imgui-rs/src/lib.rs
2017-03-17 21:09:37 +02:00

723 lines
24 KiB
Rust

extern crate imgui_sys;
use std::borrow::Cow;
use std::convert::From;
use std::ffi::CStr;
use std::mem;
use std::os::raw::{c_char, c_float, c_int, c_uchar, c_void};
use std::ptr;
use std::slice;
use std::str;
pub use imgui_sys::{ImDrawIdx, ImDrawVert, ImGuiInputTextFlags, ImGuiInputTextFlags_AllowTabInput,
ImGuiInputTextFlags_AlwaysInsertMode, ImGuiInputTextFlags_AutoSelectAll,
ImGuiInputTextFlags_CallbackAlways, ImGuiInputTextFlags_CallbackCharFilter,
ImGuiInputTextFlags_CallbackCompletion, ImGuiInputTextFlags_CallbackHistory,
ImGuiInputTextFlags_CharsDecimal, ImGuiInputTextFlags_CharsHexadecimal,
ImGuiInputTextFlags_CharsNoBlank, ImGuiInputTextFlags_CharsUppercase,
ImGuiInputTextFlags_CtrlEnterForNewLine, ImGuiInputTextFlags_EnterReturnsTrue,
ImGuiInputTextFlags_NoHorizontalScroll, ImGuiInputTextFlags_Password,
ImGuiInputTextFlags_ReadOnly, ImGuiKey, ImGuiSelectableFlags,
ImGuiSelectableFlags_DontClosePopups, ImGuiSelectableFlags_SpanAllColumns,
ImGuiSetCond, ImGuiSetCond_Always, ImGuiSetCond_Appearing,
ImGuiSetCond_FirstUseEver, ImGuiSetCond_Once, ImGuiStyle, ImGuiTreeNodeFlags,
ImGuiTreeNodeFlags_AllowOverlapMode, ImGuiTreeNodeFlags_Bullet,
ImGuiTreeNodeFlags_CollapsingHeader, ImGuiTreeNodeFlags_DefaultOpen,
ImGuiTreeNodeFlags_Framed, ImGuiTreeNodeFlags_Leaf,
ImGuiTreeNodeFlags_NoAutoOpenOnLog, ImGuiTreeNodeFlags_NoTreePushOnOpen,
ImGuiTreeNodeFlags_OpenOnArrow, ImGuiTreeNodeFlags_OpenOnDoubleClick,
ImGuiTreeNodeFlags_Selected, ImGuiWindowFlags,
ImGuiWindowFlags_AlwaysAutoResize, ImGuiWindowFlags_AlwaysHorizontalScrollbar,
ImGuiWindowFlags_AlwaysUseWindowPadding,
ImGuiWindowFlags_AlwaysVerticalScrollbar, ImGuiWindowFlags_HorizontalScrollbar,
ImGuiWindowFlags_MenuBar, ImGuiWindowFlags_NoBringToFrontOnFocus,
ImGuiWindowFlags_NoCollapse, ImGuiWindowFlags_NoFocusOnAppearing,
ImGuiWindowFlags_NoInputs, ImGuiWindowFlags_NoMove, ImGuiWindowFlags_NoResize,
ImGuiWindowFlags_NoSavedSettings, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoTitleBar,
ImGuiWindowFlags_ShowBorders, ImVec2, ImVec4};
pub use input::{ColorEdit3, ColorEdit4, InputFloat, InputFloat2, InputFloat3, InputFloat4, InputInt,
InputInt2, InputInt3, InputInt4, InputText};
pub use menus::{Menu, MenuItem};
pub use plothistogram::PlotHistogram;
pub use plotlines::PlotLines;
pub use progressbar::ProgressBar;
pub use sliders::{SliderFloat, SliderInt};
pub use trees::{CollapsingHeader, TreeNode};
pub use window::Window;
mod input;
mod menus;
mod plothistogram;
mod plotlines;
mod progressbar;
mod sliders;
mod trees;
mod window;
pub struct ImGui {
// We need to keep ownership of the ImStr values to ensure the *const char pointer
// lives long enough in case the ImStr contains a Cow::Owned
ini_filename: Option<ImStr<'static>>,
log_filename: Option<ImStr<'static>>,
}
#[macro_export]
macro_rules! im_str {
($e:tt) => ({
let value = concat!($e, "\0");
unsafe { ::imgui::ImStr::from_bytes_unchecked(value.as_bytes()) }
});
($e:tt, $($arg:tt)*) => ({
::imgui::ImStr::from(format!($e, $($arg)*))
})
}
#[derive(Clone)]
pub struct ImStr<'a> {
bytes: Cow<'a, [u8]>,
}
impl<'a> ImStr<'a> {
pub unsafe fn from_bytes_unchecked(bytes: &'a [u8]) -> ImStr<'a> {
