).unwrap(),
);
}
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
winit::event::Event::LoopExiting => {
let gl = ig_renderer.gl_context();
tri_renderer.destroy(gl);
}
event => {
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
}
})
.expect("EventLoop error");
}