imgui-rs/imgui/src/drag_drop.rs
2021-01-26 00:31:51 -08:00

441 lines
20 KiB
Rust

use std::{ffi, marker::PhantomData, ptr};
use crate::{sys, Condition, ImStr, Ui};
use bitflags::bitflags;
bitflags!(
/// Flags for igBeginDragDropSource(), igAcceptDragDropPayload()
#[repr(transparent)]
pub struct DragDropFlags: u32 {
/// By default, a successful call to igBeginDragDropSource opens a tooltip so you can
/// display a preview or description of the source contents. This flag disable this
/// behavior.
const SOURCE_NO_PREVIEW_TOOLTIP = sys::ImGuiDragDropFlags_SourceNoPreviewTooltip;
/// By default, when dragging we clear data so that igIsItemHovered() will return false, to
/// avoid subsequent user code submitting tooltips. This flag disable this behavior so you
/// can still call igIsItemHovered() on the source item.
const SOURCE_NO_DISABLE_HOVER = sys::ImGuiDragDropFlags_SourceNoDisableHover;
/// Disable the behavior that allows to open tree nodes and collapsing header by holding
/// over them while dragging a source item.
const SOURCE_NO_HOLD_TO_OPEN_OTHERS = sys::ImGuiDragDropFlags_SourceNoHoldToOpenOthers;
/// Allow items such as igText(), igImage() that have no unique identifier to be used as
/// drag source, by manufacturing a temporary identifier based on their window-relative
/// position. This is extremely unusual within the dear imgui ecosystem and so we made it
/// explicit.
const SOURCE_ALLOW_NULL_ID = sys::ImGuiDragDropFlags_SourceAllowNullID;
/// External source (from outside of imgui), won't attempt to read current item/window
/// info. Will always return true. Only one Extern source can be active simultaneously.
const SOURCE_EXTERN = sys::ImGuiDragDropFlags_SourceExtern;
/// Automatically expire the payload if the source ceases to be submitted (otherwise
/// payloads are persisting while being dragged)
const SOURCE_AUTO_EXPIRE_PAYLOAD = sys::ImGuiDragDropFlags_SourceAutoExpirePayload;
/// igAcceptDragDropPayload() will returns true even before the mouse button is released.
/// You can then call igIsDelivery() to test if the payload needs to be delivered.
const ACCEPT_BEFORE_DELIVERY = sys::ImGuiDragDropFlags_AcceptBeforeDelivery;
/// Do not draw the default highlight rectangle when hovering over target.
const ACCEPT_NO_DRAW_DEFAULT_RECT = sys::ImGuiDragDropFlags_AcceptNoDrawDefaultRect;
/// Request hiding the igBeginDragDropSource tooltip from the igBeginDragDropTarget site.
const ACCEPT_NO_PREVIEW_TOOLTIP = sys::ImGuiDragDropFlags_AcceptNoPreviewTooltip;
/// For peeking ahead and inspecting the payload before delivery. This is just a convenience
/// flag for the intersection of `ACCEPT_BEFORE_DELIVERY` and `ACCEPT_NO_DRAW_DEFAULT_RECT`
const ACCEPT_PEEK_ONLY = sys::ImGuiDragDropFlags_AcceptPeekOnly;
}
);
/// Creates a source for drag drop data out of the last ID created.
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>) {
/// ui.button(im_str!("Hello, I am a drag source!"), [0.0, 0.0]);
///
/// // Creates an empty DragSource with no tooltip
/// DragDropSource::new(im_str!("BUTTON_DRAG")).begin(ui);
/// }
/// ```
///
/// Notice especially the `"BUTTON_DRAG"` name -- this is the identifier of this
/// DragDropSource; [DragDropTarget]'s will specify an identifier to *receive*, and these
/// names must match up. A single item should only have one [DragDropSource], though
/// a target may have multiple different targets.
///
/// DropDropSources don't do anything until you use one of the three `begin_` methods
/// on this struct. Each of these methods describes how you handle the Payload which ImGui
/// will manage, and then give to a [DragDropTarget], which will received the payload. The
/// simplest and safest Payload is the empty payload, created with [begin](Self::begin).
