imgui-rs/src/window.rs
Magnus Ulimoen 26667ce6ee Rustfmt and clippy-lints fixes
Clippy-lints reveals multiple unnecessary transmutes
2017-04-25 18:20:33 +02:00

183 lines
5.7 KiB
Rust

use imgui_sys;
use std::marker::PhantomData;
use std::ptr;
use super::{ImGuiSetCond, ImGuiWindowFlags, ImGuiWindowFlags_AlwaysAutoResize,
ImGuiWindowFlags_AlwaysHorizontalScrollbar, ImGuiWindowFlags_AlwaysUseWindowPadding,
ImGuiWindowFlags_AlwaysVerticalScrollbar, ImGuiWindowFlags_HorizontalScrollbar,
ImGuiWindowFlags_MenuBar, ImGuiWindowFlags_NoBringToFrontOnFocus,
ImGuiWindowFlags_NoCollapse, ImGuiWindowFlags_NoFocusOnAppearing,
ImGuiWindowFlags_NoInputs, ImGuiWindowFlags_NoMove, ImGuiWindowFlags_NoResize,
ImGuiWindowFlags_NoSavedSettings, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoTitleBar,
ImGuiWindowFlags_ShowBorders, ImStr, ImVec2, Ui};
#[must_use]
pub struct Window<'ui, 'p> {
pos: (f32, f32),
pos_cond: ImGuiSetCond,
size: (f32, f32),
size_cond: ImGuiSetCond,
name: ImStr<'p>,
opened: Option<&'p mut bool>,
bg_alpha: f32,
flags: ImGuiWindowFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> Window<'ui, 'p> {
pub fn new(name: ImStr<'p>) -> Window<'ui, 'p> {
Window {
pos: (0.0, 0.0),
pos_cond: ImGuiSetCond::empty(),
size: (0.0, 0.0),
size_cond: ImGuiSetCond::empty(),
name: name,
opened: None,
bg_alpha: -1.0,
flags: ImGuiWindowFlags::empty(),
_phantom: PhantomData,
}
}
#[inline]
pub fn position(mut self, pos: (f32, f32), cond: ImGuiSetCond) -> Self {
self.pos = pos;
self.pos_cond = cond;
self
}
#[inline]
pub fn size(mut self, size: (f32, f32), cond: ImGuiSetCond) -> Self {
self.size = size;
self.size_cond = cond;
self
}
#[inline]
pub fn opened(mut self, opened: &'p mut bool) -> Self {
self.opened = Some(opened);
self
}
#[inline]
pub fn bg_alpha(mut self, bg_alpha: f32) -> Self {
self.bg_alpha = bg_alpha;
self
}
#[inline]
pub fn flags(mut self, flags: ImGuiWindowFlags) -> Self {
self.flags = flags;
self
}
#[inline]
pub fn title_bar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoTitleBar, !value);
self
}
#[inline]
pub fn resizable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoResize, !value);
self
}
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoMove, !value);
self
}
#[inline]
pub fn scroll_bar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoScrollbar, !value);
self
}
#[inline]
pub fn scrollable(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_NoScrollWithMouse, !value);
self
}
#[inline]
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoCollapse, !value);
self
}
#[inline]
pub fn always_auto_resize(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_AlwaysAutoResize, value);
self
}
#[inline]
pub fn show_borders(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_ShowBorders, value);
self
}
#[inline]
pub fn save_settings(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoSavedSettings, !value);
self
}
#[inline]
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoInputs, !value);
self
}
#[inline]
pub fn menu_bar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_MenuBar, value);
self
}
#[inline]
pub fn horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_HorizontalScrollbar, value);
self
}
#[inline]
pub fn no_focus_on_appearing(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_NoFocusOnAppearing, value);
self
}
#[inline]
pub fn no_bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_NoBringToFrontOnFocus, value);
self
}
#[inline]
pub fn always_vertical_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_AlwaysVerticalScrollbar, value);
self
}
#[inline]
pub fn always_horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_AlwaysHorizontalScrollbar, value);
self
}
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags_AlwaysUseWindowPadding, value);
self
}
pub fn build<F: FnOnce()>(self, f: F) {
let render = unsafe {
if !self.pos_cond.is_empty() {
imgui_sys::igSetNextWindowPos(self.pos.into(), self.pos_cond);
}
if !self.size_cond.is_empty() {
imgui_sys::igSetNextWindowSize(self.size.into(), self.size_cond);
}
imgui_sys::igBegin2(self.name.as_ptr(),
self.opened
.map(|x| x as *mut bool)
.unwrap_or(ptr::null_mut()),
ImVec2::new(0.0, 0.0),
self.bg_alpha,
self.flags)
};
if render {
f();
}
unsafe { imgui_sys::igEnd() };
}
}