2022-12-19 16:31:56 +01:00

117 lines
3.7 KiB
Rust

use std::{ffi::CString, num::NonZeroU32};
use glow::{Context, HasContext};
use glutin::{
config::ConfigTemplateBuilder,
context::ContextAttributesBuilder,
display::GetGlDisplay,
prelude::{GlDisplay, NotCurrentGlContextSurfaceAccessor, PossiblyCurrentContextGlSurfaceAccessor},
surface::{SurfaceAttributesBuilder, WindowSurface, GlSurface},
};
use glutin_winit::DisplayBuilder;
use imgui::ConfigFlags;
use imgui_winit_glow_renderer_viewports::Renderer;
use raw_window_handle::HasRawWindowHandle;
use winit::{dpi::LogicalSize, event_loop::EventLoop, window::WindowBuilder};
fn main() {
let event_loop = EventLoop::new();
let window_builder = WindowBuilder::new()
.with_inner_size(LogicalSize::new(800.0, 600.0))
.with_visible(true)
.with_resizable(true)
.with_title("Viewports example");
let template_builder = ConfigTemplateBuilder::new();
let (window, gl_config) = DisplayBuilder::new()
.with_window_builder(Some(window_builder))
.build(&event_loop, template_builder, |mut configs| {
configs.next().unwrap()
})
.expect("Failed to create main window");
let window = window.unwrap();
let context_attribs = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
let context = unsafe {
gl_config
.display()
.create_context(&gl_config, &context_attribs)
.expect("Failed to create main context")
};
let size = window.inner_size();
let surface_attribs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
window.raw_window_handle(),
NonZeroU32::new(size.width).unwrap(),
NonZeroU32::new(size.height).unwrap(),
);
let surface = unsafe {
gl_config
.display()
.create_window_surface(&gl_config, &surface_attribs)
.expect("Failed to create main surface")
};
let context = context
.make_current(&surface)
.expect("Failed to make current");
let glow = unsafe {
Context::from_loader_function(|name| {
let name = CString::new(name).unwrap();
context.display().get_proc_address(&name)
})
};
let mut imgui = imgui::Context::create();
imgui
.io_mut()
.config_flags
.insert(ConfigFlags::DOCKING_ENABLE);
imgui
.io_mut()
.config_flags
.insert(ConfigFlags::VIEWPORTS_ENABLE);
let mut renderer = Renderer::new(&mut imgui, &window, &glow).expect("Failed to init Renderer");
event_loop.run(move |event, window_target, control_flow| {
control_flow.set_poll();
renderer.handle_event(&mut imgui, &window, &event);
match event {
winit::event::Event::MainEventsCleared => {
window.request_redraw();
},
winit::event::Event::RedrawRequested(_) => {
let ui = imgui.frame();
ui.show_demo_window(&mut true);
ui.end_frame_early();
imgui.update_platform_windows();
renderer.update_viewports(&mut imgui, window_target, &glow).expect("Failed to update viewports");
let draw_data = imgui.render();
context.make_current(&surface).expect("Failed to make current");
unsafe {
glow.clear(glow::COLOR_BUFFER_BIT);
}
renderer.render(&window, &glow, draw_data).expect("Failed to render main viewport");
surface.swap_buffers(&context).expect("Failed to swap buffers");
renderer.render_viewports(&glow, &mut imgui).expect("Failed to render viewports");
},
_ => {},
}
});
}