mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 05:28:35 +00:00
150 lines
5.3 KiB
Rust
150 lines
5.3 KiB
Rust
use std::num::NonZeroU32;
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use glium::Surface;
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use glutin::{
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config::ConfigTemplateBuilder,
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context::{ContextAttributesBuilder, NotCurrentGlContext},
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display::{GetGlDisplay, GlDisplay},
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surface::{SurfaceAttributesBuilder, WindowSurface},
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};
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use imgui_winit_support::winit::{dpi::LogicalSize, event_loop::EventLoop, window::WindowBuilder};
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use raw_window_handle::HasRawWindowHandle;
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use winit::{
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event::{Event, WindowEvent},
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window::Window,
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};
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const TITLE: &str = "Hello, imgui-rs!";
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fn main() {
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// Common setup for creating a winit window and imgui context, not specifc
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// to this renderer at all except that glutin is used to create the window
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// since it will give us access to a GL context
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let (event_loop, window, display) = create_window();
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let (mut winit_platform, mut imgui_context) = imgui_init(&window);
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// Create renderer from this crate
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let mut renderer = imgui_glium_renderer::Renderer::init(&mut imgui_context, &display)
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.expect("Failed to initialize renderer");
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// Timer for FPS calculation
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let mut last_frame = std::time::Instant::now();
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// Standard winit event loop
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event_loop
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.run(move |event, window_target| match event {
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Event::NewEvents(_) => {
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let now = std::time::Instant::now();
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imgui_context.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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Event::AboutToWait => {
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winit_platform
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.prepare_frame(imgui_context.io_mut(), &window)
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.expect("Failed to prepare frame");
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window.request_redraw();
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}
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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// Create frame for the all important `&imgui::Ui`
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let ui = imgui_context.frame();
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// Draw our example content
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ui.show_demo_window(&mut true);
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// Setup for drawing
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let mut target = display.draw();
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// Renderer doesn't automatically clear window
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target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
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// Perform rendering
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winit_platform.prepare_render(ui, &window);
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let draw_data = imgui_context.render();
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renderer
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.render(&mut target, draw_data)
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.expect("Rendering failed");
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target.finish().expect("Failed to swap buffers");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => window_target.exit(),
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(new_size),
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..
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} => {
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if new_size.width > 0 && new_size.height > 0 {
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display.resize((new_size.width, new_size.height));
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}
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winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
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}
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event => {
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winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
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}
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})
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.expect("EventLoop error");
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}
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fn create_window() -> (EventLoop<()>, Window, glium::Display<WindowSurface>) {
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let event_loop = EventLoop::new().expect("Failed to create EventLoop");
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let window_builder = WindowBuilder::new()
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.with_title(TITLE)
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.with_inner_size(LogicalSize::new(1024, 768));
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let (window, cfg) = glutin_winit::DisplayBuilder::new()
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.with_window_builder(Some(window_builder))
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.build(&event_loop, ConfigTemplateBuilder::new(), |mut configs| {
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configs.next().unwrap()
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})
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.expect("Failed to create OpenGL window");
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let window = window.unwrap();
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let context_attribs = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
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let context = unsafe {
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cfg.display()
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.create_context(&cfg, &context_attribs)
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.expect("Failed to create OpenGL context")
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};
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let surface_attribs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
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window.raw_window_handle(),
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NonZeroU32::new(1024).unwrap(),
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NonZeroU32::new(768).unwrap(),
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);
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let surface = unsafe {
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cfg.display()
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.create_window_surface(&cfg, &surface_attribs)
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.expect("Failed to create OpenGL surface")
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};
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let context = context
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.make_current(&surface)
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.expect("Failed to make OpenGL context current");
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let display = glium::Display::from_context_surface(context, surface)
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.expect("Failed to create glium Display");
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(event_loop, window, display)
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}
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fn imgui_init(window: &Window) -> (imgui_winit_support::WinitPlatform, imgui::Context) {
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let mut imgui_context = imgui::Context::create();
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imgui_context.set_ini_filename(None);
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let mut winit_platform = imgui_winit_support::WinitPlatform::init(&mut imgui_context);
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let dpi_mode = imgui_winit_support::HiDpiMode::Default;
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winit_platform.attach_window(imgui_context.io_mut(), window, dpi_mode);
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imgui_context
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.fonts()
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.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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(winit_platform, imgui_context)
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}
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