ImStr { bytes: Cow::Borrowed(bytes) }
}
pub fn as_ptr(&self) -> *const c_char { self.bytes.as_ptr() as *const c_char }
}
impl<'a> From<&'a str> for ImStr<'a> {
fn from(value: &'a str) -> ImStr<'a> {
let mut bytes: Vec<u8> = value.bytes().collect();
bytes.push(0);
ImStr { bytes: Cow::Owned(bytes) }
}
}
impl From<String> for ImStr<'static> {
fn from(mut value: String) -> ImStr<'static> {
value.push('\0');
ImStr { bytes: Cow::Owned(value.into_bytes()) }
}
}
pub struct TextureHandle<'a> {
pub width: u32,
pub height: u32,
pub pixels: &'a [c_uchar],
}
pub fn get_version() -> &'static str {
unsafe {
let bytes = CStr::from_ptr(imgui_sys::igGetVersion()).to_bytes();
str::from_utf8_unchecked(bytes)
}
}
impl ImGui {
pub fn init() -> ImGui {
ImGui {
ini_filename: None,
log_filename: None,
}
}
fn io(&self) -> &imgui_sys::ImGuiIO { unsafe { mem::transmute(imgui_sys::igGetIO()) } }
fn io_mut(&mut self) -> &mut imgui_sys::ImGuiIO {
unsafe { mem::transmute(imgui_sys::igGetIO()) }
}
pub fn style(&self) -> &ImGuiStyle { unsafe { mem::transmute(imgui_sys::igGetStyle()) } }
pub fn style_mut(&self) -> &mut ImGuiStyle {
unsafe { mem::transmute(imgui_sys::igGetStyle()) }
}
pub fn prepare_texture<'a, F, T>(&mut self, f: F) -> T
where F: FnOnce(TextureHandle<'a>) -> T
{
let io = self.io();
let mut pixels: *mut c_uchar = ptr::null_mut();
let mut width: c_int = 0;
let mut height: c_int = 0;
let mut bytes_per_pixel: c_int = 0;
unsafe {
imgui_sys::ImFontAtlas_GetTexDataAsRGBA32(io.fonts,
&mut pixels,
&mut width,
&mut height,
&mut bytes_per_pixel);
f(TextureHandle {
width: width as u32,
height: height as u32,
pixels: slice::from_raw_parts(pixels, (width * height * bytes_per_pixel) as usize),
})
}
}
pub fn set_texture_id(&mut self, value: usize) {
unsafe {
(*self.io_mut().fonts).tex_id = value as *mut c_void;
}
}
pub fn set_ini_filename(&mut self, value: Option<ImStr<'static>>) {
{
let io = self.io_mut();
io.ini_filename = match value {
Some(ref x) => x.as_ptr(),
None => ptr::null(),
}
}
self.ini_filename = value;
}
pub fn set_log_filename(&mut self, value: Option<ImStr<'static>>) {
{
let io = self.io_mut();
io.log_filename = match value {
Some(ref x) => x.as_ptr(),
None => ptr::null(),
}
}
self.log_filename = value;
}
pub fn set_ini_saving_rate(&mut self, value: f32) {
let io = self.io_mut();
io.ini_saving_rate = value;
}
pub fn set_mouse_double_click_time(&mut self, value: f32) {
let io = self.io_mut();
io.mouse_double_click_time = value;
}
pub fn set_mouse_double_click_max_dist(&mut self, value: f32) {
let io = self.io_mut();
io.mouse_double_click_max_dist = value;
}
pub fn set_mouse_drag_threshold(&mut self, value: f32) {
let io = self.io_mut();
io.mouse_drag_threshold = value;
}
pub fn set_key_repeat_delay(&mut self, value: f32) {
let io = self.io_mut();
io.key_repeat_delay = value;
}
pub fn set_key_repeat_rate(&mut self, value: f32) {
let io = self.io_mut();
io.key_repeat_rate = value;
}
pub fn display_size(&self) -> (f32, f32) {
let io = self.io();
(io.display_size.x, io.display_size.y)
}
pub fn display_framebuffer_scale(&self) -> (f32, f32) {
let io = self.io();
(io.display_framebuffer_scale.x, io.display_framebuffer_scale.y)
}
pub fn mouse_pos(&self) -> (f32, f32) {
let io = self.io();
(io.mouse_pos.x, io.mouse_pos.y)
}