#[derive(Debug)]
pub struct DragDropSource<'a> {
name: &'a ImStr,
flags: DragDropFlags,
cond: Condition,
}
impl<'a> DragDropSource<'a> {
/// Creates a new [DragDropSource] with no flags and the `Condition::Always` with the given name.
/// ImGui refers to this `name` field as a `type`, but really it's just an identifier to match up
/// Source/Target for DragDrop.
pub fn new(name: &'a ImStr) -> Self {
Self {
name,
flags: DragDropFlags::empty(),
cond: Condition::Always,
}
}
/// Sets the flags on the [DragDropSource]. Only the flags `SOURCE_NO_PREVIEW_TOOLTIP`,
/// `SOURCE_NO_DISABLE_HOVER`, `SOURCE_NO_HOLD_TO_OPEN_OTHERS`, `SOURCE_ALLOW_NULL_ID`,
/// `SOURCE_EXTERN`, `SOURCE_AUTO_EXPIRE_PAYLOAD` make semantic sense, but any other flags will
/// be accepted without panic.
pub fn flags(mut self, flags: DragDropFlags) -> Self {
self.flags = flags;
self
}
/// Sets the condition on the [DragDropSource]. Defaults to [Always](Condition::Always).
pub fn condition(mut self, cond: Condition) -> Self {
self.cond = cond;
self
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This drag has no payload, but is still probably the most useful way in imgui-rs to handle payloads.
/// Using `once_cell` or some shared data, this pattern can be very powerful:
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>, drop_message: &mut Option<String>) {
/// ui.button(im_str!("Drag me!"), [0.0, 0.0]);
///
/// let drag_drop_name = im_str!("Test Drag");
///
/// // drag drop SOURCE
/// if DragDropSource::new(drag_drop_name).begin(ui).is_some() {
/// // warning -- this would allocate every frame if `DragDropSource` has
/// // condition `Always`, which it does by default. We're okay with that for
/// // this example, but real code probably wouldn't want to allocate so much.
/// *drop_message = Some("Test Payload".to_string());
/// }
///
/// ui.button(im_str!("Target me!"), [0.0, 0.0]);
///
/// // drag drop TARGET
/// if let Some(target) = imgui::DragDropTarget::new(ui) {
/// if target
/// .accept_payload_empty(drag_drop_name, DragDropFlags::empty())
/// .is_some()
/// {
/// let msg = drop_message.take().unwrap();
/// assert_eq!(msg, "Test Payload");
/// }
///
/// target.pop();
/// }
/// }
/// ```
///
/// In the above, you'll see how the payload is really just a message passing service.
/// If you want to pass a simple integer or other "plain old data", take a look at
/// [begin_payload_pod](Self::begin_payload_pod).
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<DragDropSourceToolTip<'ui>> {
unsafe { self.begin_payload_unchecked(ui, ptr::null(), 0) }
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This function also takes a payload in the form of `T: bytemuck::Pod`. We use this bound to
/// ensure that we can safely send and receive the given type from C++. Integers are natively
/// supported by this operation already, but you'll need to implement `bytemuck::Pod` for your own
/// types to use this method.
pub fn begin_payload_pod<'ui, T: bytemuck::Pod>(
self,
ui: &Ui<'ui>,
payload: &T,
) -> Option<DragDropSourceToolTip<'ui>> {
unsafe {
self.begin_payload_unchecked(
ui,
payload as *const _ as *const ffi::c_void,
std::mem::size_of::<T>(),
)
}
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This function also takes a payload of any `*const T`. Please avoid directly using it
/// if you can.
///
/// ## Safety
/// This function itself will not cause a panic, but using it directly opts you into
/// managing the lifetime of the pointer provided yourself. Dear ImGui will execute a memcpy on
/// the data passed in with the size (in bytes) given, but this is, of course, just a copy,
/// so if you pass in an `&String`, for example, the underlying String data will not be cloned,
/// and could easily dangle if the `String` is dropped.
///
/// Moreover, if `Condition::Always` is set (as it is by default), you will be copying in your data
/// every time this function is ran in your update loop, which if it involves an allocating and then
/// handing the allocation to ImGui, would result in a significant amount of data created.
