mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
123 lines
4.2 KiB
Rust
123 lines
4.2 KiB
Rust
use imgui::*;
|
|
|
|
mod support;
|
|
|
|
fn main() {
|
|
let mut state = State::default();
|
|
let system = support::init(file!());
|
|
system.main_loop(move |run, ui| {
|
|
example_selector(run, ui, &mut state);
|
|
match state.example {
|
|
1 => example_1(ui, &mut state),
|
|
2 => example_2(ui, &mut state),
|
|
_ => (),
|
|
}
|
|
});
|
|
}
|
|
|
|
fn example_selector(run: &mut bool, ui: &mut Ui, state: &mut State) {
|
|
let w = Window::new(im_str!("Radio button examples"))
|
|
.opened(run)
|
|
.position([20.0, 20.0], Condition::Appearing)
|
|
.size([700.0, 80.0], Condition::Appearing)
|
|
.resizable(false);
|
|
w.build(&ui, || {
|
|
let mut clicked = false;
|
|
clicked |= ui.radio_button(
|
|
im_str!("Example 1: Boolean radio buttons"),
|
|
&mut state.example,
|
|
1,
|
|
);
|
|
clicked |= ui.radio_button(im_str!("Example 2: Radio buttons"), &mut state.example, 2);
|
|
if clicked {
|
|
state.reset();
|
|
}
|
|
});
|
|
}
|
|
|
|
fn example_1(ui: &Ui, state: &mut State) {
|
|
let w = Window::new(im_str!("Example 1: Boolean radio buttons"))
|
|
.size([700.0, 200.0], Condition::Appearing)
|
|
.position([20.0, 120.0], Condition::Appearing);
|
|
w.build(&ui, || {
|
|
ui.text_wrapped(im_str!(
|
|
"Boolean radio buttons accept a boolean active state, which is passed as a value and \
|
|
not as a mutable reference. This means that it's not updated automatically, so you \
|
|
can implement any click behaviour you want. The return value is true if the button \
|
|
was clicked."
|
|
));
|
|
ui.text(state.notify_text);
|
|
|
|
if ui.radio_button_bool(im_str!("I'm permanently active"), true) {
|
|
state.notify_text = "*** Permanently active radio button was clicked";
|
|
}
|
|
if ui.radio_button_bool(im_str!("I'm permanently inactive"), false) {
|
|
state.notify_text = "*** Permanently inactive radio button was clicked";
|
|
}
|
|
if ui.radio_button_bool(im_str!("I toggle my state on click"), state.simple_bool) {
|
|
state.simple_bool = !state.simple_bool; // flip state on click
|
|
state.notify_text = "*** Toggling radio button was clicked";
|
|
}
|
|
});
|
|
}
|
|
|
|
fn example_2(ui: &Ui, state: &mut State) {
|
|
let w = Window::new(im_str!("Example 2: Radio buttons"))
|
|
.size([700.0, 300.0], Condition::Appearing)
|
|
.position([20.0, 120.0], Condition::Appearing);
|
|
w.build(&ui, || {
|
|
ui.text_wrapped(im_str!(
|
|
"Normal radio buttons accept a mutable reference to state, and the value \
|
|
corresponding to this button. They are very flexible, because the value can be any \
|
|
type that is both Copy and PartialEq. This is especially useful with Rust enums"
|
|
));
|
|
ui.text(state.notify_text);
|
|
|
|
ui.separator();
|
|
if ui.radio_button(im_str!("I'm number 1"), &mut state.number, 1) {
|
|
state.notify_text = "*** Number 1 was clicked";
|
|
}
|
|
if ui.radio_button(im_str!("I'm number 2"), &mut state.number, 2) {
|
|
state.notify_text = "*** Number 2 was clicked";
|
|
}
|
|
if ui.radio_button(im_str!("I'm number 3"), &mut state.number, 3) {
|
|
state.notify_text = "*** Number 3 was clicked";
|
|
}
|
|
|
|
ui.separator();
|
|
if ui.radio_button(im_str!("I'm choice A"), &mut state.choice, Some(Choice::A)) {
|
|
state.notify_text = "*** Choice A was clicked";
|
|
}
|
|
if ui.radio_button(im_str!("I'm choice B"), &mut state.choice, Some(Choice::B)) {
|
|
state.notify_text = "*** Choice B was clicked";
|
|
}
|
|
if ui.radio_button(im_str!("I'm choice C"), &mut state.choice, Some(Choice::C)) {
|
|
state.notify_text = "*** Choice C was clicked";
|
|
}
|
|
});
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct State {
|
|
example: u32,
|
|
notify_text: &'static str,
|
|
simple_bool: bool,
|
|
number: u8,
|
|
// We use Option here because we don't want any initial value.
|
|
// Another choice could be to choose one of the Choice enum values to be the default.
|
|
choice: Option<Choice>,
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq)]
|
|
enum Choice {
|
|
A,
|
|
B,
|
|
C,
|
|
}
|
|
|
|
impl State {
|
|
fn reset(&mut self) {
|
|
self.notify_text = "";
|
|
}
|
|
}
|