2017-06-17 13:17:48 +03:00

115 lines
5.3 KiB
Rust

use glutin;
use glutin::{ElementState, Event, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase};
use imgui::{ImGui, ImGuiKey};
pub struct Support {
pub imgui: ImGui,
mouse_pos: (i32, i32),
mouse_pressed: (bool, bool, bool),
mouse_wheel: f32,
}
impl Support {
pub fn init() -> Support {
let mut imgui = ImGui::init();
imgui.set_imgui_key(ImGuiKey::Tab, 0);
imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
imgui.set_imgui_key(ImGuiKey::PageUp, 5);
imgui.set_imgui_key(ImGuiKey::PageDown, 6);
imgui.set_imgui_key(ImGuiKey::Home, 7);
imgui.set_imgui_key(ImGuiKey::End, 8);
imgui.set_imgui_key(ImGuiKey::Delete, 9);
imgui.set_imgui_key(ImGuiKey::Backspace, 10);
imgui.set_imgui_key(ImGuiKey::Enter, 11);
imgui.set_imgui_key(ImGuiKey::Escape, 12);
imgui.set_imgui_key(ImGuiKey::A, 13);
imgui.set_imgui_key(ImGuiKey::C, 14);
imgui.set_imgui_key(ImGuiKey::V, 15);
imgui.set_imgui_key(ImGuiKey::X, 16);
imgui.set_imgui_key(ImGuiKey::Y, 17);
imgui.set_imgui_key(ImGuiKey::Z, 18);
Support {
imgui: imgui,
mouse_pos: (0, 0),
mouse_pressed: (false, false, false),
mouse_wheel: 0.0,
}
}
pub fn update_mouse(&mut self) {
let scale = self.imgui.display_framebuffer_scale();
self.imgui.set_mouse_pos(self.mouse_pos.0 as f32 / scale.0,
self.mouse_pos.1 as f32 / scale.1);
self.imgui.set_mouse_down(&[self.mouse_pressed.0,
self.mouse_pressed.1,
self.mouse_pressed.2,
false,
false]);
self.imgui.set_mouse_wheel(self.mouse_wheel / scale.1);
self.mouse_wheel = 0.0;
}
pub fn update_event(&mut self, event: &glutin::Event) -> bool {
match *event {
Event::Closed => return false,
Event::KeyboardInput(state, _, code) => {
let pressed = state == ElementState::Pressed;
match code {
Some(VirtualKeyCode::Tab) => self.imgui.set_key(0, pressed),
Some(VirtualKeyCode::Left) => self.imgui.set_key(1, pressed),
Some(VirtualKeyCode::Right) => self.imgui.set_key(2, pressed),
Some(VirtualKeyCode::Up) => self.imgui.set_key(3, pressed),
Some(VirtualKeyCode::Down) => self.imgui.set_key(4, pressed),
Some(VirtualKeyCode::PageUp) => self.imgui.set_key(5, pressed),
Some(VirtualKeyCode::PageDown) => self.imgui.set_key(6, pressed),
Some(VirtualKeyCode::Home) => self.imgui.set_key(7, pressed),
Some(VirtualKeyCode::End) => self.imgui.set_key(8, pressed),
Some(VirtualKeyCode::Delete) => self.imgui.set_key(9, pressed),
Some(VirtualKeyCode::Back) => self.imgui.set_key(10, pressed),
Some(VirtualKeyCode::Return) => self.imgui.set_key(11, pressed),
Some(VirtualKeyCode::Escape) => self.imgui.set_key(12, pressed),
Some(VirtualKeyCode::A) => self.imgui.set_key(13, pressed),
Some(VirtualKeyCode::C) => self.imgui.set_key(14, pressed),
Some(VirtualKeyCode::V) => self.imgui.set_key(15, pressed),
Some(VirtualKeyCode::X) => self.imgui.set_key(16, pressed),
Some(VirtualKeyCode::Y) => self.imgui.set_key(17, pressed),
Some(VirtualKeyCode::Z) => self.imgui.set_key(18, pressed),
Some(VirtualKeyCode::LControl) |
Some(VirtualKeyCode::RControl) => self.imgui.set_key_ctrl(pressed),
Some(VirtualKeyCode::LShift) |
Some(VirtualKeyCode::RShift) => self.imgui.set_key_shift(pressed),
Some(VirtualKeyCode::LAlt) |
Some(VirtualKeyCode::RAlt) => self.imgui.set_key_alt(pressed),
Some(VirtualKeyCode::LWin) |
Some(VirtualKeyCode::RWin) => self.imgui.set_key_super(pressed),
_ => {}
}
}
Event::MouseMoved(x, y) => self.mouse_pos = (x, y),
Event::MouseInput(state, MouseButton::Left) => {
self.mouse_pressed.0 = state == ElementState::Pressed
}
Event::MouseInput(state, MouseButton::Right) => {
self.mouse_pressed.1 = state == ElementState::Pressed
}
Event::MouseInput(state, MouseButton::Middle) => {
self.mouse_pressed.2 = state == ElementState::Pressed
}
Event::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) => {
self.mouse_wheel = y
}
Event::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) => {
self.mouse_wheel = y
}
Event::ReceivedCharacter(c) => self.imgui.add_input_character(c),
_ => (),
}
true
}
}