imgui-rs/imgui-examples/examples/test_drawing_channels_split.rs
2018-04-24 13:23:08 +09:00

48 lines
1.5 KiB
Rust

extern crate glium;
extern crate imgui;
extern crate imgui_glium_renderer;
mod support;
const CLEAR_COLOR: [f32; 4] = [0.2, 0.2, 0.2, 1.0];
const WHITE: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
fn main() {
support::run(
"test_drawing_channels_split".to_owned(),
CLEAR_COLOR,
|ui| {
let draw_list = ui.get_window_draw_list();
// Will draw channel 0 first, then channel 1, whatever the order of
// the calls in the code.
//
// Here, we draw a red line on channel 1 then a white circle on
// channel 0. As a result, the red line will always appear on top of
// the white circle.
draw_list.channels_split(2, |channels| {
const RADIUS: f32 = 100.0;
let canvas_pos = ui.get_cursor_screen_pos();
channels.set_current(1);
draw_list
.add_line(
canvas_pos,
[canvas_pos.0 + RADIUS, canvas_pos.1 + RADIUS],
RED,
)
.thickness(5.0)
.build();
channels.set_current(0);
let center = (canvas_pos.0 + RADIUS, canvas_pos.1 + RADIUS);
draw_list
.add_circle(center, RADIUS, WHITE)
.thickness(10.0)
.num_segments(50)
.build();
});
true
},
);
}