imgui-rs/src/color_editors.rs
2017-11-05 21:42:55 +02:00

429 lines
13 KiB
Rust

#![warn(missing_docs)]
use sys;
use std::marker::PhantomData;
use std::ptr;
use {ImGuiColorEditFlags, ImStr, ImVec2, ImVec4, Ui};
/// Mutable reference to an editable color value.
#[derive(Debug)]
pub enum EditableColor<'p> {
/// Color value with three float components (e.g. RGB).
Float3(&'p mut [f32; 3]),
/// Color value with four float components (e.g. RGBA).
Float4(&'p mut [f32; 4]),
}
impl<'p> EditableColor<'p> {
/// Returns an unsafe mutable pointer to the color slice's buffer.
fn as_mut_ptr(&mut self) -> *mut f32 {
match *self {
EditableColor::Float3(ref mut value) => value.as_mut_ptr(),
EditableColor::Float4(ref mut value) => value.as_mut_ptr(),
}
}
}
impl<'p> From<&'p mut [f32; 3]> for EditableColor<'p> {
fn from(value: &'p mut [f32; 3]) -> EditableColor<'p> { EditableColor::Float3(value) }
}
impl<'p> From<&'p mut [f32; 4]> for EditableColor<'p> {
fn from(value: &'p mut [f32; 4]) -> EditableColor<'p> { EditableColor::Float4(value) }
}
/// Color editor mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorEditMode {
/// Edit as RGB(A).
RGB,
/// Edit as HSV(A).
HSV,
/// Edit as hex (e.g. #AABBCC(DD))
HEX,
}
/// Color picker hue/saturation/value editor mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorPickerMode {
/// Use a bar for hue, rectangle for saturation/value.
HueBar,
/// Use a wheel for hue, triangle for saturation/value.
HueWheel,
}
/// Color component formatting.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorFormat {
/// Display values formatted as 0..255.
U8,
/// Display values formatted as 0.0..1.0.
Float,
}
/// Color editor preview style.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorPreview {
/// Don't show the alpha component.
Opaque,
/// Half of the preview area shows the alpha component using a checkerboard pattern.
HalfAlpha,
/// Show the alpha component using a checkerboard pattern.
Alpha,
}
/// Builder for a color editor widget.
#[must_use]
pub struct ColorEdit<'ui, 'p> {
label: &'p ImStr,
value: EditableColor<'p>,
flags: ImGuiColorEditFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> ColorEdit<'ui, 'p> {
/// Constructs a new color editor builder.
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: EditableColor<'p>) -> Self {
ColorEdit {
label,
value,
flags: ImGuiColorEditFlags::empty(),
_phantom: PhantomData,
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ImGuiColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoAlpha, !value);
self
}
/// Enables/disables the picker that appears when clicking on colored square.
#[inline]
pub fn picker(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoPicker, !value);
self
}
/// Enables/disables toggling of the options menu when right-clicking on inputs or the small
/// preview.
#[inline]
pub fn options(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoOptions, !value);
self
}
/// Enables/disables the colored square preview next to the inputs.
#[inline]
pub fn small_preview(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoSmallPreview, !value);
self
}
/// Enables/disables the input sliders/text widgets.
#[inline]
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoInputs, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoTooltip, !value);
self
}
/// Enables/disables display of the inline text label (the label is in any case forwarded to
/// the tooltip and picker).
#[inline]
pub fn label(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoLabel, !value);
self
}
/// Enables/disables the vertical alpha bar/gradient in the color picker.
#[inline]
pub fn alpha_bar(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::AlphaBar, value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ImGuiColorEditFlags::AlphaPreviewHalf,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ImGuiColorEditFlags::AlphaPreview,
preview == ColorPreview::Alpha,
);
self
}
/// (WIP) Currently only disables 0.0..1.0 limits in RGBA edition.
///
/// Note: you probably want to use ColorFormat::Float as well.
#[inline]
pub fn hdr(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::HDR, value);
self
}
/// Sets the color editor mode.
#[inline]
pub fn mode(mut self, mode: ColorEditMode) -> Self {
self.flags.set(
ImGuiColorEditFlags::RGB,
mode == ColorEditMode::RGB,
);
self.flags.set(
ImGuiColorEditFlags::HSV,
mode == ColorEditMode::HSV,
);
self.flags.set(
ImGuiColorEditFlags::HEX,
mode == ColorEditMode::HEX,
);
self
}
/// Sets the formatting style of color components.
