Joonas Javanainen 8621bbf116
Better shaders
2017-08-05 15:45:22 +03:00

20 lines
271 B
GLSL

#version 300 es
uniform mat4 matrix;
in mediump vec2 pos;
in mediump vec2 uv;
in lowp vec4 col;
out mediump vec2 f_uv;
out lowp vec4 f_color;
// Built-in:
// vec4 gl_Position
void main() {
f_uv = uv;
f_color = col;
gl_Position = matrix * vec4(pos.xy, 0, 1);
}