pub fn set_mouse_pos(&mut self, x: f32, y: f32) {
let io = self.io_mut();
io.mouse_pos.x = x;
io.mouse_pos.y = y;
}
pub fn set_mouse_down(&mut self, states: &[bool; 5]) {
let io = self.io_mut();
io.mouse_down = *states;
}
pub fn set_mouse_wheel(&mut self, value: f32) {
let io = self.io_mut();
io.mouse_wheel = value;
}
pub fn set_mouse_draw_cursor(&mut self, value: bool) {
let io = self.io_mut();
io.mouse_draw_cursor = value;
}
pub fn set_key_ctrl(&mut self, value: bool) {
let io = self.io_mut();
io.key_ctrl = value;
}
pub fn set_key_shift(&mut self, value: bool) {
let io = self.io_mut();
io.key_shift = value;
}
pub fn set_key_alt(&mut self, value: bool) {
let io = self.io_mut();
io.key_alt = value;
}
pub fn set_key_super(&mut self, value: bool) {
let io = self.io_mut();
io.key_super = value;
}
pub fn set_key(&mut self, key: u8, pressed: bool) {
let io = self.io_mut();
io.keys_down[key as usize] = pressed;
}
pub fn set_imgui_key(&mut self, key: ImGuiKey, mapping: u8) {
let io = self.io_mut();
io.key_map[key as usize] = mapping as i32;
}
pub fn add_input_character(&mut self, character: char) {
// TODO: This is slightly better. We should use char::encode_utf8 when it stabilizes
// to allow us to skip the string intermediate since we can then go directly
// to bytes
let mut string = String::new();
string.push(character);
string.push('\0');
unsafe {
imgui_sys::ImGuiIO_AddInputCharactersUTF8(string.as_ptr() as *const i8);
}
}
pub fn get_time(&self) -> f32 { unsafe { imgui_sys::igGetTime() } }
pub fn get_frame_count(&self) -> i32 { unsafe { imgui_sys::igGetFrameCount() } }
pub fn get_frame_rate(&self) -> f32 { self.io().framerate }
pub fn frame<'ui, 'a: 'ui>(&'a mut self,
size_points: (u32, u32),
size_pixels: (u32, u32),
delta_time: f32)
-> Ui<'ui> {
{
let io = self.io_mut();
io.display_size.x = size_points.0 as c_float;
io.display_size.y = size_points.1 as c_float;
io.display_framebuffer_scale.x = if size_points.0 > 0 {
size_pixels.0 as c_float / size_points.0 as c_float
} else {
0.0
};
io.display_framebuffer_scale.y = if size_points.1 > 0 {
size_pixels.1 as c_float / size_points.1 as c_float
} else {
0.0
};
io.delta_time = delta_time;
}
unsafe {
imgui_sys::igNewFrame();
CURRENT_UI = Some(Ui { imgui: mem::transmute(self as &'a ImGui) });
}
Ui { imgui: self }
}
}
impl Drop for ImGui {
fn drop(&mut self) {
unsafe {
CURRENT_UI = None;
imgui_sys::igShutdown();
}
}
}
static mut CURRENT_UI: Option<Ui<'static>> = None;
pub struct DrawList<'a> {
pub cmd_buffer: &'a [imgui_sys::ImDrawCmd],
pub idx_buffer: &'a [imgui_sys::ImDrawIdx],
pub vtx_buffer: &'a [imgui_sys::ImDrawVert],
}
pub struct Ui<'ui> {
imgui: &'ui ImGui,
}
static FMT: &'static [u8] = b"%s\0";
fn fmt_ptr() -> *const c_char { FMT.as_ptr() as *const c_char }
impl<'ui> Ui<'ui> {
pub fn imgui(&self) -> &ImGui { self.imgui }
pub fn want_capture_mouse(&self) -> bool {
let io = self.imgui.io();
io.want_capture_mouse
}
pub fn want_capture_keyboard(&self) -> bool {
let io = self.imgui.io();
io.want_capture_keyboard
}
pub fn framerate(&self) -> f32 {
let io = self.imgui.io();
io.framerate
}
pub fn metrics_allocs(&self) -> i32 {
let io = self.imgui.io();
io.metrics_allocs
}
pub fn metrics_render_vertices(&self) -> i32 {
let io = self.imgui.io();
