2017-06-17 14:23:47 +03:00

162 lines
7.1 KiB
Rust

use gfx;
use gfx::Device;
use gfx_window_glutin;
use glutin;
use glutin::{ElementState, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase, WindowEvent};
use imgui::{ImGui, Ui, ImGuiKey};
use imgui_gfx_renderer::Renderer;
use std::time::Instant;
type ColorFormat = gfx::format::Rgba8;
type DepthFormat = gfx::format::DepthStencil;
#[derive(Copy, Clone, PartialEq, Debug, Default)]
struct MouseState {
pos: (i32, i32),
pressed: (bool, bool, bool),
wheel: f32
}
pub fn run<F: FnMut(&Ui)>(title: String, clear_color: [f32; 4], mut run_ui: F) {
let mut imgui = ImGui::init();
let events_loop = glutin::EventsLoop::new();
let builder = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(1024, 768)
.with_vsync();
let (window, mut device, mut factory, mut main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, &events_loop);
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let mut renderer = Renderer::init(&mut imgui, &mut factory, main_color.clone())
.expect("Failed to initialize renderer");
configure_keys(&mut imgui);
let mut last_frame = Instant::now();
let mut mouse_state = MouseState::default();
let mut quit = false;
loop {
events_loop.poll_events(|glutin::Event::WindowEvent{event, ..}| {
match event {
WindowEvent::Resized(_, _) => {
gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
renderer.update_render_target(main_color.clone());
}
WindowEvent::Closed => quit = true,
WindowEvent::KeyboardInput(state, _, code, _) => {
let pressed = state == ElementState::Pressed;
match code {
Some(VirtualKeyCode::Tab) => imgui.set_key(0, pressed),
Some(VirtualKeyCode::Left) => imgui.set_key(1, pressed),
Some(VirtualKeyCode::Right) => imgui.set_key(2, pressed),
Some(VirtualKeyCode::Up) => imgui.set_key(3, pressed),
Some(VirtualKeyCode::Down) => imgui.set_key(4, pressed),
Some(VirtualKeyCode::PageUp) => imgui.set_key(5, pressed),
Some(VirtualKeyCode::PageDown) => imgui.set_key(6, pressed),
Some(VirtualKeyCode::Home) => imgui.set_key(7, pressed),
Some(VirtualKeyCode::End) => imgui.set_key(8, pressed),
Some(VirtualKeyCode::Delete) => imgui.set_key(9, pressed),
Some(VirtualKeyCode::Back) => imgui.set_key(10, pressed),
Some(VirtualKeyCode::Return) => imgui.set_key(11, pressed),
Some(VirtualKeyCode::Escape) => quit = true,
Some(VirtualKeyCode::A) => imgui.set_key(13, pressed),
Some(VirtualKeyCode::C) => imgui.set_key(14, pressed),
Some(VirtualKeyCode::V) => imgui.set_key(15, pressed),
Some(VirtualKeyCode::X) => imgui.set_key(16, pressed),
Some(VirtualKeyCode::Y) => imgui.set_key(17, pressed),
Some(VirtualKeyCode::Z) => imgui.set_key(18, pressed),
Some(VirtualKeyCode::LControl) |
Some(VirtualKeyCode::RControl) => imgui.set_key_ctrl(pressed),
Some(VirtualKeyCode::LShift) |
Some(VirtualKeyCode::RShift) => imgui.set_key_shift(pressed),
Some(VirtualKeyCode::LAlt) |
Some(VirtualKeyCode::RAlt) => imgui.set_key_alt(pressed),
Some(VirtualKeyCode::LWin) |
Some(VirtualKeyCode::RWin) => imgui.set_key_super(pressed),
_ => {}
}
}
WindowEvent::MouseMoved(x, y) => mouse_state.pos = (x, y),
WindowEvent::MouseInput(state, MouseButton::Left) => {
mouse_state.pressed.0 = state == ElementState::Pressed
}
WindowEvent::MouseInput(state, MouseButton::Right) => {
mouse_state.pressed.1 = state == ElementState::Pressed
}
WindowEvent::MouseInput(state, MouseButton::Middle) => {
mouse_state.pressed.2 = state == ElementState::Pressed
}
WindowEvent::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) => {
mouse_state.wheel = y
}
WindowEvent::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) => {
mouse_state.wheel = y
}
WindowEvent::ReceivedCharacter(c) => imgui.add_input_character(c),
_ => ()
}
});
let now = Instant::now();
let delta = now - last_frame;
let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
last_frame = now;
update_mouse(&mut imgui, &mut mouse_state);
let size_points = window.get_inner_size_points().unwrap();
let size_pixels = window.get_inner_size_pixels().unwrap();
let ui = imgui.frame(size_points, size_pixels, delta_s);
run_ui(&ui);
encoder.clear(&mut main_color, clear_color);
renderer.render(ui, &mut factory, &mut encoder)
.expect("Rendering failed");
encoder.flush(&mut device);
window.swap_buffers().unwrap();
device.cleanup();
if quit { break }
};
}
fn configure_keys(imgui: &mut ImGui) {
imgui.set_imgui_key(ImGuiKey::Tab, 0);
imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
imgui.set_imgui_key(ImGuiKey::PageUp, 5);
imgui.set_imgui_key(ImGuiKey::PageDown, 6);
imgui.set_imgui_key(ImGuiKey::Home, 7);
imgui.set_imgui_key(ImGuiKey::End, 8);
imgui.set_imgui_key(ImGuiKey::Delete, 9);
imgui.set_imgui_key(ImGuiKey::Backspace, 10);
imgui.set_imgui_key(ImGuiKey::Enter, 11);
imgui.set_imgui_key(ImGuiKey::Escape, 12);
imgui.set_imgui_key(ImGuiKey::A, 13);
imgui.set_imgui_key(ImGuiKey::C, 14);
imgui.set_imgui_key(ImGuiKey::V, 15);
imgui.set_imgui_key(ImGuiKey::X, 16);
imgui.set_imgui_key(ImGuiKey::Y, 17);
imgui.set_imgui_key(ImGuiKey::Z, 18);
}
fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
let scale = imgui.display_framebuffer_scale();
imgui.set_mouse_pos(mouse_state.pos.0 as f32 / scale.0,
mouse_state.pos.1 as f32 / scale.1);
imgui.set_mouse_down(&[mouse_state.pressed.0,
mouse_state.pressed.1,
mouse_state.pressed.2,
false,
false]);
imgui.set_mouse_wheel(mouse_state.wheel / scale.1);
mouse_state.wheel = 0.0;
}