2019-06-27 09:02:31 +03:00

279 lines
8.3 KiB
Rust

#![allow(non_upper_case_globals)]
use std::convert::From;
pub use self::enums::*;
pub use self::flags::*;
pub use self::structs::*;
mod bindings;
mod enums;
mod flags;
mod legacy;
mod structs;
pub use bindings::{
igGetIO, CustomRect, ImDrawCallback, ImDrawChannel, ImDrawCmd, ImDrawData, ImDrawData_Clear,
ImDrawData_DeIndexAllBuffers, ImDrawData_ScaleClipRects, ImDrawIdx, ImDrawList,
ImDrawListSharedData, ImDrawListSplitter, ImDrawList_AddBezierCurve, ImDrawList_AddCallback,
ImDrawList_AddCircle, ImDrawList_AddCircleFilled, ImDrawList_AddConvexPolyFilled,
ImDrawList_AddDrawCmd, ImDrawList_AddImage, ImDrawList_AddImageQuad,
ImDrawList_AddImageRounded, ImDrawList_AddLine, ImDrawList_AddPolyline, ImDrawList_AddQuad,
ImDrawList_AddQuadFilled, ImDrawList_AddRect, ImDrawList_AddRectFilled,
ImDrawList_AddRectFilledMultiColor, ImDrawList_AddText, ImDrawList_AddTextFontPtr,
ImDrawList_AddTriangle, ImDrawList_AddTriangleFilled, ImDrawList_ChannelsMerge,
ImDrawList_ChannelsSetCurrent, ImDrawList_ChannelsSplit, ImDrawList_Clear,
ImDrawList_ClearFreeMemory, ImDrawList_CloneOutput, ImDrawList_ImDrawList,
ImDrawList_PathArcTo, ImDrawList_PathArcToFast, ImDrawList_PathBezierCurveTo,
ImDrawList_PathClear, ImDrawList_PathFillConvex, ImDrawList_PathLineTo,
ImDrawList_PathLineToMergeDuplicate, ImDrawList_PathRect, ImDrawList_PathStroke,
ImDrawList_PopClipRect, ImDrawList_PopTextureID, ImDrawList_PrimQuadUV, ImDrawList_PrimRect,
ImDrawList_PrimRectUV, ImDrawList_PrimReserve, ImDrawList_PrimVtx, ImDrawList_PrimWriteIdx,
ImDrawList_PrimWriteVtx, ImDrawList_PushClipRect, ImDrawList_PushClipRectFullScreen,
ImDrawList_PushTextureID, ImDrawList_UpdateClipRect, ImDrawList_UpdateTextureID,
ImDrawList_destroy, ImDrawVert, ImFont, ImFontAtlas, ImFontAtlas_AddFont,
ImFontAtlas_AddFontDefault, ImFontAtlas_Clear, ImFontAtlas_GetGlyphRangesChineseFull,
ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon, ImFontAtlas_GetGlyphRangesCyrillic,
ImFontAtlas_GetGlyphRangesDefault, ImFontAtlas_GetGlyphRangesJapanese,
ImFontAtlas_GetGlyphRangesKorean, ImFontAtlas_GetGlyphRangesThai,
ImFontAtlas_GetGlyphRangesVietnamese, ImFontAtlas_GetTexDataAsRGBA32, ImFontConfig,
ImFontGlyphRangesBuilder, ImGuiContext, ImGuiID, ImGuiIO, ImGuiIO_AddInputCharacter,
ImGuiIO_AddInputCharactersUTF8, ImGuiIO_ClearInputCharacters, ImGuiInputTextCallback,
ImGuiInputTextCallbackData, ImGuiInputTextCallbackData_DeleteChars,
ImGuiInputTextCallbackData_HasSelection, ImGuiInputTextCallbackData_ImGuiInputTextCallbackData,
ImGuiInputTextCallbackData_InsertChars, ImGuiInputTextCallbackData_destroy, ImGuiListClipper,
ImGuiSizeCallback, ImGuiStorage, ImTextureID, ImU32, ImVec2, ImVec2_Simple, ImVec4,
ImVec4_Simple, ImVector_ImFontPtr, ImVector_ImWchar, ImVector_char, ImWchar,
};
pub use legacy::*;
#[cfg(feature = "gfx")]
mod gfx_support;
#[cfg(feature = "glium")]
mod glium_support;
impl ImVec2 {
#[inline]
pub fn new(x: f32, y: f32) -> ImVec2 {
ImVec2 { x, y }
}
#[inline]
pub fn zero() -> ImVec2 {
ImVec2 { x: 0.0, y: 0.0 }
}
}
impl From<[f32; 2]> for ImVec2 {
#[inline]
fn from(array: [f32; 2]) -> ImVec2 {
ImVec2::new(array[0], array[1])
}
}
impl From<(f32, f32)> for ImVec2 {
#[inline]
fn from((x, y): (f32, f32)) -> ImVec2 {
ImVec2::new(x, y)
}
}
impl Into<[f32; 2]> for ImVec2 {
#[inline]
fn into(self) -> [f32; 2] {
[self.x, self.y]
}
}
impl Into<(f32, f32)> for ImVec2 {
#[inline]
fn into(self) -> (f32, f32) {
(self.x, self.y)
}
}
impl ImVec2_Simple {
#[inline]
pub fn new(x: f32, y: f32) -> ImVec2_Simple {
ImVec2_Simple { x, y }
}
#[inline]
pub fn zero() -> ImVec2_Simple {
ImVec2_Simple { x: 0.0, y: 0.0 }
}
}
impl From<[f32; 2]> for ImVec2_Simple {