io.metrics_render_vertices
}
pub fn metrics_render_indices(&self) -> i32 {
let io = self.imgui.io();
io.metrics_render_indices
}
pub fn metrics_active_windows(&self) -> i32 {
let io = self.imgui.io();
io.metrics_active_windows
}
pub fn render<F, E>(self, mut f: F) -> Result<(), E>
where F: FnMut(&Ui, DrawList) -> Result<(), E>
{
unsafe {
imgui_sys::igRender();
let draw_data = imgui_sys::igGetDrawData();
for &cmd_list in (*draw_data).cmd_lists() {
let draw_list = DrawList {
cmd_buffer: (*cmd_list).cmd_buffer.as_slice(),
idx_buffer: (*cmd_list).idx_buffer.as_slice(),
vtx_buffer: (*cmd_list).vtx_buffer.as_slice(),
};
try!(f(&self, draw_list));
}
CURRENT_UI = None;
}
Ok(())
}
pub fn show_user_guide(&self) { unsafe { imgui_sys::igShowUserGuide() }; }
pub fn show_default_style_editor(&self) {
unsafe { imgui_sys::igShowStyleEditor(ptr::null_mut()) };
}
pub fn show_style_editor<'p>(&self, style: &'p mut ImGuiStyle) {
unsafe {
imgui_sys::igShowStyleEditor(style as *mut ImGuiStyle);
}
}
pub fn show_test_window(&self, opened: &mut bool) {
unsafe {
imgui_sys::igShowTestWindow(opened);
}
}
pub fn show_metrics_window(&self, opened: &mut bool) {
unsafe {
imgui_sys::igShowMetricsWindow(opened);
}
}
}
impl<'a> Ui<'a> {
pub unsafe fn current_ui() -> Option<&'a Ui<'a>> { CURRENT_UI.as_ref() }
}
// Window
impl<'ui> Ui<'ui> {
pub fn window<'p>(&self, name: ImStr<'p>) -> Window<'ui, 'p> { Window::new(name) }
}
// Layout
impl<'ui> Ui<'ui> {
/// Pushes a value to the item width stack.
pub fn push_item_width(&self, width: f32) { unsafe { imgui_sys::igPushItemWidth(width) } }
/// Pops a value from the item width stack.
///
/// # Aborts
/// The current process is aborted if the item width stack is empty.
pub fn pop_item_width(&self) { unsafe { imgui_sys::igPopItemWidth() } }
/// Runs a function after temporarily pushing a value to the item width stack.
pub fn with_item_width<F>(&self, width: f32, f: F) where F: FnOnce() {
self.push_item_width(width);
f();
self.pop_item_width();
}
pub fn separator(&self) { unsafe { imgui_sys::igSeparator() }; }
pub fn same_line(&self, pos_x: f32) { unsafe { imgui_sys::igSameLine(pos_x, -1.0f32) } }
pub fn same_line_spacing(&self, pos_x: f32, spacing_w: f32) {
unsafe { imgui_sys::igSameLine(pos_x, spacing_w) }
}
pub fn spacing(&self) { unsafe { imgui_sys::igSpacing() }; }
pub fn columns<'p>(&self, count: i32, id: ImStr<'p>, border: bool) {
unsafe { imgui_sys::igColumns(count, id.as_ptr(), border) }
}
pub fn next_column(&self) { unsafe { imgui_sys::igNextColumn() } }
pub fn get_column_index(&self) -> i32 { unsafe { imgui_sys::igGetColumnIndex() } }
pub fn get_column_offset(&self, column_index: i32) -> f32 {
unsafe { imgui_sys::igGetColumnOffset(column_index) }
}
pub fn set_column_offset(&self, column_index: i32, offset_x: f32) {
unsafe { imgui_sys::igSetColumnOffset(column_index, offset_x) }
}
pub fn get_column_width(&self, column_index: i32) -> f32 {
unsafe { imgui_sys::igGetColumnWidth(column_index) }
}
pub fn get_columns_count(&self) -> i32 { unsafe { imgui_sys::igGetColumnsCount() } }
}
// ID scopes
impl<'ui> Ui<'ui> {
/// Pushes an identifier to the ID stack.
pub fn push_id(&self, id: i32) {
unsafe { imgui_sys::igPushIdInt(id) };
}
/// Pops an identifier from the ID stack.
