2016-06-17 23:02:04 +10:00

147 lines
6.6 KiB
Rust

use glium::{DisplayBuild, Surface};
use glium::backend::glutin_backend::GlutinFacade;
use glium::glutin;
use glium::glutin::{ElementState, Event, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase};
use imgui::{ImGui, Ui, ImGuiKey};
use imgui::glium_renderer::Renderer;
use time::SteadyTime;
pub struct Support {
display: GlutinFacade,
imgui: ImGui,
renderer: Renderer,
last_frame: SteadyTime,
mouse_pos: (i32, i32),
mouse_pressed: (bool, bool, bool),
mouse_wheel: f32,
}
impl Support {
pub fn init() -> Support {
let display = glutin::WindowBuilder::new()
.build_glium()
.unwrap();
let mut imgui = ImGui::init();
let renderer = Renderer::init(&mut imgui, &display).unwrap();
imgui.set_imgui_key(ImGuiKey::Tab, 0);
imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
imgui.set_imgui_key(ImGuiKey::PageUp, 5);
imgui.set_imgui_key(ImGuiKey::PageDown, 6);
imgui.set_imgui_key(ImGuiKey::Home, 7);
imgui.set_imgui_key(ImGuiKey::End, 8);
imgui.set_imgui_key(ImGuiKey::Delete, 9);
imgui.set_imgui_key(ImGuiKey::Backspace, 10);
imgui.set_imgui_key(ImGuiKey::Enter, 11);
imgui.set_imgui_key(ImGuiKey::Escape, 12);
imgui.set_imgui_key(ImGuiKey::A, 13);
imgui.set_imgui_key(ImGuiKey::C, 14);
imgui.set_imgui_key(ImGuiKey::V, 15);
imgui.set_imgui_key(ImGuiKey::X, 16);
imgui.set_imgui_key(ImGuiKey::Y, 17);
imgui.set_imgui_key(ImGuiKey::Z, 18);
Support {
display: display,
imgui: imgui,
renderer: renderer,
last_frame: SteadyTime::now(),
mouse_pos: (0, 0),
mouse_pressed: (false, false, false),
mouse_wheel: 0.0
}
}
pub fn update_mouse(&mut self) {
let scale = self.imgui.display_framebuffer_scale();
self.imgui.set_mouse_pos(self.mouse_pos.0 as f32 / scale.0, self.mouse_pos.1 as f32 / scale.1);
self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]);
self.imgui.set_mouse_wheel(self.mouse_wheel / scale.1);
self.mouse_wheel = 0.0;
}
pub fn render<F: FnMut(&Ui)>(&mut self, clear_color: (f32, f32, f32, f32), mut run_ui: F) {
let now = SteadyTime::now();
let delta = now - self.last_frame;
let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0;
self.last_frame = now;
self.update_mouse();
let mut target = self.display.draw();
target.clear_color(clear_color.0, clear_color.1,
clear_color.2, clear_color.3);
let window = self.display.get_window().unwrap();
let size_points = window.get_inner_size_points().unwrap();
let size_pixels = window.get_inner_size_pixels().unwrap();
let ui = self.imgui.frame(size_points, size_pixels, delta_f);
run_ui(&ui);
self.renderer.render(&mut target, ui).unwrap();
target.finish().unwrap();
}
pub fn update_events(&mut self) -> bool {
for event in self.display.poll_events() {
match event {
Event::Closed => return false,
Event::KeyboardInput(state, _, code) => {
let pressed = state == ElementState::Pressed;
match code {
Some(VirtualKeyCode::Tab) => self.imgui.set_key(0, pressed),
Some(VirtualKeyCode::Left) => self.imgui.set_key(1, pressed),
Some(VirtualKeyCode::Right) => self.imgui.set_key(2, pressed),
Some(VirtualKeyCode::Up) => self.imgui.set_key(3, pressed),
Some(VirtualKeyCode::Down) => self.imgui.set_key(4, pressed),
Some(VirtualKeyCode::PageUp) => self.imgui.set_key(5, pressed),
Some(VirtualKeyCode::PageDown) => self.imgui.set_key(6, pressed),
Some(VirtualKeyCode::Home) => self.imgui.set_key(7, pressed),
Some(VirtualKeyCode::End) => self.imgui.set_key(8, pressed),
Some(VirtualKeyCode::Delete) => self.imgui.set_key(9, pressed),
Some(VirtualKeyCode::Back) => self.imgui.set_key(10, pressed),
Some(VirtualKeyCode::Return) => self.imgui.set_key(11, pressed),
Some(VirtualKeyCode::Escape) => self.imgui.set_key(12, pressed),
Some(VirtualKeyCode::A) => self.imgui.set_key(13, pressed),
Some(VirtualKeyCode::C) => self.imgui.set_key(14, pressed),
Some(VirtualKeyCode::V) => self.imgui.set_key(15, pressed),
Some(VirtualKeyCode::X) => self.imgui.set_key(16, pressed),
Some(VirtualKeyCode::Y) => self.imgui.set_key(17, pressed),
Some(VirtualKeyCode::Z) => self.imgui.set_key(18, pressed),
Some(VirtualKeyCode::LControl) | Some(VirtualKeyCode::RControl) =>
self.imgui.set_key_ctrl(pressed),
Some(VirtualKeyCode::LShift) | Some(VirtualKeyCode::RShift) =>
self.imgui.set_key_shift(pressed),
Some(VirtualKeyCode::LAlt) | Some(VirtualKeyCode::RAlt) =>
self.imgui.set_key_alt(pressed),
Some(VirtualKeyCode::LWin) | Some(VirtualKeyCode::RWin) =>
self.imgui.set_key_super(pressed),
_ => {},
}
},
Event::MouseMoved(x, y) => self.mouse_pos = (x, y),
Event::MouseInput(state, MouseButton::Left) =>
self.mouse_pressed.0 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Right) =>
self.mouse_pressed.1 = state == ElementState::Pressed,
Event::MouseInput(state, MouseButton::Middle) =>
self.mouse_pressed.2 = state == ElementState::Pressed,
Event::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) =>
self.mouse_wheel = y,
Event::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) =>
self.mouse_wheel = y,
Event::ReceivedCharacter(c) => self.imgui.add_input_character(c),
_ => ()
}
}
true
}
}