#[inline]
pub fn format(mut self, format: ColorFormat) -> Self {
self.flags.set(
ImGuiColorEditFlags::Uint8,
format == ColorFormat::U8,
);
self.flags.set(
ImGuiColorEditFlags::Float,
format == ColorFormat::Float,
);
self
}
/// Builds the color editor.
pub fn build(self) -> bool {
match self.value {
EditableColor::Float3(value) => unsafe {
sys::igColorEdit3(self.label.as_ptr(), value.as_mut_ptr(), self.flags)
},
EditableColor::Float4(value) => unsafe {
sys::igColorEdit4(self.label.as_ptr(), value.as_mut_ptr(), self.flags)
},
}
}
}
/// Builder for a color picker widget.
#[must_use]
pub struct ColorPicker<'ui, 'p> {
label: &'p ImStr,
value: EditableColor<'p>,
flags: ImGuiColorEditFlags,
ref_color: Option<&'p [f32; 4]>,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> ColorPicker<'ui, 'p> {
/// Constructs a new color picker builder.
pub fn new(_: &Ui<'ui>, label: &'p ImStr, value: EditableColor<'p>) -> Self {
ColorPicker {
label,
value,
flags: ImGuiColorEditFlags::empty(),
ref_color: None,
_phantom: PhantomData,
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ImGuiColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoAlpha, !value);
self
}
/// Enables/disables the colored square preview next to the inputs.
#[inline]
pub fn small_preview(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoSmallPreview, !value);
self
}
/// Enables/disables the input sliders/text widgets.
#[inline]
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoInputs, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoTooltip, !value);
self
}
/// Enables/disables display of the inline text label (the label is in any case forwarded to
/// the tooltip and picker).
#[inline]
pub fn label(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoLabel, !value);
self
}
/// Enables/disables the bigger color preview on the right side of the picker.
#[inline]
pub fn side_preview(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoSidePreview, !value);
self
}
/// Enables/disables the vertical alpha bar/gradient in the color picker.
#[inline]
pub fn alpha_bar(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::AlphaBar, value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ImGuiColorEditFlags::AlphaPreviewHalf,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ImGuiColorEditFlags::AlphaPreview,
preview == ColorPreview::Alpha,
);
self
}
/// Enables/disables the RGB inputs.
#[inline]
pub fn rgb(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::RGB, value);
self
}
/// Enables/disables the HSV inputs.
#[inline]
pub fn hsv(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::HSV, value);
self
}
/// Enables/disables the HEX input.
#[inline]
pub fn hex(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::HEX, value);
self
}
/// Sets the hue/saturation/value editor mode.
#[inline]
pub fn mode(mut self, mode: ColorPickerMode) -> Self {
self.flags.set(
ImGuiColorEditFlags::PickerHueBar,
mode == ColorPickerMode::HueBar,
);
self.flags.set(
ImGuiColorEditFlags::PickerHueWheel,
mode == ColorPickerMode::HueWheel,
);
self
}
/// Sets the formatting style of color components.
#[inline]
pub fn format(mut self, format: ColorFormat) -> Self {
self.flags.set(
ImGuiColorEditFlags::Uint8,
format == ColorFormat::U8,
);
self.flags.set(
ImGuiColorEditFlags::Float,
format == ColorFormat::Float,
);
self
}
/// Sets the shown reference color.
#[inline]
pub fn reference_color(mut self, ref_color: &'p [f32; 4]) -> Self {
self.ref_color = Some(ref_color);
self
}
/// Builds the color picker.
pub fn build(mut self) -> bool {
if let EditableColor::Float3(_) = self.value {
self.flags.insert(ImGuiColorEditFlags::NoAlpha);
}
let ref_color = self.ref_color.map(|c| c.as_ptr()).unwrap_or(ptr::null());
unsafe {
sys::igColorPicker4(
self.label.as_ptr(),
self.value.as_mut_ptr(),
self.flags,
ref_color,
)
}
}
}
/// Builder for a color button widget.
#[must_use]
pub struct ColorButton<'ui, 'p> {
desc_id: &'p ImStr,
color: ImVec4,
flags: ImGuiColorEditFlags,
size: ImVec2,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> ColorButton<'ui, 'p> {
/// Constructs a new color button builder.
pub fn new(_: &Ui<'ui>, desc_id: &'p ImStr, color: ImVec4) -> Self {
ColorButton {
desc_id,
color,
flags: ImGuiColorEditFlags::empty(),
size: ImVec2::zero(),
_phantom: PhantomData,
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ImGuiColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoAlpha, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ImGuiColorEditFlags::NoTooltip, !value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ImGuiColorEditFlags::AlphaPreviewHalf,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ImGuiColorEditFlags::AlphaPreview,
preview == ColorPreview::Alpha,
);
self
}
/// Sets the button size.
///
/// Use 0.0 for width and/or height to use the default size.
#[inline]
pub fn size<S: Into<ImVec2>>(mut self, size: S) -> Self {
self.size = size.into();
self
}
/// Builds the color button.
pub fn build(self) -> bool {
unsafe { sys::igColorButton(self.desc_id.as_ptr(), self.color, self.flags, self.size) }
}
}