///
/// Overall, users should be very sure that this function is needed before they reach for it, and instead
/// should consider either [begin_payload](Self::begin_payload) or [begin_payload_pod](Self::begin_payload_pod).
pub unsafe fn begin_payload_unchecked<'ui>(
&self,
_ui: &Ui<'ui>,
ptr: *const ffi::c_void,
size: usize,
) -> Option<DragDropSourceToolTip<'ui>> {
let should_begin = sys::igBeginDragDropSource(self.flags.bits() as i32);
if should_begin {
sys::igSetDragDropPayload(self.name.as_ptr(), ptr, size, self.cond as i32);
Some(DragDropSourceToolTip::push())
} else {
None
}
}
}
/// A helper struct for RAII drap-drop support.
pub struct DragDropSourceToolTip<'ui>(PhantomData<Ui<'ui>>);
impl DragDropSourceToolTip<'_> {
/// Creates a new tooltip internally.
fn push() -> Self {
Self(PhantomData)
}
/// Ends the tooltip directly. You could choose to simply allow this to drop
/// by not calling this, which will also be fine.
pub fn pop(self) {
// left empty to invoke drop...
}
}
impl Drop for DragDropSourceToolTip<'_> {
fn drop(&mut self) {
unsafe { sys::igEndDragDropSource() }
}
}
/// Creates a target for drag drop data out of the last ID created.
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>) {
/// // Drop something on this button please!
/// ui.button(im_str!("Hello, I am a drag Target!"), [0.0, 0.0]);
///
/// if let Some(target) = DragDropTarget::new(ui) {
/// // accepting an empty payload (which is really just raising an event)
/// if let Some(_payload_data) = target.accept_payload_empty(im_str!("BUTTON_DRAG"), DragDropFlags::empty()) {
/// println!("Nice job getting on the payload!");
/// }
///
/// // and we can accept multiple, different types of payloads with one drop target.
/// // this is a good pattern for handling different kinds of drag/drop situations with
/// // different kinds of data in them.
/// if let Some(Ok(payload_data)) = target.accept_payload_pod::<usize>(im_str!("BUTTON_ID"), DragDropFlags::empty()) {
/// println!("Our payload's data was {}", payload_data.data);
/// }
/// }
/// }
/// ```
///
/// Notice especially the `"BUTTON_DRAG"` and `"BUTTON_ID"` name -- this is the identifier of this
/// DragDropTarget; [DragDropSource]s will specify an identifier when they send a payload, and these
/// names must match up. Notice how a target can have multiple acceptances on them -- this is a good
/// pattern to handle multiple kinds of data which could be passed around.
///
/// DropDropTargets don't do anything until you use one of the three `accept_` methods
/// on this struct. Each of these methods will spit out a _Payload struct with an increasing
/// amount of information on the Payload. The absolute safest solution is [accept_payload_empty](Self::accept_payload_empty).
#[derive(Debug)]
pub struct DragDropTarget<'ui>(PhantomData<Ui<'ui>>);
impl<'ui> DragDropTarget<'ui> {
/// Creates a new DragDropTarget, holding the [Ui]'s lifetime for the duration
/// of its existence. This is required since this struct runs some code on its Drop
/// to end the DragDropTarget code.
pub fn new(_ui: &Ui<'_>) -> Option<Self> {
let should_begin = unsafe { sys::igBeginDragDropTarget() };
if should_begin {
Some(Self(PhantomData))
} else {
None
}
}
/// Accepts an empty payload. This is the safest option for raising named events
/// in the DragDrop API. See [DragDropSource::begin] for more information on how you
/// might use this pattern.
pub fn accept_payload_empty(
&self,
name: &ImStr,
flags: DragDropFlags,
) -> Option<DragDropPayloadEmpty> {
let output = unsafe { self.accept_payload_unchecked(name, flags) };
output.map(|unsafe_pod| DragDropPayloadEmpty {
preview: unsafe_pod.preview,
delivery: unsafe_pod.delivery,
})
}
/// Accepts an payload with POD in it. This returns a Result, since you can specify any
/// type, which we will try to cast the data in, and give you a failure enum if it could
/// not be cast to it. Your data must implement `bytemuck::Pod` to use this method.
