2023-12-14 09:57:21 -05:00

179 lines
6.1 KiB
Rust

//! A basic self-contained example to get you from zero-to-demo-window as fast
//! as possible.
use std::{num::NonZeroU32, time::Instant};
use glow::HasContext;
use glutin::{
config::ConfigTemplateBuilder,
context::{ContextAttributesBuilder, NotCurrentGlContext, PossiblyCurrentContext},
display::{GetGlDisplay, GlDisplay},
surface::{GlSurface, Surface, SurfaceAttributesBuilder, WindowSurface},
};
use imgui_winit_support::{
winit::{
dpi::LogicalSize,
event_loop::EventLoop,
window::{Window, WindowBuilder},
},
WinitPlatform,
};
use raw_window_handle::HasRawWindowHandle;
const TITLE: &str = "Hello, imgui-rs!";
fn main() {
// Common setup for creating a winit window and imgui context, not specifc
// to this renderer at all except that glutin is used to create the window
// since it will give us access to a GL context
let (event_loop, window, surface, context) = create_window();
let (mut winit_platform, mut imgui_context) = imgui_init(&window);
// OpenGL context from glow
let gl = glow_context(&context);
// OpenGL renderer from this crate
let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
.expect("failed to create renderer");
let mut last_frame = Instant::now();
// Standard winit event loop
event_loop
.run(move |event, window_target| {
match event {
winit::event::Event::NewEvents(_) => {
let now = Instant::now();
imgui_context
.io_mut()
.update_delta_time(now.duration_since(last_frame));
last_frame = now;
}
winit::event::Event::AboutToWait => {
winit_platform
.prepare_frame(imgui_context.io_mut(), &window)
.unwrap();
window.request_redraw();
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::RedrawRequested,
..
} => {
// The renderer assumes you'll be clearing the buffer yourself
unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
let ui = imgui_context.frame();
ui.show_demo_window(&mut true);
winit_platform.prepare_render(ui, &window);
let draw_data = imgui_context.render();
// This is the only extra render step to add
ig_renderer
.render(draw_data)
.expect("error rendering imgui");
surface
.swap_buffers(&context)
.expect("Failed to swap buffers");
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => {
window_target.exit();
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(new_size),
..
} => {
if new_size.width > 0 && new_size.height > 0 {
surface.resize(
&context,
NonZeroU32::new(new_size.width).unwrap(),
NonZeroU32::new(new_size.height).unwrap(),
);
}
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
event => {
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
}
})
.expect("EventLoop error");
}
fn create_window() -> (
EventLoop<()>,
Window,
Surface<WindowSurface>,
PossiblyCurrentContext,
) {
let event_loop = EventLoop::new().unwrap();
let window_builder = WindowBuilder::new()
.with_title(TITLE)
.with_inner_size(LogicalSize::new(1024, 768));
let (window, cfg) = glutin_winit::DisplayBuilder::new()
.with_window_builder(Some(window_builder))
.build(&event_loop, ConfigTemplateBuilder::new(), |mut configs| {
configs.next().unwrap()
})
.expect("Failed to create OpenGL window");
let window = window.unwrap();
let context_attribs = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
let context = unsafe {
cfg.display()
.create_context(&cfg, &context_attribs)
.expect("Failed to create OpenGL context")
};
let surface_attribs = SurfaceAttributesBuilder::<WindowSurface>::new()
.with_srgb(Some(true))
.build(
window.raw_window_handle(),
NonZeroU32::new(1024).unwrap(),
NonZeroU32::new(768).unwrap(),
);
let surface = unsafe {
cfg.display()
.create_window_surface(&cfg, &surface_attribs)
.expect("Failed to create OpenGL surface")
};
let context = context
.make_current(&surface)
.expect("Failed to make OpenGL context current");
(event_loop, window, surface, context)
}
fn glow_context(context: &PossiblyCurrentContext) -> glow::Context {
unsafe {
glow::Context::from_loader_function_cstr(|s| context.display().get_proc_address(s).cast())
}
}
fn imgui_init(window: &Window) -> (WinitPlatform, imgui::Context) {
let mut imgui_context = imgui::Context::create();
imgui_context.set_ini_filename(None);
let mut winit_platform = WinitPlatform::init(&mut imgui_context);
winit_platform.attach_window(
imgui_context.io_mut(),
window,
imgui_winit_support::HiDpiMode::Rounded,
);
imgui_context
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
imgui_context.io_mut().font_global_scale = (1.0 / winit_platform.hidpi_factor()) as f32;
(winit_platform, imgui_context)
}