2023-12-14 09:57:21 -05:00

150 lines
5.3 KiB
Rust

use std::num::NonZeroU32;
use glium::Surface;
use glutin::{
config::ConfigTemplateBuilder,
context::{ContextAttributesBuilder, NotCurrentGlContext},
display::{GetGlDisplay, GlDisplay},
surface::{SurfaceAttributesBuilder, WindowSurface},
};
use imgui_winit_support::winit::{dpi::LogicalSize, event_loop::EventLoop, window::WindowBuilder};
use raw_window_handle::HasRawWindowHandle;
use winit::{
event::{Event, WindowEvent},
window::Window,
};
const TITLE: &str = "Hello, imgui-rs!";
fn main() {
// Common setup for creating a winit window and imgui context, not specifc
// to this renderer at all except that glutin is used to create the window
// since it will give us access to a GL context
let (event_loop, window, display) = create_window();
let (mut winit_platform, mut imgui_context) = imgui_init(&window);
// Create renderer from this crate
let mut renderer = imgui_glium_renderer::Renderer::init(&mut imgui_context, &display)
.expect("Failed to initialize renderer");
// Timer for FPS calculation
let mut last_frame = std::time::Instant::now();
// Standard winit event loop
event_loop
.run(move |event, window_target| match event {
Event::NewEvents(_) => {
let now = std::time::Instant::now();
imgui_context.io_mut().update_delta_time(now - last_frame);
last_frame = now;
}
Event::AboutToWait => {
winit_platform
.prepare_frame(imgui_context.io_mut(), &window)
.expect("Failed to prepare frame");
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
// Create frame for the all important `&imgui::Ui`
let ui = imgui_context.frame();
// Draw our example content
ui.show_demo_window(&mut true);
// Setup for drawing
let mut target = display.draw();
// Renderer doesn't automatically clear window
target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
// Perform rendering
winit_platform.prepare_render(ui, &window);
let draw_data = imgui_context.render();
renderer
.render(&mut target, draw_data)
.expect("Rendering failed");
target.finish().expect("Failed to swap buffers");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => window_target.exit(),
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(new_size),
..
} => {
if new_size.width > 0 && new_size.height > 0 {
display.resize((new_size.width, new_size.height));
}
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
event => {
winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
}
})
.expect("EventLoop error");
}
fn create_window() -> (EventLoop<()>, Window, glium::Display<WindowSurface>) {
let event_loop = EventLoop::new().expect("Failed to create EventLoop");
let window_builder = WindowBuilder::new()
.with_title(TITLE)
.with_inner_size(LogicalSize::new(1024, 768));
let (window, cfg) = glutin_winit::DisplayBuilder::new()
.with_window_builder(Some(window_builder))
.build(&event_loop, ConfigTemplateBuilder::new(), |mut configs| {
configs.next().unwrap()
})
.expect("Failed to create OpenGL window");
let window = window.unwrap();
let context_attribs = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
let context = unsafe {
cfg.display()
.create_context(&cfg, &context_attribs)
.expect("Failed to create OpenGL context")
};
let surface_attribs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
window.raw_window_handle(),
NonZeroU32::new(1024).unwrap(),
NonZeroU32::new(768).unwrap(),
);
let surface = unsafe {
cfg.display()
.create_window_surface(&cfg, &surface_attribs)
.expect("Failed to create OpenGL surface")
};
let context = context
.make_current(&surface)
.expect("Failed to make OpenGL context current");
let display = glium::Display::from_context_surface(context, surface)
.expect("Failed to create glium Display");
(event_loop, window, display)
}
fn imgui_init(window: &Window) -> (imgui_winit_support::WinitPlatform, imgui::Context) {
let mut imgui_context = imgui::Context::create();
imgui_context.set_ini_filename(None);
let mut winit_platform = imgui_winit_support::WinitPlatform::init(&mut imgui_context);
let dpi_mode = imgui_winit_support::HiDpiMode::Default;
winit_platform.attach_window(imgui_context.io_mut(), window, dpi_mode);
imgui_context
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
(winit_platform, imgui_context)
}