#[inline]
fn from(array: [f32; 2]) -> ImVec2_Simple {
ImVec2_Simple::new(array[0], array[1])
}
}
impl From<(f32, f32)> for ImVec2_Simple {
#[inline]
fn from((x, y): (f32, f32)) -> ImVec2_Simple {
ImVec2_Simple::new(x, y)
}
}
impl Into<[f32; 2]> for ImVec2_Simple {
#[inline]
fn into(self) -> [f32; 2] {
[self.x, self.y]
}
}
impl Into<(f32, f32)> for ImVec2_Simple {
#[inline]
fn into(self) -> (f32, f32) {
(self.x, self.y)
}
}
impl ImVec4 {
#[inline]
pub fn new(x: f32, y: f32, z: f32, w: f32) -> ImVec4 {
ImVec4 { x, y, z, w }
}
#[inline]
pub fn zero() -> ImVec4 {
ImVec4 {
x: 0.0,
y: 0.0,
z: 0.0,
w: 0.0,
}
}
}
impl From<[f32; 4]> for ImVec4 {
#[inline]
fn from(array: [f32; 4]) -> ImVec4 {
ImVec4::new(array[0], array[1], array[2], array[3])
}
}
impl From<(f32, f32, f32, f32)> for ImVec4 {
#[inline]
fn from((x, y, z, w): (f32, f32, f32, f32)) -> ImVec4 {
ImVec4::new(x, y, z, w)
}
}
impl Into<[f32; 4]> for ImVec4 {
#[inline]
fn into(self) -> [f32; 4] {
[self.x, self.y, self.z, self.w]
}
}
impl Into<(f32, f32, f32, f32)> for ImVec4 {
#[inline]
fn into(self) -> (f32, f32, f32, f32) {
(self.x, self.y, self.z, self.w)
}
}
impl ImVec4_Simple {
#[inline]
pub fn new(x: f32, y: f32, z: f32, w: f32) -> ImVec4_Simple {
ImVec4_Simple { x, y, z, w }
}
#[inline]
pub fn zero() -> ImVec4_Simple {
ImVec4_Simple {
x: 0.0,
y: 0.0,
z: 0.0,
w: 0.0,
}
}
}
impl From<[f32; 4]> for ImVec4_Simple {
#[inline]
fn from(array: [f32; 4]) -> ImVec4_Simple {
ImVec4_Simple::new(array[0], array[1], array[2], array[3])
}
}
impl From<(f32, f32, f32, f32)> for ImVec4_Simple {
#[inline]
fn from((x, y, z, w): (f32, f32, f32, f32)) -> ImVec4_Simple {
ImVec4_Simple::new(x, y, z, w)
}
}
impl Into<[f32; 4]> for ImVec4_Simple {
#[inline]
fn into(self) -> [f32; 4] {
[self.x, self.y, self.z, self.w]
}
}
impl Into<(f32, f32, f32, f32)> for ImVec4_Simple {
#[inline]
fn into(self) -> (f32, f32, f32, f32) {
(self.x, self.y, self.z, self.w)
}
}
#[test]
fn test_imvec2_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<ImVec2>(), mem::size_of::<[f32; 2]>());
assert_eq!(mem::align_of::<ImVec2>(), mem::align_of::<[f32; 2]>());
let test = ImVec2::new(1.0, 2.0);
let ref_a: &ImVec2 = &test;
let ref_b: &[f32; 2] = unsafe { mem::transmute(&test) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
}
#[test]
fn test_imvec2_simple_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<ImVec2_Simple>(), mem::size_of::<[f32; 2]>());
assert_eq!(
mem::align_of::<ImVec2_Simple>(),
mem::align_of::<[f32; 2]>()
);
let test = ImVec2_Simple::new(1.0, 2.0);
let ref_a: &ImVec2_Simple = &test;
let ref_b: &[f32; 2] = unsafe { mem::transmute(&test) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
}
#[test]
fn test_imvec4_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<ImVec4>(), mem::size_of::<[f32; 4]>());
assert_eq!(mem::align_of::<ImVec4>(), mem::align_of::<[f32; 4]>());
let test = ImVec4::new(1.0, 2.0, 3.0, 4.0);
let ref_a: &ImVec4 = &test;
let ref_b: &[f32; 4] = unsafe { mem::transmute(&test) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
assert_eq!(&ref_a.z as *const _, &ref_b[2] as *const _);
assert_eq!(&ref_a.w as *const _, &ref_b[3] as *const _);
}
#[test]
fn test_imvec4_simple_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<ImVec4_Simple>(), mem::size_of::<[f32; 4]>());
assert_eq!(
mem::align_of::<ImVec4_Simple>(),
mem::align_of::<[f32; 4]>()
);
let test = ImVec4_Simple::new(1.0, 2.0, 3.0, 4.0);
let ref_a: &ImVec4_Simple = &test;
let ref_b: &[f32; 4] = unsafe { mem::transmute(&test) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
assert_eq!(&ref_a.z as *const _, &ref_b[2] as *const _);
assert_eq!(&ref_a.w as *const _, &ref_b[3] as *const _);
}