///
/// # Aborts
/// The current process is aborted if the ID stack is empty.
pub fn pop_id(&self) {
unsafe { imgui_sys::igPopId() };
}
/// Runs a function after temporarily pushing a value to the ID stack.
pub fn with_id<F>(&self, id: i32, f: F) where F: FnOnce() {
self.push_id(id);
f();
self.pop_id();
}
}
// Widgets
impl<'ui> Ui<'ui> {
pub fn text<'p>(&self, text: ImStr<'p>) {
// TODO: use igTextUnformatted
unsafe {
imgui_sys::igText(fmt_ptr(), text.as_ptr());
}
}
pub fn text_colored<'p, A>(&self, col: A, text: ImStr<'p>)
where A: Into<ImVec4>
{
unsafe {
imgui_sys::igTextColored(col.into(), fmt_ptr(), text.as_ptr());
}
}
pub fn text_disabled<'p>(&self, text: ImStr<'p>) {
unsafe {
imgui_sys::igTextDisabled(fmt_ptr(), text.as_ptr());
}
}
pub fn text_wrapped<'p>(&self, text: ImStr<'p>) {
unsafe {
imgui_sys::igTextWrapped(fmt_ptr(), text.as_ptr());
}
}
pub fn label_text<'p>(&self, label: ImStr<'p>, text: ImStr<'p>) {
unsafe {
imgui_sys::igLabelText(label.as_ptr(), fmt_ptr(), text.as_ptr());
}
}
pub fn bullet(&self) {
unsafe {
imgui_sys::igBullet();
}
}
pub fn bullet_text<'p>(&self, text: ImStr<'p>) {
unsafe {
imgui_sys::igBulletText(fmt_ptr(), text.as_ptr());
}
}
pub fn button<'p>(&self, label: ImStr<'p>, size: ImVec2) -> bool {
unsafe { imgui_sys::igButton(label.as_ptr(), size) }
}
pub fn small_button<'p>(&self, label: ImStr<'p>) -> bool {
unsafe { imgui_sys::igSmallButton(label.as_ptr()) }
}
pub fn checkbox<'p>(&self, label: ImStr<'p>, value: &'p mut bool) -> bool {
unsafe { imgui_sys::igCheckbox(label.as_ptr(), value) }
}
}
// Widgets: Input
impl<'ui> Ui<'ui> {
pub fn color_edit3<'p>(&self,
label: ImStr<'p>,
value: &'p mut [f32; 3])
-> ColorEdit3<'ui, 'p> {
ColorEdit3::new(label, value)
}
pub fn color_edit4<'p>(&self,
label: ImStr<'p>,
value: &'p mut [f32; 4])
-> ColorEdit4<'ui, 'p> {
ColorEdit4::new(label, value)
}
pub fn input_text<'p>(&self, label: ImStr<'p>, buf: &'p mut str) -> InputText<'ui, 'p> {
InputText::new(label, buf)
}
pub fn input_float<'p>(&self, label: ImStr<'p>, value: &'p mut f32) -> InputFloat<'ui, 'p> {
InputFloat::new(label, value)
}
pub fn input_float2<'p>(&self,
label: ImStr<'p>,
value: &'p mut [f32; 2])
-> InputFloat2<'ui, 'p> {
InputFloat2::new(label, value)
}
pub fn input_float3<'p>(&self,
label: ImStr<'p>,
value: &'p mut [f32; 3])
-> InputFloat3<'ui, 'p> {
InputFloat3::new(label, value)
}
pub fn input_float4<'p>(&self,
label: ImStr<'p>,
value: &'p mut [f32; 4])
-> InputFloat4<'ui, 'p> {
InputFloat4::new(label, value)
}
pub fn input_int<'p>(&self, label: ImStr<'p>, value: &'p mut i32) -> InputInt<'ui, 'p> {
InputInt::new(label, value)
}
pub fn input_int2<'p>(&self, label: ImStr<'p>, value: &'p mut [i32; 2]) -> InputInt2<'ui, 'p> {
InputInt2::new(label, value)
}
pub fn input_int3<'p>(&self, label: ImStr<'p>, value: &'p mut [i32; 3]) -> InputInt3<'ui, 'p> {
InputInt3::new(label, value)
}
pub fn input_int4<'p>(&self, label: ImStr<'p>, value: &'p mut [i32; 4]) -> InputInt4<'ui, 'p> {
InputInt4::new(label, value)
}
}
// Widgets: Sliders
impl<'ui> Ui<'ui> {
pub fn slider_float<'p>(&self,
label: ImStr<'p>,
value: &'p mut f32,
min: f32,
max: f32)
-> SliderFloat<'ui, 'p> {
SliderFloat::new(label, value, min, max)