pub fn accept_payload_pod<T: bytemuck::Pod>(
&self,
name: &ImStr,
flags: DragDropFlags,
) -> Option<Result<DragDropPayloadPod<T>, bytemuck::PodCastError>> {
let output = unsafe { self.accept_payload_unchecked(name, flags) };
// convert the unsafe payload to our Result
output.map(|unsafe_payload| {
let data = unsafe {
std::slice::from_raw_parts(
unsafe_payload.data as *const u8,
unsafe_payload.size as usize,
)
};
// if we succeed, convert to PayloadPod
bytemuck::try_from_bytes(data).map(|data| DragDropPayloadPod {
data: *data,
preview: unsafe_payload.preview,
delivery: unsafe_payload.delivery,
})
})
}
/// Accepts a drag and drop payload, and returns a [DragDropPayload] which
/// contains a raw pointer to [c_void](std::ffi::c_void) and a size in bytes.
/// Users should generally avoid using this function if one of the safer variants
/// is acceptable.
///
/// ## Safety
///
/// Because this pointer comes from ImGui, absolutely no promises can be made on its
/// contents, alignment, or lifetime. Interacting with it is therefore extremely unsafe.
/// **Important:** a special note needs to be made to the [ACCEPT_BEFORE_DELIVERY] flag --
/// passing this flag will make this function return `Some(DragDropPayload)` **even before
/// the user has actually "dropped" the payload by release their mouse button.**
///
/// In safe functions, this works just fine, since the data can be freely copied
/// (or doesn't exist at all!). However, if you are working with your own data, you must
/// be extremely careful with this data, as you may, effectively, only have immutable access to it.
///
/// Moreover, if the `DragDropSource` has also used `Condition::Once` or similar when they sent the data,
/// ImGui will assume its data is still valid even after your preview, so corrupting that data could
/// lead to all sorts of unsafe behvaior on ImGui's side. In summary, using this function for any data
/// which isn't truly `Copy` or "plain old data" is difficult, and requires substantial knowledge
/// of the various edge cases.
pub unsafe fn accept_payload_unchecked(
&self,
name: &ImStr,
flags: DragDropFlags,
) -> Option<DragDropPayload> {
let inner = sys::igAcceptDragDropPayload(name.as_ptr(), flags.bits() as i32);
if inner.is_null() {
None
} else {
let inner = *inner;
// @fixme: there are actually other fields on `inner` which I have shorn -- they're
// considered internal to imgui (such as id of who sent this), so i've left it for
// now this way.
Some(DragDropPayload {
data: inner.Data,
size: inner.DataSize,
preview: inner.Preview,
delivery: inner.Delivery,
})
}
}
/// Ends the current target. Ironically, this doesn't really do anything in ImGui
/// or in imgui-rs, but it might in the future.
pub fn pop(self) {
// omitted...exists just to run Drop.
}
}
impl Drop for DragDropTarget<'_> {
fn drop(&mut self) {
unsafe { sys::igEndDragDropTarget() }
}
}
/// An empty DragDropPayload. It has no data in it, and just includes
/// two bools with status information.
#[derive(Debug)]
pub struct DragDropPayloadEmpty {
/// Set when [`accept_payload_empty`](Self::accept_payload_empty) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload_empty`](Self::accept_payload_empty) was
/// called and mouse button is released over the target item.
pub delivery: bool,
}
/// A DragDropPayload with status information and some POD, or plain old data,
/// in it.
#[derive(Debug)]
pub struct DragDropPayloadPod<T: bytemuck::Pod> {
/// The kind data which was requested.
pub data: T,
/// Set when [`accept_payload_pod`](Self::accept_payload_pod) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload_pod`](Self::accept_payload_pod) was
/// called and mouse button is released over the target item.
pub delivery: bool,
}
#[derive(Debug)]
pub struct DragDropPayload {
/// Data which is copied and owned by ImGui. If you have accepted the payload, you can
/// take ownership of the data; otherwise, view it immutably. Interacting with `data` is
/// very unsafe.
pub data: *const ffi::c_void,
/// The size of the data in bytes.
pub size: i32,
/// Set when [`accept_payload_unchecked`](Self::accept_payload_unchecked) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload_unchecked`](Self::accept_payload_unchecked) was
/// called and mouse button is released over the target item. If this is set to false, then you
/// set DragDropFlags::ACCEPT_BEFORE_DELIVERY and shouldn't mutate `data`.
pub delivery: bool,
}