}
pub fn slider_int<'p>(&self,
label: ImStr<'p>,
value: &'p mut i32,
min: i32,
max: i32)
-> SliderInt<'ui, 'p> {
SliderInt::new(label, value, min, max)
}
}
// Widgets: Trees
impl<'ui> Ui<'ui> {
pub fn tree_node<'p>(&self, id: ImStr<'p>) -> TreeNode<'ui, 'p> { TreeNode::new(id) }
pub fn collapsing_header<'p>(&self, label: ImStr<'p>) -> CollapsingHeader<'ui, 'p> {
CollapsingHeader::new(label)
}
}
// Widgets: Selectable / Lists
impl<'ui> Ui<'ui> {
pub fn selectable<'p>(&self,
label: ImStr<'p>,
selected: bool,
flags: ImGuiSelectableFlags,
size: ImVec2)
-> bool {
unsafe { imgui_sys::igSelectable(label.as_ptr(), selected, flags, size) }
}
}
// Widgets: Menus
impl<'ui> Ui<'ui> {
pub fn main_menu_bar<F>(&self, f: F)
where F: FnOnce()
{
let render = unsafe { imgui_sys::igBeginMainMenuBar() };
if render {
f();
unsafe { imgui_sys::igEndMainMenuBar() };
}
}
pub fn menu_bar<F>(&self, f: F)
where F: FnOnce()
{
let render = unsafe { imgui_sys::igBeginMenuBar() };
if render {
f();
unsafe { imgui_sys::igEndMenuBar() };
}
}
pub fn menu<'p>(&self, label: ImStr<'p>) -> Menu<'ui, 'p> { Menu::new(label) }
pub fn menu_item<'p>(&self, label: ImStr<'p>) -> MenuItem<'ui, 'p> { MenuItem::new(label) }
}
// Widgets: Popups
impl<'ui> Ui<'ui> {
pub fn open_popup<'p>(&self, str_id: ImStr<'p>) {
unsafe { imgui_sys::igOpenPopup(str_id.as_ptr()) };
}
pub fn popup<'p, F>(&self, str_id: ImStr<'p>, f: F)
where F: FnOnce()
{
let render = unsafe { imgui_sys::igBeginPopup(str_id.as_ptr()) };
if render {
f();
unsafe { imgui_sys::igEndPopup() };
}
}
pub fn close_current_popup(&self) { unsafe { imgui_sys::igCloseCurrentPopup() }; }
}
// Widgets: Combos
impl<'ui> Ui<'ui> {
pub fn combo<'p>(&self,
label: ImStr<'p>,
current_item: &mut i32,
items: &'p [ImStr<'p>],
height_in_items: i32)
-> bool {
let items_inner: Vec<*const c_char> = items.into_iter().map(|item| item.as_ptr()).collect();
unsafe {
imgui_sys::igCombo(label.as_ptr(),
current_item,
items_inner.as_ptr() as *mut *const c_char,
items_inner.len() as i32,
height_in_items)
}
}
}
// Widgets: ListBox
impl<'ui> Ui<'ui> {
pub fn list_box<'p>(&self,
label: ImStr<'p>,
current_item: &mut i32,
items: &'p [ImStr<'p>],
height_in_items: i32)
-> bool {
let items_inner: Vec<*const c_char> = items.into_iter().map(|item| item.as_ptr()).collect();
unsafe {
imgui_sys::igListBox(label.as_ptr(),
current_item,
items_inner.as_ptr() as *mut *const c_char,
items_inner.len() as i32,
height_in_items)
}
}
}
impl<'ui> Ui<'ui> {
pub fn plot_lines<'p>(&self, label: ImStr<'p>, values: &'p [f32]) -> PlotLines<'p> {
PlotLines::new(label, values)
}
}
impl<'ui> Ui<'ui> {
pub fn plot_histogram<'p>(&self, label: ImStr<'p>, values: &'p [f32]) -> PlotHistogram<'p> {
PlotHistogram::new(label, values)
}
}
impl<'ui> Ui<'ui> {
/// Creates a progress bar. Fraction is the progress level with 0.0 = 0% and 1.0 = 100%.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = ImGui::init();
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
/// ui.progress_bar(0.6)
/// .size(imgui::ImVec2::new(100.0, 12.0))
/// .overlay_text(im_str!("Progress!"))
/// .build();
/// ```
pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> {
ProgressBar::new(fraction)
}
}